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What ~ 1 ~ new superweapon would you like in TSR (SAT Uplink
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 09, 2003 9:48 pm    Post subject:  What ~ 1 ~ new superweapon would you like in TSR (SAT Uplink Reply with quote  Mark this post and the followings unread

Well?

Currently (I havent announced this yet) it is going to be spy sat uplink

revealing random circles on the minimap when activiated



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 09, 2003 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm... how will you do that?

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Fri May 09, 2003 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

you'd have to drop invisibe charagtors radomly

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri May 09, 2003 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hunter Seeker logic.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 10, 2003 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

just to say Tratos your partially right about using the HS logic but u dont acutally use it like a hunter as it dont work in conjuntion with teleporting (the go out and find own targets bit) but i use the appearing and superweap properties of the unit

for finding own targets i use guardrange=255


Surely this could be a way to export over the Hunter Seeker logic to RA2
anyway it probably could be done but im not going to research into it as that game is crap

maybe an interesting concept for the likes of C&C Reloaded if FireStorm 21 is watching

and cant -1 or -2 be used in RA2 for an infinite guardrange? dont quote me on that it could be tottaly wrong but u can do it with sight cant u ?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat May 10, 2003 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible to make the HS see something? It never worked for me.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 10, 2003 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats another reason why i didnt use the hunter seeker logic

no its not possible

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun May 11, 2003 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm... How did you do it then? *ponders*

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Thu Jun 26, 2003 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update, please? Smile

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Fri Jun 27, 2003 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea an update on the progres of the superweapons would be nice. Here are a couple Ideas of my own. Super Healing(ok so the name is crapy so sue me) when charged all your stuff is healed instantly. Maybe a superweapon for the hospital? Rienforcements like the sudgestion I put earler someplace else in the forum. When fired a group of rienforcments will be spawned. A super weapon for the armory?Ion storm I am almost positive its not posible but hey we can still dream cant we? Maybe a super weapon for the array? Meteor storm this has been don to death but its still a good idea. Spysat uplink compleatly reveales the map, To bad ther wasnt some way to compleatly reshroud the enimes map and maybe reveals all cloked units(yea no more stupid sensor arrays!), that would be a cool super weapon for GDI.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Jun 28, 2003 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

a healing superweapon might be possible, but it would have a very small area of effect (TS warhead spread problem, again!@#$@#)

Ion Storm and unshroud/shroud superweapons can be done, but need coding in the map itself to work.(you can make the HunterSeeker a useless unit, but still be able to fire it, then let "player fires hunterseeker" trigger an ion storm, or so.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun Jun 29, 2003 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
a healing superweapon might be possible, but it would have a very small area of effect (TS warhead spread problem, again!@#$@#)


What if you made it a bursting warhead, like the multi-missile, with tons of projectiles that scatter out and hit over a large radius? I guess that wouldn't be too affective for healing tho...... hmmmmmmmmm........

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Jun 29, 2003 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

it would be if all aspects are set to invisible, and the damage is negative.

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