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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Sep 01, 2003 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

terror meant the power cut on the radar

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Sep 02, 2003 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is a screenshot of the new multiplayer score screen:

The original one was designed for GDI only.



mpscore.jpg
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Multiplayer Score Screen
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mpscore.jpg



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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Sep 02, 2003 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

now thats a nice score screen

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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Tue Sep 02, 2003 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark....but then again I like the dark Twisted Evil

Nice!!!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Sep 02, 2003 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it rocks. It looked like the background of the Firestorm HTML help file.. but it's cool Wink

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Sep 02, 2003 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI logo is in left, Cabal is in middle, Nod logo is in right.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
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PostPosted: Tue Sep 02, 2003 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does that mean that... you're gonna have a CABAL side in TSR??

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Tue Sep 02, 2003 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that would be sweet! Twisted Evil Twisted Evil Twisted Evil

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 02, 2003 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so...unless they add it in 1.3...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Sep 02, 2003 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice VERY NICE

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Sep 02, 2003 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

that would be somewhat dificult to do unless you had all the unit ideas planned out. cyborgs are hard to come up with

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed Sep 03, 2003 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

At the moment there are no definite plans for that. While it was originally inteded for Firestorm, and it would be cool to fulfill what Westwood only dreamed of fulfilling... It would not only be a lot of work, but it would no doubt have many annoying side affects (as new sides always do).

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Sep 03, 2003 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm experiencing those annoying side effects right now cause of my mod*Glares at Banshee*

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Sep 03, 2003 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

dont worry, you are not alone on that Wink...

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Sep 03, 2003 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont think the cyborgs should be added yet, maybe after TSR is done then start an expansion with them maybe because that deletes the perpous of all the little things because those certain playrees who just want the new sides and new stuff (no offense to anyone) but i like the fact that this is mainly a super game enhancer ya know?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Sep 03, 2003 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I don't think so...unless they add it in 1.3...


No. I don't like the idea. There's too many problems with that, also we are running out of available animation slots (702 is the limit).
Also note Cabal is not in its (his) enraged FS form.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Sep 03, 2003 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

This is positive news for me, IYKWIM

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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Wed Sep 03, 2003 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judging by the last FS mission I would say the "cyborg faction" would be ultra powerfull... (WOW, talk about lasers!)

What I do hope for v1.3 is new enhanced gameplay...
For example in the first review I read it stated the following things:

-When you protected the mutants as GDI (maybe they were talking singleplayer), you would get mutant reinforcements
-REAL random ion storms and meteor showers Cool
-the harvesters would warn you when they entered enemy teritory and return to a safer place until you manually told them to go there.

That's all I can remember for now... Surprised

Signing off...

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Sep 03, 2003 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

DarkBlueRabbit wrote:
-When you protected the mutants as GDI (maybe they were talking singleplayer), you would get mutant reinforcements
-REAL random ion storms and meteor showers Cool
-the harvesters would warn you when they entered enemy teritory and return to a safer place until you manually told them to go there.


-When you build the Dropship Bay, you can get Tratos, Umagon and Ghost Stalker.
-Ion Storms are present for these maps:
Stormy Valley
Storms
Maelstrom (New in 1.2)
The Pyramid of Nod can be used to direct meteors in to the battlefield.
-Harvesters simply avoid driving into enemy base.

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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Wed Sep 03, 2003 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

well...if you put it that way Very Happy

hmmm, haven't tried pyramid of Nod.... Wink

And what does the tread rating node thingy do?

LOL
Hope you put a readme file with v1.2. Smile

P.S.
Never had a harvester drive into an enemy base Razz

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Sep 03, 2003 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is from the documentation I'm working on that I hope FinalMoon to put on future website.

Threat Rating Node
Cost:1500
Prerequisites:GDI Construction Yard,Tiberium Refinery,GDI Barracks,GDI Weapons Factory,GDI Communications Center
Special:Improves unit targeting

This add-on to the Communications Center will figure out what attacking force is the most dangerous during an assault on your base.
Once it has determined the most serious threat, it will automatically use your existing base defenses to try and eliminate it first.
Also serves as an interface with the Philadelphia, submitting requests for Drop Pod reinforcements.

-
In short, it makes your units act more intelligently and gives you free elite troops.

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Last edited by SeaMan on Wed Sep 03, 2003 6:01 pm; edited 1 time in total

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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Wed Sep 03, 2003 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, thanx a lot seaman Very Happy Smile

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Sep 03, 2003 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Casey's Canyon also has ion storm, and zome FS maps too.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Sep 08, 2003 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nothing new here, just shows one of AI's quick rush tactics.



battalion.jpg
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Infantry Battalion
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battalion.jpg



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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Mon Sep 08, 2003 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol

Gonna have a hard time squashing those Wink

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Sep 08, 2003 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

the loading screen is amazing, when i first veiwed it it was bright inside my house and i couldnt barely see cabal, then later that night when it was dark it stood out alot more, and now its kind ain the middle and i can kind see it #Tongue so everytime you win it will somewhat look different, different parts stick out everytime i look at it

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Sep 10, 2003 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be fair, the infantry batallion sucks. The interesting thing in the screenie, however is the SAPC.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Sep 10, 2003 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

uh, I don't see a SAPC, just an AAPC

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed Sep 10, 2003 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

What I find interesting is that the "infantry batallion" has a Mammoth Tank with them...........maybe not so easy to squish.

Oh and the new APC looks good.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Thu Sep 11, 2003 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

That Mammoth is mine and the AAPC is computer's. It chases my tank and tries to block it.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Thu Sep 11, 2003 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

how is it that they have the same colours though?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Thu Sep 11, 2003 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems to be a glitch... Light infantry's feet appear through Mammoth's turret.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Sep 11, 2003 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant the AAPC, of course Wink But why would it try to block a mammoth? You shouldn't give an attack script to a unit with no weapon...

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Thu Sep 11, 2003 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
I meant the AAPC, of course Wink But why would it try to block a mammoth? You shouldn't give an attack script to a unit with no weapon...


If it blocks its path then that disrups the movement of the tank giving the infantry presius seconds to destroy the tank, would be my best guess. Am I close to the anser or way off the mark.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Sep 11, 2003 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol i never figured you to be a 1 sided combatanty dvd you can block many titans en destroy them from range it is like i moving wall wich is harder to position

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Sep 11, 2003 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:
This is from the documentation I'm working on that I hope FinalMoon to put on future website.

Threat Rating Node
Cost:1500
Prerequisites:GDI Construction Yard,Tiberium Refinery,GDI Barracks,GDI Weapons Factory,GDI Communications Center
Special:Improves unit targeting

This add-on to the Communications Center will figure out what attacking force is the most dangerous during an assault on your base.
Once it has determined the most serious threat, it will automatically use your existing base defenses to try and eliminate it first.
Also serves as an interface with the Philadelphia, submitting requests for Drop Pod reinforcements.

-
In short, it makes your units act more intelligently and gives you free elite troops.


ummm, wouldn't that be an upgrade like in generals. Which = impossible to do in tibsun?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Sep 12, 2003 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
ummm, wouldn't that be an upgrade like in generals. Which = impossible to do in tibsun?


No, it is the Threat Rating Logic enabled in TibSun retro something WW made but never implemented (hence the HS bug in the first release version of TS)

P.S. SeaMan there is alot of info I have to add to that documentation relating to the Threat Rating node and more, so if u wanna post it on the staff forums when its done, its something that i can do (unlike modding at the moment aka working on TSR) as i can do it from college

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Sep 12, 2003 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Turalyon wrote:
lol i never figured you to be a 1 sided combatanty dvd you can block many titans en destroy them from range it is like i moving wall wich is harder to position


????? What do you mean???

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Sep 12, 2003 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

i mean i never thought that u only use power in wars and not strategy wich means rushing or a tower defense

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat Sep 13, 2003 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
P.S. SeaMan there is alot of info I have to add to that documentation relating to the Threat Rating node and more, so if u wanna post it on the staff forums when its done, its something that i can do (unlike modding at the moment aka working on TSR) as i can do it from college


It has been posted now. When will you start?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Sep 15, 2003 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cannon Fodder



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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Oct 04, 2003 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

heres a really nice and really old concept pic of some tiberium fona (which wasnt actually put into the game until the FS addon and even then only a small portion of it was included)


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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Oct 04, 2003 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

smiff, ive been looking at the site you got these concepts from and its pretty awsome, i love the way this silo looks

But i dont think these are oficial WW concept, it seems more fan based ones? But the famous CybCommando render maker made the rest of these too so i dont know.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 04, 2003 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

he worked for many other Westwood games too... Jack Martin was credited in TS as In Game Artist. I can see his name in my TS manual...

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Oct 04, 2003 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

oh awsome, thanx for clearing that up bansh

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sat Oct 04, 2003 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

those are some awesome pic's man, I've never seen those before

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Oct 04, 2003 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Venom wrote:
those are some awesome pic's man, I've never seen those before

Thats cos there new

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Sat Oct 04, 2003 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

TerroR wrote:
Venom wrote:
those are some awesome pic's man, I've never seen those before

Thats cos there new


look at the date on 'em man, they're not new, we just haven't seen them before

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat Oct 04, 2003 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The earliest JAM concept art is dated ~96, just a year after TD was completed.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Nov 26, 2003 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

found this pic lying around on my HDD

Note:Not all the new units/voxels are shown in this pic

just thought it was interesting



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