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M12 Warthog LRV
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Nov 10, 2007 9:12 am    Post subject:  M12 Warthog LRV Reply with quote  Mark this post and the followings unread

This is the only voxel I actually finished for the Halo mod I started (& soon after closed). I’ve got a few others that are half done but I doubt I’ll finish them, I might be inspired to finish them when I get round to playing Halo 3 tho. Included in the zip is also some wav sound files for the weapon & movement that I recorded from my Xbox.




halo_hog.ZIP
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sat Nov 10, 2007 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. Shame neither RA2 or TS support 'bouncy' vehicles, otherwise that would really do this justice.

Great you've included the sound with the download too.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Nov 10, 2007 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's great. Definatly a spotlight.

Miggy! Your darn good with a vxl editor!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Nov 10, 2007 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

How would the turret turn around? That guy will be swinging wildly in the air?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Nov 10, 2007 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

You do realise that it is the guy controling the turret, not the other way around #Tongue

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat Nov 10, 2007 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Denmon0728 wrote:
It's great. Definatly a spotlight.

Miggy! Your darn good with a vxl editor!


If i recall Mig doesnt use a voxel editor, he hand makes all his voxels layer by layer.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Nov 10, 2007 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't that what you do in a voxel editor? Very Happy

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Nov 10, 2007 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work! Surprised

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Sat Nov 10, 2007 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

An interesting question... We can;t make teh warthog bounce, how about making it skid, like the ones in Halo do?
I remember that not too long ago someone made a locomotor for TS that made units walk in circles when they were idle; wouldn't it be possible to make a locomotor that makes a unit do wide curves when it drives?

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Nov 10, 2007 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

its possible..but who would write up new loco's?

maybe instead just animate the .hva so it bouncing in the.. separate the body..and the wheels move the main body up and down but it wont bank at tight turns or shift its weight.

its not perfect it would definately need extra coding to define turning or physics logic and all of that. it would be cool effect to see "gravity and inertia" having affect for certain units..like this. maybe adding extra usage of debris. or a modified hover-logic to affect the body?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Nov 11, 2007 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

So the guyy rips the entire thing off and turns it into enemy?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Nov 11, 2007 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

What the hell are you talking bout gufu? #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Nov 11, 2007 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh... I see now... the turret is connected under the guys feet.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Nov 11, 2007 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Denmon0728 wrote:
Isn't that what you do in a voxel editor? Very Happy


very clever Neutral he uses photoshop or paintshop or somesuch where there is no 3d view, and each individual layer is a seperate file. A lot harder than a voxel editor.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Nov 11, 2007 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I was just saying. Anyway that seems like a pain in the ass way of doing it.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Nov 11, 2007 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread


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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Nov 11, 2007 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is the best warthog voxel I've seen yet Smile definite spotlight

I'd give it a few random places for remap, and make the maybe gun into a turret

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Nov 11, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 11, 2007 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use the pcx2vxl method for large voxels like battleships & carriers etc. Small stuff like this I just do in Will’s vxl editor.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sun Nov 11, 2007 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say this is definately a spotlight! Love it!

Cheers,

Rebelmoon

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sun Nov 11, 2007 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I vote spotlight



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Nov 11, 2007 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful voxel, as always Mig.

Spotlighted.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 11, 2007 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's that white bit :/ I presume you just rename the files to an existing unit & the barrel of the other unit is still showing?

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sun Nov 11, 2007 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
What's that white bit :/ I presume you just rename the files to an existing unit & the barrel of the other unit is still showing?


yes I renamed it to HTK (flaktrack)

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Mon Nov 12, 2007 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I use the pcx2vxl method for large voxels like battleships & carriers etc. Small stuff like this I just do in Will’s vxl editor.


I knew id seen you write that somewhere :p Either way, your still very talented.

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Mon Nov 12, 2007 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Now that's cool

Hmmm, how about making the people remapped - because of side colours and all and they're uniforms need to be like similar

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Mon Nov 12, 2007 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

way bester than my one good work

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Devine Eclipse
Medic


Joined: 08 Jan 2008
Location: Out West

PostPosted: Tue Jan 08, 2008 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Too Cool Dude

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Jan 08, 2008 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey there, welcome to PPM.

but be mindful of post dates. (Upper right corner)

The majority of community frowns upon people posting in older posts with said comments. Confused

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