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hey....need help please
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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sat Nov 24, 2007 6:52 pm    Post subject:  hey....need help please Reply with quote  Mark this post and the followings unread

can someone help me...ive done a mod before about adding neutral buildings into factions but i had to get a new computer ...the other went bust lol...and i started from scratch with a notes page that i had written down..the only problem in this mod version is that i have everything right i think but my structures dont appear in the game...i.e: in the construction yard production queue ....its quite frustrating...i hope someone experienced in this can help me like overmind and the gunrun Very Happy

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Sat Nov 24, 2007 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

perhaps they were assigned to the wrong faction/ have bad prerequisites. And make sure the "commandconstruct_...." is under the correct structure.

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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sat Nov 24, 2007 7:34 pm    Post subject: nah they arent Reply with quote  Mark this post and the followings unread

i know for a fact that they are not assigned to the wrong faction...ive checked them about 12 times lol and i am gonna upload the files so you can have a look for me if that is ok... Question Question Question

just to tell you to save you time...only gdi has stuff in the structures folder the others are just template folders...the mod.xml is included and the logiccommand and logiccommandset.xmls are also there



Data.rar
 Description:
i have included the files in that rar

Download
 Filename:  Data.rar
 Filesize:  11.5 KB
 Downloaded:  96 Time(s)


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 24, 2007 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK, you can't add any new civ buildings (yet, hopefully...) Wink

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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sat Nov 24, 2007 9:34 pm    Post subject: reply to unnecessary comment Reply with quote  Mark this post and the followings unread

i wasnt trying to add new civ buildings...it is possible but i dont want to....i am trying to put like the tiberium spike into buildings for factions to make
especially for gdi seeing as they dont have any other way of gettin money like nods tiberium seed power

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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sun Nov 25, 2007 11:20 am    Post subject: come on! Reply with quote  Mark this post and the followings unread

come on people!...can no one help me...not gunrun, overmind? who have already got buildings in their mods...i will make this clear..i am putting neutral buildings into the build queues of GDI, NOD and SCRIN but i followed stevevirus's tutorial and it didnt work....can someone help! please i am begging...been trying to do it for a long time now. Sad

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 25, 2007 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ thedarkmaster: i suggest waiting a few more days before going mad; not all people check all new topics each day... Wink (and why was my post unnecessary?)

@ darknessvolt: stop posting if you don't have anything usefull to add Rolling Eyes

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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sun Nov 25, 2007 12:26 pm    Post subject: sorry Reply with quote  Mark this post and the followings unread

its just that trust me you dont know how frustrating this problem is lol....i suppose it wasnt unneccessary but it didnt have much relevance to what i was asking although it does help me to understand modding more Very Happy

do you have msn...because it seems you have experience in modding?

again..i'm sorry about that

@ darknessvolt comment...yeah..stop posting if you dont have anything useful to add..u got my hopes up and then you helped with nothing lol

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 25, 2007 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do have some experience with modding TS/RA2, but not with TW (yet #Tongue). I am having some problems with modding TW atm too (can't get the game to read my mod...)

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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sun Nov 25, 2007 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you want a little help you could post another thread and tell me whats wrong..i always check the forum atleast once daily so i should be able to respond quickly, also you should try going to the cncmods.net forum and speaking to golan because he has helped me alot with my problem...i just got it fixed btw Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 25, 2007 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is my topic with my problem (posted it yesterday btw, so you may over looked it...)

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