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A few screenshots
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Nov 04, 2007 9:52 pm    Post subject:  A few screenshots
Subject description: A Nod Base, an explosion and most of Nod units
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There are several graphical issues on the building that I'm currently fixing and I'll make replacement for the con yard and refinery (and maybe the radar) so they fit my other buildings.
The five next pics display the explosion of the liquid tiberium missile.
Eventually you can see most of Nod units in my mod. I plan one more vehicle (maybe two) and maybe some aircraft. I removed the hive I presented before but it might come back.



nod base.jpg
 Description:
A Nod base.
 Filesize:  1.02 MB
 Viewed:  2091 Time(s)

nod base.jpg



tibnuk exp 1.jpg
 Description:
 Filesize:  348.63 KB
 Viewed:  2091 Time(s)

tibnuk exp 1.jpg



tibnuk exp 2.jpg
 Description:
 Filesize:  377.49 KB
 Viewed:  2091 Time(s)

tibnuk exp 2.jpg



tibnuk exp 3.jpg
 Description:
 Filesize:  209.88 KB
 Viewed:  2091 Time(s)

tibnuk exp 3.jpg



nod units.jpg
 Description:
Most of the Nod units in my mods.
 Filesize:  1.23 MB
 Viewed:  2091 Time(s)

nod units.jpg



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Nov 04, 2007 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, lloks like you've spent some time on this..

It's not bad.. some rough spots around the edges, but I'm sure you'll see those and fix those with more experience. Work on finer details for your 3d models, so that they look more like the other TS buildings.. also make sure you have them in the right perspective; you need to get them alligned with the tiles in the game. shp builder as a grid option you can select, so you can see how your building compares with it. Also make sure the render is isometric, and not perspective.

Your voxels could use better normals, and make darker outlines on corners etc to give it more of a shape.
The Anubis airship is very nice though, don't change it too much Wink

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Nov 04, 2007 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for commenting.

Actually only the pyramid and the temple are 3D models, others are handdrawings but I plan to fix the perspective issue thought.

I didn't really worked on the normals up to now.
I'll do the darking thing when I got the time.

About the Anubis, I'll only do minor change for I've change its weapons. In the original concept it was supposed to deploy and have a kind of obelisk rising in the back, the red platter acting like doors.

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