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Mod compiler not working...
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 24, 2007 9:09 pm    Post subject:  Mod compiler not working... Reply with quote  Mark this post and the followings unread

I am still struggeling with the TW Mod compiler. When i try to compile my mod, it produces a 5kb .big file, which should be much larger. There are some odd things though: when i try to compile the SampleMod, it works correct, and i can play that mod.

I will attach my mod files, and would someone be so kind to see if anything is wrong with them?

Just a note about the modifications: i changed the Tib crystal weapon, so to make it mutate infantry (or at least, i tried...), and i changed the Militia cost and buildtime, to quickly see if my mod worked...



MonstaMod.rar
 Description:
the mod, don't look at the name :P

Download
 Filename:  MonstaMod.rar
 Filesize:  21.91 KB
 Downloaded:  144 Time(s)


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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Nov 25, 2007 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

There´s a formating error in the weapon.xml of your mod. The DamageAndSpawnNugget of both TiberiumCrystal weapons looks like this:




You have to remove the > after DeathType="BURNED".

Also, the <SpawnTemplate>Viceroid</SpawnTemplate> needs to be positioned after SpecialObjectFilter, not before it (dunno why, but the compiler claims SpecialObjectFilter to be an invalid child element when positioned after the SpawnTemplate).

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thedarkmaster
Vehicle Driver


Joined: 04 Oct 2007

PostPosted: Sun Nov 25, 2007 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
CoNnOr FoRsYtH

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Nov 27, 2007 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, i will believe anything you say, because i'm a real newb at xml modding Laughing I will try it when i get home...

EDIT: ehmm, it still creates a 5 kb file... Couldn't there be anything else wrong?

EDIT 2: nevermind, i readed something wrong, now it works Smile

aargh, EDIT 3: it works, only the visceroids created from dead soldiers seem to attack the tiberium crystals that mutated the soldiers. Why do they do that Confused (btw last edit for now Laughing )

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