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Zombie Mod [YR]
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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri Nov 16, 2007 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
I hope that was a sarcasm...

If i change unit name in game then happens: "NOTFOUNDBLAHBLAHBLAH"
Shit... And it's in the soldiers name then...
The renaming isn't same than in TS...

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KillerClam
Vehicle Drone


Joined: 11 Jun 2007
Location: Over There

PostPosted: Sat Nov 17, 2007 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

sounds awesome

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Nov 17, 2007 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

no, you have to edit the strings. Use XCC Editor and go to the strings editor. Go to the NAME string and put the name of anything new in there, you should be able to figure it out.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 17, 2007 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

nikoleah, my advise for you is to read the RA2 Modding Guide Wink

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Nov 17, 2007 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
nikoleah, my advise for you is to read the RA2 Modding Guide Wink

Nah... RA 2 modding doesn't feel same than TS modding...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Nov 21, 2007 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updates!
I've pretty much finished the first of the scripted maps, so here is the info on it.

Tale of a Doomed City
The sudden outbreak swept across the small city quickly- it started in the southern section, and before Army Engineers could demolish the bridges, the horde was on the other side. Those who survived set up defensive positions where they could, but much of the city was already in ruin, with many buildings on the verge of collapse. An ARNG rapid-response force reached the southern area with orders to make it to a Hospital where SWAT Operatives had been holding out with a large group of survivors. A small armored company entered from the north, and a mechanized infantry unit liberated the hospital on that side. The Military set up a first-aid station there, where they began to treat the wounded. Not far from the Hospital, a police perimeter had been set-up not much eariler, where survivors had massed in hopes of living. The horde however, had been growing the whole time, and now attacked.

Players: 2-3 players
-2 Human Players, one being able to establish an outpost. One player is in control of civilians, the other is in control of all Military forces.
-1 Zombie player, with a very large pre-deployed horde scattered around the map.

Objectives
Survival- Human players try to survive for a yet to decided amount of time against the hordes.
Defense- Human players must ensure both bridges stay intact. Although demolition was planned as a preventative measure, it is too late for this. Movement across the bridges is essential. Destroying both bridges is a Mission Failure.

Gameplay Type
Defensive

The map is based off of Let There Be Fight (2). It is very dark. Money setting is 2000.

Ingames soon.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Nov 22, 2007 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does AI use the zombie team in skirmish? How much maps your'e going to make etc...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Nov 22, 2007 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The AI is exclusively zombie.

As for map number, more than one! Laughing

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Nov 23, 2007 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

lol. so no pro-zombie Evil Corporation versus Righteous underdog battles. #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Nov 23, 2007 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I just playesd Resident Evil Sven co-op! I want my evil corporation ASAP!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Nov 24, 2007 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

You'll need a lot of map editing and mode editing too

maps would be simplier to those assault, survival maps

i.e. a new map set with none of the originals or at least only megawealth versions with ai zombies

u will need lots of interesting triggers otherwise players will co-op and create killing zones

its a interesting idea but difficult in terms of execution and also blood effects would help a lot.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Nov 24, 2007 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
You'll need a lot of map editing and mode editing too

maps would be simplier to those assault, survival maps

i.e. a new map set with none of the originals or at least only megawealth versions with ai zombies

u will need lots of interesting triggers otherwise players will co-op and create killing zones

its a interesting idea but difficult in terms of execution and also blood effects would help a lot.

Blood is a must. The mod won't be done until blood is added.

As for the AI, right now it is skirmish and the first release will probably function like that. But yes, triggers will be used alot in the maps made for this mod.

Killing zones, modder and I tried that in the first online test and it did not work. We held them off for a few minutes, but eventually we got overrun and it was him try to avoid getting a HMVEE encircled by zombies. Laughing

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Nov 24, 2007 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you thought about zombies that come out of the ground? Maybe looking like the dig themselves out of the grave? That could be a great super weapon to bust fortified positions...and allow a balance to paratroopers.

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sun Nov 25, 2007 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

That would be cool DaFool!

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Nov 25, 2007 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, DaFool, I am going by the outbreak method, not the dead rising up, but that does not mean I cannot change. Wink

New screens-

Yes, I said that. But they were.


Modder was a little more dug-in this time around.


Undeployed MGers make for excellent stoppers of hordes, provided you dont let them get too close, then you start slaughtering your own guys.


The black zombies are the toughest type.


Not even the machine guns of the military could hold off the hordes.


Brave HMVEE is brave.


Before questions are asked...I color coded the zombies, to make them more distinct in combat.
Brown- Fresh Corpse
Green- Biohazard
Red/Brick- Berserker
Black- Shambler

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Nov 25, 2007 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

They hunger... is ther a way of making some of the zombie types, to walk alone... like black ones.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 25, 2007 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I Never liked the looks of this at first, but now i'm liking it more and more. And the Hum-vee... Dreaded stair-case effect. #Tongue

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Nov 25, 2007 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice I like how the .shps feel very similar to the CS ant missions.

-yea "dead rising" would be a neat little feature to have for theatrical purposes. but 'Zombies' already can multiply very easily.

as for blood cant you clone the spark particle system. and give it a nice red color to imply bleeding? Not sure if damage sparks only works on cyborg units though.

Also deathweapons, animations play nicely on the ground implying decay. they also can have a weapon which slowly harms unprotected infantry causing them to 'turn'

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sun Nov 25, 2007 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this good enough to be zombie?!



zombie.zip
 Description:
Exampled zombie from yrarg.cncguild.net

Download
 Filename:  zombie.zip
 Filesize:  31.4 KB
 Downloaded:  396 Time(s)


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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Nov 25, 2007 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I Never liked the looks of this at first, but now i'm liking it more and more. And the Hum-vee... Dreaded stair-case effect. #Tongue


I know not of what you speak @ HMVEE. #Tongue

darknessvolt wrote:
Is this good enough to be zombie?!

Already looked there and saw it. I don't even think it has attack frames.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Sun Nov 25, 2007 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh what is attack frames?!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Nov 25, 2007 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

the images (frames) of .SHP animations that show them attacking.
For example:
The ones in seal.shp that show him shooting.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 25, 2007 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darkness, please ask your questions in another thread.

This isn't help the noob thread, this is about EVA's zombie mod.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Nov 25, 2007 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

IS was the same if he asked it here anyways u some spam now so..

Anyways:

Make a animation some you see a Zombie eat a human?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Nov 25, 2007 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I speak english?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 25, 2007 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

My mistake. It looked like it had the stair-case effect on this picture:



Nice job by the way. Hope to see more. Smile

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Mon Nov 26, 2007 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

U'kno this reminds me more of a comedic zombie thing - too many bright colours.

Needs some darkness to it to make it more of a survival.

And all the pics posted up are of the non-zombies losing... how tough is it really?

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Nov 26, 2007 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

yea. it is possible to invert the shroud color. to give a foggy silent hill feel ?

definately get some interesting maps with darker lighting and such will add to this. but not all 'zombie" attacks occur in nighttime scary settings. I like the suburban attack scene in "28 days later."

also props like dead bodies, blood smears and wrecks would definately add to the visual feel depending how far you want to go.

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Mon Nov 26, 2007 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
the images (frames) of .SHP animations that show them attacking.
For example:
The ones in seal.shp that show him shooting.



Maybe I'll try to put some sequence like: MummySequence

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Nov 26, 2007 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

28 Days Later is not a zombie movie. Its just a virus.

Go watch a Romero movie, please.

Oh, all the graphical complainers...Why should he make wrecks in a mod that is mostly consisting of placeholder graphics? Shouldn't that wait untill he's done? (or almost done.)

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Ickus
General


Joined: 25 Nov 2002
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PostPosted: Mon Nov 26, 2007 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling, Darling,

Remember its just a suggestion for him not and you.

Just a virus?..since when did virus make people walk around mindlessly bloody hunting people down, infecting them ? hrm? sounds like a 'zombie' to me.

Reread the context of my post please and probably the whole thread and keep shut that opinion hole of yours until the message sinks in

Gosh! mod is not even out and ppl already making judgments. Rolling Eyes

Besides I'd like to know if he plans on adding extra stuff now since I'm doing a little .shp work for this mod. I see no complaints there. Wink

I am liking what I see so far.

Tralala <3333

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Nov 26, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh. I can't beleive I am being hit on by the world famous Solid Snake! <3 <3

XOXOXO

Hugs and Kisses, Mei Ling.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Nov 26, 2007 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking, shouldn't the tanks stand at least a better chance against the hoards? After all it is thick reinforced steel hull, I'd like to see someone's teeth break that open #Tongue. But well it's your mod, not mine.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Nov 26, 2007 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it is isn't biting, it is "rocking", shaking the vehicle. The weakest zombie would have to attack an Abrams tank 200 times to destroy it, the strongest anti-vehicle would take 100.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Nov 27, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

yo. EVA-251: Got a storyline? Smile

How good is an Abrams tank against zombies, is it like one shell can splatter a horde of weak zombies?

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Nov 27, 2007 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

No storyline is planned except for the fact there is an outbreak going on, and it seems to be global.
You are not that well informed, this is not long after it.

Well, a single round will completely destroy any zombie but the top-tier in a single shell, and it will kill any of the two lower-tier zombies that are in the blast area of roughly 1.5 cells.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Nov 27, 2007 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I see.

Will the player discover the origins of the outbreak? and is there a third party involved?

nice. zombie gibbing action. eff yea!

oh. any mods reading this post can you please clean this thread up. thank you. Smile

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Last edited by Ickus on Tue Nov 27, 2007 11:21 am; edited 1 time in total

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Don
Disk Thrower


Joined: 16 Aug 2007
Location: India

PostPosted: Tue Nov 27, 2007 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:


also props like dead bodies, blood smears and wrecks would definately add to the visual feel depending how far you want to go.


Dead bodies are available at YRarg

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Tue Nov 27, 2007 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Nov 28, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting little mod here. Play some GTA zombie mods for inspiration I suggest #Tongue.

Oh and btw 28 later is infected people not zombies. Zombies are dead, and the infected are living people just with a rather "nasty case of rabies" to put it lightly.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Nov 28, 2007 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this mod should take more of a parody of the corny 1950's zombie movies rather than zombie movies of today. When you click on a zombie he should only say one thing...

BRAINS!!!!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Nov 28, 2007 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I think this mod should take more of a parody of the corny 1950's zombie movies rather than zombie movies of today. When you click on a zombie he should only say one thing...

BRAINS!!!!


Brian.. I want Brian...
Should the movie stars exist on the map then, as a helpfull characters which can join?

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Nov 28, 2007 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

But they'd all have the ability to out-run and kill any zombie easily, as fun as it would be should probably not exist, unless you get Ash in there...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Nov 28, 2007 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I've always wanted to see Arnie mowing down zombies with 6 barrel mini-gun.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Nov 28, 2007 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

wait... that would be fun! Ignore my last post Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Nov 28, 2007 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... Actualy, I am starting to like this mod more and more. Don't know why, theres just something about it that makes me want to check up on it.

Last edited by Aro on Wed Nov 28, 2007 9:58 am; edited 1 time in total

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Wed Nov 28, 2007 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks to George A. Romero for the zombies..... (Shoot 'em on the head!!!!!!)

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Nov 28, 2007 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
I am not going to follow any established zombie canon, and this is not a <Insert> to YR mod


for those who are missing the point!

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Nov 28, 2007 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

This game needs Leon! Will there actually be hero units?

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri Dec 07, 2007 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... How much you're maked this mod now?

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