No offense Yain, but the code behind this has been around for some time. (Graphics = purdy though)
The ROT=1 scheme is great....on flat terrain. Its absolutely terrible on cliffs or any real elevation (unless you disabled firing up cliffs to circumvent this issue). Additionally, if used on vehicles you cannot use very far away FLH positions on slow turning turrets/vehicles.
But in many ways, its the only method to create such things without trying to fool the user, or potentially break your mod's design.
But artwise, not bad. A laser within a missile launch. Not exactly unoriginal.
EDIT:
On second lookover, did you actually incorporate a second weapon/projectile into this? If so does the Laser projectile do any damage? QUICK_EDIT
I wrote a tutorial on this quite some time ago. Its the normal code you would imagine for a rocket just with the laser tags added in the projectile. The laser itself does no damage and the damage will only occur when the rocket strikes the target. It works for any weapon with a visible projectile. (it works on those without visible projectiles too, but they just look like your firing lasers at them as there's no delay on the damage) QUICK_EDIT
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