Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Thu Nov 08, 2007 9:29 am Post subject:
This is great, but do one thing, at the secound last frane of the buildup, make it 1pixel higher than when it's build. It will make it "pop" in place. And some more destructed on the demaged one?? _________________ This is a signature QUICK_EDIT
This is great, but do one thing, at the secound last frane of the buildup, make it 1pixel higher than when it's build. It will make it "pop" in place. And some more destructed on the demaged one??
I absolutely hate it when people do that on their SHPs. I never have done that, and never will. For me, a building is not supposed to pop up. _________________
[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote] QUICK_EDIT
The prerelease one looks a lot more like the little Sim-city 2000 statue than the release one. The size is a bit less retardedly huge in this version, but I don't know if large copper/bronze statues work as well as the grey steel in the release for emphasizing the soviet industrial dominance.
Still, this is a very awsome little shp. Work well done, Prime. _________________ QUICK_EDIT
The prerelease one looks a lot more like the little Sim-city 2000 statue than the release one. The size is a bit less retardedly huge in this version, but I don't know if large copper/bronze statues work as well as the grey steel in the release for emphasizing the soviet industrial dominance.
Still, this is a very awsome little shp. Work well done, Prime.
Hehe, the SC2000 statue is cute.
Thanky! _________________
[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote] QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Fri Nov 09, 2007 8:14 am Post subject:
If I look at it, and I forget I know about the original barracs, this is 10/10 (I kinda liked it better ) _________________ This is a signature QUICK_EDIT
@ BrianPrime - what about pre-Soviet and Allied WF's, Refineries, Construction Yards, Soviet naval yard, Cloning vats, Tesla coil, Soviet Radar facility Oil Derrick, infantry shadows, Yuri clone attack animation, pre-grzzly tank? Are all those done and fully implemented? QUICK_EDIT
@ BrianPrime - what about pre-Soviet and Allied WF's, Refineries, Construction Yards, Soviet naval yard, Cloning vats, Tesla coil, Soviet Radar facility Oil Derrick, infantry shadows, Yuri clone attack animation, pre-grzzly tank? Are all those done and fully implemented?
To answer your question:
Allied/Soviet Warfactories: Impossible due to hardcoding.
Refineries: Allied finished, soviet impossible due to hardcoding.
Construction Yards: Allies done, not enough sources for soviet.
Soviet Naval Yard: Finished
Cloning Vats: I don't like that initial version at all.
Tesla Coil: Finished
Soviet Radar: Finished
Oil Derrick: Who the ztype cares
Infantry Shadows: Some
Yuri Clone: Looked like shit.
Pre-Grizzly: None existed. _________________
[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote] QUICK_EDIT
You could make the Sovier Refinary, Allied and Soviet WFs, just turn them around.
Lighting would be completely wrong. It'd take hours of correction in photoshop to fix it, and frankly I really don't feel like doing it. Be my guest, however, if you really would like to see it in my mod.
Gosho wrote:
Pre-Grizzly - isn't the tank in that screenshot above the pre-grizly?
That's the light tank...
Gosho wrote:
Oil Derrick - hey, make the mod complete, will you?
Nah. Would be more work than it's worth.
Gosho wrote:
Cloning vats - so, make them anyways. It's Pre-RA2, no?
I could, but I could also save a lot of time by not doing it. I think it's ugly, it won't be used.
Gosho wrote:
Yuri clone animation - can you post it?
It's relatively easy to do yourself. _________________
[quote="Bobingabout"]I've got more naruto porn than furry porn[/quote] QUICK_EDIT
"Lighting would be completely wrong. It'd take hours of correction in photoshop to fix it, and frankly I really don't feel like doing it. Be my guest, however, if you really would like to see it in my mod. "
Actually one *could* crop them from pre-release screenshots with the correct lights. In the buildup, the difference will not be noticeable, you you could use the turned one. _________________ QUICK_EDIT
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