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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 09, 2003 9:18 pm    Post subject:  Random Screenshot Reply with quote  Mark this post and the followings unread

what do you think it is

EDIT: This is just like a quiz thing, its not a question Wink



wdtvox.jpg
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wdtvox.jpg



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Last edited by SMIFFGIG on Fri May 09, 2003 9:21 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 09, 2003 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like some variation of that EMP animation...

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri May 09, 2003 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is an explosion, followed by the EMP blast, either in the wrong pallette or youve been at them with PSP.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 09, 2003 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

no editing to the pic whatsover

and no wrong palletes Razz

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri May 09, 2003 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then somethings gone horribly wrong.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 09, 2003 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ill say

The above screenshot is the effect u get of an absolute ton (around 50 or more) units exploding on exactly the same cell

u know the little bright circular effect u get around explosions


well amplify it 50+ times and this is what u get

+a real slooooowdown of the game, its a pointless screenshot in itself and was related to alot of testing i was doing, however i thought it was quite a rare and interesing sight so i decided to screenshot it Smile

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Fri May 09, 2003 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

whoa..
how did you get them all on the same cell?

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri May 09, 2003 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its normally a side-effect of using the para-transport or similar.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 10, 2003 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

ahhhhhh just posted a huge reply and it faulted Mad

in short
Quote:
Its normally a side-effect of using the para-transport or similar


never heard/experianced this error. Wasnt how it was done


i used teleport loco, force moved aload of the teleporting hunters onto one cell where they merge in what seems like a single unit (funny if they have different health status's ) looks like 1 unit with green, yellow and red health similtaneously

i then get that merged unit and move it into water and kaboom huge explosion and slowdown

i did just a minuet post all the odd effects the teleporting loco has and described them but a cant be arsed to write it all out again Sad

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat May 10, 2003 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I like mine hard boiled. Wink (referencing the picture)

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Tratos
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Joined: 01 Jan 2003

PostPosted: Sat May 10, 2003 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

If your using the 'force-fire to paradrop units' transport, then it drops them in groups of 2 onto the same cell.

lmao@Finalmoon

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat May 10, 2003 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

he just said he used teleport loco

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat May 10, 2003 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

kopaka649 wrote:
he just said he used teleport loco


Nononononono... Tratos was responding to this:

SMIFFGIG wrote:
"Its normally a side-effect of using the para-transport or similar"

never heard/experianced this error. Wasnt how it was done

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 10, 2003 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
If your using the 'force-fire to paradrop units' transport, then it drops them in groups of 2 onto the same cell.


yea your right there
but it can be easily fixed (like in Retro) and also couldnt cause this effect Wink

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sun May 11, 2003 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

lots of waypoints



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 11, 2003 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you ever thought about using waypoints to replace the program Paint that comes with windows #Tongue?

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun May 11, 2003 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing

Pic 1

Pic 2

Pic 3

This is what happens when you forget to give the hornet bomb an ammo limit and your too close to your target. They might take a while to load.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun May 11, 2003 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile This reminded me of something. Waypoints have a hidden use in TS, that I'll bet none of you know about. I'll give you a hint... it gives GDI a slight advantage over Nod.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun May 11, 2003 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

EASY

this is about the only thing i use them for

when u discover an enemy Nod base mark out all the vital buildings with waypoints

red i use for cnst yard, next colour for war fact or watever

then when they cloak u know where to ion cannon or drop pod ur dudes etc

kinda cheating but its works extremely well

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun May 11, 2003 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ergh, I'm somewhat baffled that you got it already. Nice job though. Correct.

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Tratos
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Joined: 01 Jan 2003

PostPosted: Sun May 11, 2003 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use them exactly the same way.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun May 11, 2003 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

DARN! lol... I guess I'm not as smart as I thought. Oh well.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun May 11, 2003 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol it is in every guide of ts on how to play with GDI:P

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun May 11, 2003 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seriously? well... at least I didn't get it from a guide. I figured it out for myself.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun May 11, 2003 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I usually wait until they've already cloaked, mainly cause I never reveal their base until after they cloak.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Mon May 12, 2003 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

yea
i've known that for years #Tongue

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon May 12, 2003 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Hellfire, do yourself a favor and scout earlier. 90% of the outcome of the battle is determined in the first 5 minutes, believe it or not. A good start is everything.

Do 2 things as soon as you start. Deploy your MCV, then send 4 infantry units to the 4 corners of the map. To do this quickly and efficiently (since you don't have a radar yet), grab one, hold down the right mouse button, and drag to the upper left. Tell him to move up there, then hit the "H" key. (By the time you do 1 or 2, your power plant should be done building, plop it down and start your refinery or barracks).

Building a Radar early is a good strategy since you can coordinate your movement around the shroud easier. If you can find your enemy's base in the first 5 minutes, chances are you can reveal almost all of it, and that will come in VERY handy later on.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 16, 2003 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice tactics FinalMoon
I use EXACTLY the same ones passed down from when i played RA1 (on the playstation connecting two together, lol how crap that is compared to mplay on the PC)

anyway another nice tactic for revealing map is with GDI (who are easily my favourite side) get Radar as soon as possible like u said, and build around 4 jumjet inf, this is usually (i say usually because they may know ur tactics) before anyone can get AA abilities

you can freely scout the map and all ur enemies bases, u can explore the whole map almost and get to use the waypoint thing (I like to start with 1 unit and MCV) but if ur enemy has MLRS or Reapers etc that they started with the tactic aint as good but still VERY useful, one i always use.

Another is hit and runs on there harvesters if u can, using Recon bikes which are the fasted ground unit in the game (in Retro) that is until u move onto stealth tanks later #evil

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 16, 2003 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

One of my favorite things to do, just to spite my opponent, is, if he blows up my base, or a significant portion of my base, and I know I'm going to die... if I have a harvester I'll fill him with blue tiberium and drop him in the middle of the enemy's base with a carryall. It's so much fun, and a lot of times the enemy doesn't think anything of it and just blows it up like they normally would.

Sort of a trojan horse kind of thing Wink.

But I don't deny that you probably all already know about this. One thing that I doubt many of you know about though, is an excellent Nod vs. Nod strategy. It requires Multi Engineer to be turned off though. Fill a subterranean APC full of engineers, and pop up in the middle of your opponent's base. Don't worry about the MCV, the Refineries, or anything, just go straight for the stealth generator. Make sure, before you do this, that you have enough power for it to function. Then, infiltrate any nearby structures with your newly-stealthed engineers that remain. Capturing a barracks is DEFINITELY a good idea, and capturing an MCV isn't too bad of an idea either. If you want to make it reall effective, send in several more APC's RIGHT after you capture the stealth generator. Some filled with engineers, some with support infantry.

Really you can go miles with this strategy, expanding upon it and expanding upon it... For instance, you could build an EMP cannon, charge up your EMP blast, have another EMP cannon built and ready to be placed, get another superweapon ready, fill up a few subterranean APC's with infantry and engineers, maybe throw in a cyborg commando, and build a few extra power plants.

Go in, capture stealth generator, capture anything else, plop down your EMP tower, emp the whole base, use your light infantry and rocket infantry, to destroy the now-paralyzed base, throw in some superweapons for support if needed, if you can't capture the hand of nod or it gets destroyed, just build another and plop it down up there... you're practicly invincible with your stealth generator. Maybe even fly in some banshee's while all this chaos is going on.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Fri May 16, 2003 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

actually i've never thought of getting stealth generator before. good idea

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 16, 2003 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

You know guys, that's what i like about TS Very Happy

In RA2 u just pump out some overpowered prism tanks or 3 kirovs....

The fact that TS has subterrainean, carryall, stealth and emp adds a LOT to the game.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Fri May 16, 2003 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ive done that before. It is a good idea but I always thought a human oponert would be to smart for that. I always did it agenst AI aponets. Its a good way to praricly steal the base from them nearly intact.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 16, 2003 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, one of the best strategies in TS is just throwing everything you have into ONE chance to destroy the enemy's base. Attack the enemy on every level.

For instance, using air units is a good strategy, but how many people out there go to the trouble to coordinate an attack with air units and ground units at the same time? Who bothers to set up an EMP camp outside the enemy's base and paralyze them first? Who uses infantry in an attempt to destroy the other guy's base? And who really uses those stealth tanks that are so effective and cost-efficient?

There's loads of strategies at your fingertips that are hardly ever used.

Another thing to remember, is make sure that not everything you own is concentrated in one spot. For instance, keeping ALL of your units in your base. Sure, they're great for protection, but you need to not only gain control of as much of the map as possible (like in chess) but also you need to make sure your forces are spread out enough that not everything dies at once, and if the enemy attacks you, you can hit them right back when they least expect it, during the heat of battle. And try to hide some infatry units in scattered locations across the map. If all else fails, use them to find a crate and get you another MCV after your base is destroyed.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 16, 2003 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon remind me

ill have! to havea game with on on Retro v1.2 when its released

if anybody else wants to join in then go ahead Smile

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 16, 2003 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sry... I don't play anyone I haven't met. Don't ask why, I just don't. Nothing personal, I didn't even play with my co-webmaster Froggy back when I used to webmaster TumSun.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 16, 2003 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

alllllrighty then Shocked Confused Crying or Very sad Wink

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat May 17, 2003 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Neutral ......

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 17, 2003 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok its time for another random screenshot

take a look



dodgy buildings.jpg
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dodgy buildings.jpg



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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat May 17, 2003 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

that ones easy, those buildings are only 3*1 not 3*4 so you can overlap the SHP's when placing them.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 17, 2003 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

WRONG!

Wink

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PostPosted: Sat May 17, 2003 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wrong ? SO what's your secret ?

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat May 17, 2003 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
WRONG!

Wink

in that case there 1*1 Rolling Eyes Wink

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue May 20, 2003 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

there actually Explosion animations Smile

dp

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue May 20, 2003 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

so... what's with the sidebar?

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed May 21, 2003 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Hes showing of his new icons. Cool

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 21, 2003 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

different backgrounds in cameos are really a not good thing. Make sure you have a "default" for yours...

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed May 21, 2003 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe he hasent doen them all yet. Give him some time and he may post a updated pic of his icons when ther done. Smile Or he could just releace the mode when done. #Wink2

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed May 21, 2003 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

eh WTF

that wasnt even the right picture, but i clicked on the other
bah oh well

please ignore that screenshot its REALLY old the cameos are crap (all been redone now) and well

ok thats it im editing the post and getting rid of it
(it was supposed to be a screenshot of aload of units falling into water off a bridge was quite funny)

sorry about that people to make up for it post this screenshot (which i wasnt going to show anyone for a while yet but i think you deserve it after that last crap screenshot)

Very Happy



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debug.jpg



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 21, 2003 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

how do you run it in debug mode?

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed May 21, 2003 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

yes HOW?

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