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BTS USA armour pack
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Nov 12, 2007 9:43 am    Post subject:  BTS USA armour pack Reply with quote  Mark this post and the followings unread

For my final installment, i bring a pack including the hummer, bradly and the abrams. Probably some of the most overused units ever.

The hummer derives from Das's USA gen pack and the bradly is another of Sanes unofficial voxels less the turret which was made by me. The abrams is out of a long ago archive called voxel library 2 i believe. The abrams was actually an imported 3d model. I have put a substantial amount of effort into these units and it is a shame that i wont be working on them so i release them to the public in their present conditions.

Credit all of the above people mentioned and me for my editing and texture works on these models.

Cheers.



bggy_000.gif
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FV_000.gif
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Abrams_000.gif
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USA BTS Final Armour Pack.rar
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Nov 12, 2007 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definetly a nice pack. Smile

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Nov 12, 2007 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxels, But the FV has normals-errors. The entire front-section of the tur is a single normal Embarassed

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Nov 13, 2007 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Well aware #Tongue Im no longer working on these voxels so i wont be fixing them.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Nov 13, 2007 3:16 pm    Post subject:   Reply with quote  Mark this post and the followings unread

I think, I found IFV replacement. Very Happy
Fortunately there are autonormals in VXL editor (thx Banshee) . #Tongue

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Nov 13, 2007 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The newer version of the autonormaliser didn't work as well for me, so i just used autonormaliser 7.1 at a custom value of 20 not 3.44 or what ever it is. Quad cores come in handy.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Jan 04, 2014 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

These voxels, they burn my eyes!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 04, 2014 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Welcome back Commander


Its fun to look back on old stuff once in a while though...  Laughing

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PostPosted: Sat Jan 04, 2014 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha I know right, and to think I once regarded these as amazing:P

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