* Added: Dead bodies will now remain for a while after killing an infantry.
* Added: Exploding animation for infantry.
* Added: Splashes (when projectiles hit the water).
* Fixed: All vehicles now have 32 facings instead of 8.
* Fixed: FiringFLHs on the Light tank, Rocket Launcher and Artillery.
* Fixed: Increased the amount of damage tiberium deals to infantry.
* Fixed: You'll now hear the TD EVA voice when you capture, disable or re-enable a building instead of the TS one.
* Fixed: All explosions now have sounds.
* Fixed: Certain weapons can now set trees on fire.
* Fixed: The commando can no longer kill multiple infantry in one shot.
* Fixed: The artillery is now more accurate.
* Fixed: The grenadier no longer throws its grenades in a high arc, it's slightly less accurate and it's no longer guaranteed that it'll kill an infantry with one or two grenades (it can range from 2 to 6 now).
* Fixed: The turret of the Gun Turret now has a damaged image.
* Fixed: Fire FLH of the Gun Turret.
* Fixed: The damage state of the Silo now works properly.
And, check out the forums of this mod at Tiberium Web forums. Download it on one of the mirrors listed in this topic. To discuss this mod at the PPM forums, check this topic.



