Posted: Tue Nov 27, 2007 3:08 pm Post subject:
How to add walls to your mod.
Difficulty: Easy/Average
Made by: Equal (Me)
Hello, I'm going to teach you how to add walls to your mod.
Go to your mod's data folder.
(eg. MODSDK\Mods\EqualMod\data\)
Open Mod.xml
Add include with the type all source=DATA:"DATA:YOURMod/data/GlobalData/LogicCommandSet.xml"
after the required files.
And replace the YOURMod with your mod folder's name.
Create a new folder called GlobalData into your mod's data folder.
Copy and paste the LogicCommandSet.xml from your GlobalData folder which is in CnC3Xml folder to your new folder.
(MODSDK\CnC3Xml\GlobalData\ > MODSDK\Mods\EqualMod\GlobalData)
Posted: Wed Dec 05, 2007 3:42 am Post subject:
One Question, if I may...
Hi Equal! Thanks for the great work!
You have provided very clear and easy to follow instructions for me (a n00b) to follow, except for this, located directly under "Open Mod.xml":
Quote:
Add include with the type all source=...
I'm not at all experienced enough to follow what you are saying here. Could you (or anyone else) please expand or re-word your explanation.
To get the AI to attack walls, you need to edit SkirmishAI\Targets\AITargetHeuristics.xml and remove WALL_HUB and WALL_SEGMENT from the various relavent Heuristics (not sure which ones exactly).
Still dont know how to have the AI build walls. QUICK_EDIT
Posted: Thu Dec 06, 2007 8:28 pm Post subject:
Re: One Question, if I may...
BlackDiamond wrote:
Hi Equal! Thanks for the great work!
You have provided very clear and easy to follow instructions for me (a n00b) to follow, except for this, located directly under "Open Mod.xml":
Quote:
Add include with the type all source=...
I'm not at all experienced enough to follow what you are saying here. Could you (or anyone else) please expand or re-word your explanation.
Again, many thanks.
Quote:
To get the AI to attack walls, you need to edit SkirmishAI\Targets\AITargetHeuristics.xml and remove WALL_HUB and WALL_SEGMENT from the various relavent Heuristics (not sure which ones exactly).
Still dont know how to have the AI build walls.
To make AI build walls you can just add the walls to the OpeningMoves files, but I'm not sure if they know how to place it. QUICK_EDIT
Joined: 30 Dec 2006 Location: Hidden In Tiberium Field
Posted: Fri Apr 25, 2008 4:31 pm Post subject:
Don't forget to make things fair you may want to work around the selling on the buildings,
default for each part of the wall is about 50 where as the price of the hub is 100 which could lead to a world were Walls can make anything materialise in front of you _________________ QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum