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Zombie Mod [YR]
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Mar 01, 2008 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
If I was to personally do a mod like this .... singleplayer would be idea as you focus on being a civilian and meeting the army and whoever started the whole zombie thing unless its just hell on earth, etc.

then in skirmish you would choose to military or corporation or whatever and you fight over resources (because thats what most wars are about in the end, greed) whilst the undead linger on the battlefield.

there would be focus on infantry and capturing buildings which are actually mg nests or whatever. (you can even make tech defences which wont shoot you even if unpowered, but you need to manually tell the defence to attack but to be honest having a guard tower with mg against a mountain of zombies would be a blessing I think and could simulate actual panic among the army as you click like crazy to mow down zombies) however buildings also suffer from ammo issues (a way to possibly overcome this is to make the firing anim of the mg to damage the guard tower, no click repair, so gradually the building wears down until deemed usless i.e. destroyed or if use garrison logic, they occupants simply exit)

So finally yes I do find EVA-251 reaction and his defendents to be highly amusing but I'm more shocked how ill thought out this mod has been in terms of coding and goals.

Your ideas are interesting and definitely worth considering. (although its a shame there is not an easier way)
The thing is about resources is when I started this mod up, I knew that there would be two simple ways to get the humans done-
1- You limit buildable units.
2- You remove resources.

If there was resources, my fears would be that they'd either be useless, or too effective. Either way, if the resources were over abundant, players could render their value useless, and the #1 characteristic of a melee range unit like a zombie is that it cannot break lines unless you have an absolute arseload of them.

Thus bringing me to buildlimits- I was and still am on the fence about it...I mean, if you can gather the money to build 20 Machine Gunners, the more power to you. I don't want to limit player choices.

As for coding and goals...I planned it all out on paper first, even going as far to write down the HP, Speed, Weapons, Damage, ROF, Range of each unit in complicated and unneeded tables, even making a calculator program to calculate damage per second.
Unfortunately, the everything with that was fine and dandy on the scale of damage, except I forgot to take into account that 15 frames is not exactly one second when gameplay speed is cranked up to max.

Really, the only thing I had not fully planned out was the buildings and modes. I have a few map concepts that I have to yet to make as well.

Also, I'd guess telling that the issues with buildings falling too quickly is fixed, as well as several aspects of the mods gameplay that I have found to be unfitting would be useless.

And back to that little big rant.
First- The internet is not a democracy. Else we'd be holding elections for who is the Admin of PPM.
Second- If there was Free Speech, Carno would not of been banned for expressing his.
Third- I think we are on different pages on the term feedback. When I think of feedback, I mean someone who has downloaded the mod, played it, and said something around the lines of "X tank is too powerful and the X faction feels like it is missing something. I think that X faction could use one of X unit, because of when X situation happens, they are really screwed." and "eh, this voxel doesn't look so good up slopes" or "I really think you should remake that unit, it really does not fit X faction at all" and the more rude variants.

I respect your opinion, but because your opinion is based on false, old or otherwise useless information, it is bothersome. Would you appreciate if you just released a version of your mod only for people to continue hammering you for the mistakes of the previous version, seeming completely ignorant of the amount of thought and work you did to fix said mistakes?

Fourth- Being emo and defeatist are two distinct things. Bend and warp their definitions to your liking, try to get a reaction from me, but it isn't going to work on me. Subtle trolling is subtle.

Fifth- 2.20 GHz processor, 504 MB of RAM, ATI Radeon 9200 PCI graphics card. I am sure you know ATI, Radeon, 9200, PCI all qualify as epic fail. So, not an excuse, but rather the reality of the situation. But if those stats + slow video don't seem to make sense, please show me what to do get a decent framerate while recording a video.

Sixth- So basically, in a nutshell to say, no matter what I do, no matter how intensive I work, no matter how much time I devote, no matter how open I become to opinions and feedback, you and your fellow elitists will just say "FAIL"?

If you want to continue this, take it elsewhere, MSN or PM, I'd rather not have chunks of the topic get crap'd.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Mar 01, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is getting stupid.
EVA251=Trying but has PC limitations
France and normal YR ai=EPIC FAIL
You get that allied general or do I habe to make some anti-french jokes? (I do have a few ready if I must...)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Mar 01, 2008 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fifth- 2.20 GHz processor, 504 MB of RAM, ATI Radeon 9200 PCI graphics card. I am sure you know ATI, Radeon, 9200, PCI all qualify as epic fail. So, not an excuse, but rather the reality of the situation. But if those stats + slow video don't seem to make sense, please show me what to do get a decent framerate while recording a video.

Laughing so much epic failure considering my PC is 0.7 GHz processor, 256 RAM and some older model Radeon graphics card, yet I can record with a decent frame rate also since you love to do everything yourself (I've heard from one of your testers you refuse others to help you except if its 3d building modellers) so I say do it yourself.

You've been around 3 years and your still complaining about frame rate issues in a video recording.

As I said EPIC FAIL cos you make excuses for issues where there isn't an issue.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Mar 01, 2008 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Everyone has their own way of doing things. You gonna complain to mig eater because he's a perfectionist and listens to tchiakovsky? So what if He won't let other people do stuff, I know people who in EVA's situation wouldn't even let other people play-test his mod!

All people are different, this can be proven as you have a different view to EVA and M666 has a different view to you and I have a different view to all of you and want you to stop ranting so I can go play aroud with airstrikes and stuff without my conscience telling me I should be sitting here between you lot!

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Mar 01, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Fifth- 2.20 GHz processor, 504 MB of RAM, ATI Radeon 9200 PCI graphics card. I am sure you know ATI, Radeon, 9200, PCI all qualify as epic fail. So, not an excuse, but rather the reality of the situation. But if those stats + slow video don't seem to make sense, please show me what to do get a decent framerate while recording a video.

Laughing so much epic failure considering my PC is 0.7 GHz processor, 256 RAM and some older model Radeon graphics card, yet I can record with a decent frame rate also since you love to do everything yourself (I've heard from one of your testers you refuse others to help you except if its 3d building modellers) so I say do it yourself.

You've been around 3 years and your still complaining about frame rate issues in a video recording.

As I said EPIC FAIL cos you make excuses for issues where there isn't an issue.

See, this is what the problem with your section of the community is. Someone reachs for help, you slap their hand and the next time threaten to chop it off.
Quote:

But if those stats + slow video don't seem to make sense, please show me what to do get a decent framerate while recording a video.


Or do you want me to show how slow my computer runs during it?
(subtle troll is subtle)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Mar 01, 2008 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lolzor where not here to baby feed you and like I said you don't like help according to one of your own mod testers Rolling Eyes

I would rather chainsaw the arm but whatever.

There are plenty of popular mods with videos, why don't you ask them? via PM

Its only a suggestion after all/feedback i.e. your mod is not know by anyone except the beta testers.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Mar 01, 2008 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Lolzor where not here to baby feed you and like I said you don't like help according to one of your own mod testers Rolling Eyes

I would rather chainsaw the arm but whatever.

There are plenty of popular mods with videos, why don't you ask them? via PM

Its only a suggestion after all/feedback i.e. your mod is not know by anyone except the beta testers.

In particular areas, I dont really need help. Ground vehicles, for example. However, with the current redesigns that are being undertaken within the EDF Navy, for one, I am taking help. As for getting help in some other areas, yes it has been offered, and yes, I have not acted upon the oppurtunity, but I am going to be soon. (mainly the more complicated graphics design, such as Loading Screens and GUI). Technical help, such as optimizing recording speeds, ironing out bugs and how-to, I'll never deny.

As for the chainsaw, sounds fine, rofl.
Never been quite sure who to ask, what reaction to expect.

Still not on the same page with feedback, but suggestion appreciated.

-Oh, and thanks for reminding me about the buildings...I had put them on the back-burner for too long.

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Lolzer from the Unknown
Medic


Joined: 03 Jan 2008

PostPosted: Sat Mar 01, 2008 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh! You could have various small units for civvies like a chainsaw man and a cowboy! The cowboy's easy.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Mar 01, 2008 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bah, Los Angeles gangsters in gang colours with MAC10s and AKs... and a pimpmobile that can crush zombies (limbolauncher, thanks to pimped out suspension... only crusher in the game) And maybe an army missile launcher unit that has napalm missiles (2 men using Cyborg commando logic)?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Mar 01, 2008 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

off topic, I haven't been on in a couple of days, but last thing I posted was "I has a rant". I wished it got crapped so I could say "Oh no, they be takin my rant!"

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 29, 2008 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm very sorry for bumping this, but I would like to know if this mod is truly dead.

It seems to be very good though, I hope its not given up on entirely.

At the very least could someone direct me to the downloads that were posted about in this thread?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Oct 29, 2008 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

http://eva251.ppmsite.com/?page=zombies
and
http://eva251.ppmsite.com/?page=downloadmods

I am not currently working on the Z-Mod, as I feel it is in an awkward spot and sorta lacks some things. Reading the E-drama in this topic should indicate the short-comings of the mod right now, and the things I need before another release

*Better zombie variety
*Loading screen
*A few maps
*BLOOD
*Better gameplay (zombie vs garrison is sorta ridiculous in the public version)

I could release a patch, but RA3 is about to throw a wrench into the whole modding process.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Oct 31, 2008 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General is a gay ass dick who needs to get a life, i like how this mod looks its got possibility's Wink

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Oct 31, 2008 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

^^ Agreed. This mod looks awesome IMO Razz
EDIT: Agreed only with the part about the mod!

Last edited by MT on Sat Apr 18, 2009 2:49 am; edited 1 time in total

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Oct 31, 2008 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

you know i was kinda thinking, that for virus stuff you could have a gas cloud like the TS one that floats around and it turns them into zombies.

BTW you have voxel skilz Smile

Edit: when i downloaded zmod i tried to play it but it says: ERROR FINDING GAME

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Nov 02, 2008 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:
you know i was kinda thinking, that for virus stuff you could have a gas cloud like the TS one that floats around and it turns them into zombies.

BTW you have voxel skilz Smile

Edit: when i downloaded zmod i tried to play it but it says: ERROR FINDING GAME

Odd.

Do you have RA2 and YR installed?

Good idea with the gas clouds, and thanks, I feel my voxel skills have been steadily improving.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Nov 04, 2008 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

it needs YR to play? i just installed RA2, so i guess i should install YR.

EDIT:ok so i installed YR started up the mod and im not getting any moded stuff except for sides like: Military and civil defense force, the difficulty settings,and Loading screens for said sides.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Mar 12, 2009 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:
it needs YR to play? i just installed RA2, so i guess i should install YR.

EDIT:ok so i installed YR started up the mod and im not getting any moded stuff except for sides like: Military and civil defense force, the difficulty settings,and Loading screens for said sides.

Sorry for the bump but I have the same thing. Anything I'm overlooking? Confused

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Mar 12, 2009 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

No need to be sorry. Lulzy thread.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Mar 12, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've moved on since here, I no longer have a conscience. Thanks for reminding me of that little bastard.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Mar 12, 2009 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sign me up for teh zmobie warz. I think this mod has potential and I will help in any way I can.

I think it would be interesting to see scripted events like groups of survivors that you have to escort to the base and they bolster your force.

I can help with any voxel job and with derelict and wrecked vehicles as well. I'm working on SHP making through 3dsmax, but I've recently sold my soul to WoW and have been trying to get a priest to preform and exorcism on me so I can get back to work. Laughing

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Apr 02, 2009 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I still want this fixed...

This bump made me hate AG again, YAY.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Apr 02, 2009 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, could someone help please?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Apr 18, 2009 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

OK, to get this to work you need to update YR to 1.001 or something, and put the second player(zombie) as one of the human sides.

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MakeSomeNoise00
Civilian


Joined: 10 May 2009

PostPosted: Sun May 10, 2009 4:14 am    Post subject:  YR Reply with quote  Mark this post and the followings unread

Where did you guys get Yuri's Revenge anyway?

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sun May 10, 2009 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Bought it...

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MakeSomeNoise00
Civilian


Joined: 10 May 2009

PostPosted: Sun May 10, 2009 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course. But I need it foh' free Sad

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 10, 2009 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

No.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 10, 2009 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

MakeSomeNoise00 wrote:
Of course. But I need it foh' free Sad

I have these words for you: shut the hell up. Buy it, or don't complain. Here at PPM (and most forums) we don't support warez and stuff...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 10, 2009 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

MakeSomeNoise00 wrote:
Of course. But I need it foh' free Sad


Soh doh eye buh eye carrrrrrnt bcuz shop broken. Sad

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun May 10, 2009 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello Noise, welcome to PPM , you get YR at your local game store, if ur looking for free ways to get it, EA hasn't made it freeware yet, and piracy will never be supported on PPM.

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MakeSomeNoise00
Civilian


Joined: 10 May 2009

PostPosted: Sun May 10, 2009 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry. I managed to track down one on Ebay. Now, I have the zombie mod installed, but how do I manage to setup the zombie ai? When I'm at the player/team selection screen the only factions to choose from are military and civil. Or, are the zombies automatically in the maps?

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Sun May 10, 2009 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Put AI player on hardest difficulty and as the civilian faction, they build zombies as the army faction but i also saw one or 2 snipers get built as well when they was them.

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MakeSomeNoise00
Civilian


Joined: 10 May 2009

PostPosted: Sun May 10, 2009 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. Oh, and how might I get more money to? I know it's survival and all, but apart of me wants to be in control of the zombie plague Very Happy

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon May 11, 2009 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

uhhh.... get more money? irl or ingame? get a job if u want some cash irl is the obvious answer

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 11, 2009 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

inzane krazy wrote:
uhhh.... get more money? irl or ingame? get a job if u want some cash irl is the obvious answer


He meant in a bloody mod...

Hm, well, I think you might ask EVA to tinker a bit with the rules, so there will always be some crates around.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon May 11, 2009 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Street wrote:
Put AI player on hardest difficulty and as the civilian faction, they build zombies as the army faction but i also saw one or 2 snipers get built as well when they was them.

Oi.
The Civilians use the American house, and the Army uses the Great Britain house.
When I was testing, I don't think I ever ran into snipers being built by the AI, but I wouldn't be surprised if I didn't disable the special AI triggers that make Great Britain use snipers.

Also, I am going to probably release an update for the mod if I can ever get my YR to run again.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Mon May 11, 2009 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i defiantly had enemy snipers come at me occasionally, also if I put enemy as random on one occasion black hawks flew in and bombed my base... not sure how that happened.

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MakeSomeNoise00
Civilian


Joined: 10 May 2009

PostPosted: Mon May 11, 2009 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had police units come at me, mixed in with the zombie hordes.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon May 11, 2009 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

MakeSomeNoise00 wrote:
I had police units come at me, mixed in with the zombie hordes.

This is because the Zombie AI is largely for the beta version, and uses the same factions as the player does.

This means it has starting units for that side, which for the Civilians could mean Police, or for the Military, could means soldiers.

It won't build those for certain, however.

(this of course, will eventually be fixed)

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 11, 2009 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, this is being worked on?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue May 12, 2009 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
So, this is being worked on?

I'll be honest, I have not worked on Z-Mod in a long time, but yes, I am going to be restarting work on the mod. I'll probably start testing changes, fixes and add-ons once I get my YR installation fixed.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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gitany
Civilian


Joined: 19 Nov 2009

PostPosted: Fri Nov 20, 2009 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

it did'nt work for me, I can only choose cilvil and military and thwen i ply it i am still america and cant challenge against zombies. please help!

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RANDY
Civilian


Joined: 05 Mar 2010

PostPosted: Fri Mar 05, 2010 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

??

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Mar 07, 2010 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aww this bump made me think the mod had an update Sad

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Mar 07, 2010 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

RANDY, I'd give that bump a 4/10 for effort.

Biohazard, there have been updates but much of it is boring internal stuff. Balancing changes and whatnot.
Slower zombies with more health and a redesigned veterancy system.
Its actually pretty interesting with the new veterancy stuff, because it strongly rewards you for good micromanagement of your units.

Elite units hugely outperform their 'green' counterparts- an elite Military Soldier can handle 3-4 basic zeds compared to just 1 for a green.

And if Ares ever gets a release, it could be extremely useful for Z-Mod. The ability to have weapons directly damage the occupants of buildings, for example, would remove the need for zombies to actually tear down buildings.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Alfalfa140
Civilian


Joined: 25 Apr 2010

PostPosted: Mon Apr 26, 2010 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

An idea that probably won't work ^^
Make civilians give a small flow of money so you can make the tactical decision of do I want the money and run the risk of a huge horde or play it safe.

I seem to be having some issues with the release I don't get jack shit to put it simply the factions are there and so is the A.I. description but i don't see any other changes.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Apr 27, 2010 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
You don't win against the undead, you can only hold them off, really. Most maps will feature time limits, so yeah.


explain how this works!

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Apr 27, 2010 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

probably map scripts...

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Apr 27, 2010 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares 0.1 is nearing us, then hopefully this will come out soon Very Happy

Also, any plans for big weaponry?

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