Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Tue Sep 02, 2003 3:31 pm Post subject:
now thats a nice score screen _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Tue Sep 02, 2003 8:04 pm Post subject:
Now that would be sweet! _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Tue Sep 02, 2003 9:07 pm Post subject:
that would be somewhat dificult to do unless you had all the unit ideas planned out. cyborgs are hard to come up with _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
At the moment there are no definite plans for that. While it was originally inteded for Firestorm, and it would be cool to fulfill what Westwood only dreamed of fulfilling... It would not only be a lot of work, but it would no doubt have many annoying side affects (as new sides always do). _________________ Over and out,
~FinalMoon QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Wed Sep 03, 2003 12:52 am Post subject:
I'm experiencing those annoying side effects right now cause of my mod*Glares at Banshee* _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
i dont think the cyborgs should be added yet, maybe after TSR is done then start an expansion with them maybe because that deletes the perpous of all the little things because those certain playrees who just want the new sides and new stuff (no offense to anyone) but i like the fact that this is mainly a super game enhancer ya know? QUICK_EDIT
No. I don't like the idea. There's too many problems with that, also we are running out of available animation slots (702 is the limit).
Also note Cabal is not in its (his) enraged FS form. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Judging by the last FS mission I would say the "cyborg faction" would be ultra powerfull... (WOW, talk about lasers!)
What I do hope for v1.3 is new enhanced gameplay...
For example in the first review I read it stated the following things:
-When you protected the mutants as GDI (maybe they were talking singleplayer), you would get mutant reinforcements
-REAL random ion storms and meteor showers
-the harvesters would warn you when they entered enemy teritory and return to a safer place until you manually told them to go there.
-When you protected the mutants as GDI (maybe they were talking singleplayer), you would get mutant reinforcements
-REAL random ion storms and meteor showers
-the harvesters would warn you when they entered enemy teritory and return to a safer place until you manually told them to go there.
-When you build the Dropship Bay, you can get Tratos, Umagon and Ghost Stalker.
-Ion Storms are present for these maps:
Stormy Valley
Storms
Maelstrom (New in 1.2)
The Pyramid of Nod can be used to direct meteors in to the battlefield.
-Harvesters simply avoid driving into enemy base. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
This is from the documentation I'm working on that I hope FinalMoon to put on future website.
Threat Rating Node
Cost:1500
Prerequisites:GDI Construction Yard,Tiberium Refinery,GDI Barracks,GDI Weapons Factory,GDI Communications Center
Special:Improves unit targeting
This add-on to the Communications Center will figure out what attacking force is the most dangerous during an assault on your base.
Once it has determined the most serious threat, it will automatically use your existing base defenses to try and eliminate it first.
Also serves as an interface with the Philadelphia, submitting requests for Drop Pod reinforcements.
-
In short, it makes your units act more intelligently and gives you free elite troops. _________________ Project Director of C4 Commando C4 Commando's ModDb profile Last edited by SeaMan on Wed Sep 03, 2003 6:01 pm; edited 1 time in total QUICK_EDIT
the loading screen is amazing, when i first veiwed it it was bright inside my house and i couldnt barely see cabal, then later that night when it was dark it stood out alot more, and now its kind ain the middle and i can kind see it so everytime you win it will somewhat look different, different parts stick out everytime i look at it QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Wed Sep 10, 2003 7:40 pm Post subject:
uh, I don't see a SAPC, just an AAPC _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Wed Sep 10, 2003 7:41 pm Post subject:
What I find interesting is that the "infantry batallion" has a Mammoth Tank with them...........maybe not so easy to squish.
Oh and the new APC looks good. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
That Mammoth is mine and the AAPC is computer's. It chases my tank and tries to block it. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Thu Sep 11, 2003 3:54 pm Post subject:
how is it that they have the same colours though? _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
It seems to be a glitch... Light infantry's feet appear through Mammoth's turret. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Thu Sep 11, 2003 7:30 pm Post subject:
The DvD wrote:
I meant the AAPC, of course But why would it try to block a mammoth? You shouldn't give an attack script to a unit with no weapon...
If it blocks its path then that disrups the movement of the tank giving the infantry presius seconds to destroy the tank, would be my best guess. Am I close to the anser or way off the mark. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
lol i never figured you to be a 1 sided combatanty dvd you can block many titans en destroy them from range it is like i moving wall wich is harder to position _________________ Please, read the signature rules of the forum. QUICK_EDIT
This is from the documentation I'm working on that I hope FinalMoon to put on future website.
Threat Rating Node
Cost:1500
Prerequisites:GDI Construction Yard,Tiberium Refinery,GDI Barracks,GDI Weapons Factory,GDI Communications Center
Special:Improves unit targeting
This add-on to the Communications Center will figure out what attacking force is the most dangerous during an assault on your base.
Once it has determined the most serious threat, it will automatically use your existing base defenses to try and eliminate it first.
Also serves as an interface with the Philadelphia, submitting requests for Drop Pod reinforcements.
-
In short, it makes your units act more intelligently and gives you free elite troops.
ummm, wouldn't that be an upgrade like in generals. Which = impossible to do in tibsun? QUICK_EDIT
ummm, wouldn't that be an upgrade like in generals. Which = impossible to do in tibsun?
No, it is the Threat Rating Logic enabled in TibSun retro something WW made but never implemented (hence the HS bug in the first release version of TS)
P.S. SeaMan there is alot of info I have to add to that documentation relating to the Threat Rating node and more, so if u wanna post it on the staff forums when its done, its something that i can do (unlike modding at the moment aka working on TSR) as i can do it from college _________________ QUICK_EDIT
lol i never figured you to be a 1 sided combatanty dvd you can block many titans en destroy them from range it is like i moving wall wich is harder to position
i mean i never thought that u only use power in wars and not strategy wich means rushing or a tower defense _________________ Please, read the signature rules of the forum. QUICK_EDIT
P.S. SeaMan there is alot of info I have to add to that documentation relating to the Threat Rating node and more, so if u wanna post it on the staff forums when its done, its something that i can do (unlike modding at the moment aka working on TSR) as i can do it from college
heres a really nice and really old concept pic of some tiberium fona (which wasnt actually put into the game until the FS addon and even then only a small portion of it was included)
smiff, ive been looking at the site you got these concepts from and its pretty awsome, i love the way this silo looks
But i dont think these are oficial WW concept, it seems more fan based ones? But the famous CybCommando render maker made the rest of these too so i dont know. QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Sat Oct 04, 2003 5:02 pm Post subject:
those are some awesome pic's man, I've never seen those before _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Sat Oct 04, 2003 5:21 pm Post subject:
TerroR wrote:
Venom wrote:
those are some awesome pic's man, I've never seen those before
Thats cos there new
look at the date on 'em man, they're not new, we just haven't seen them before _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
The earliest JAM concept art is dated ~96, just a year after TD was completed. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
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