Posted: Sat Dec 08, 2007 5:25 pm Post subject:
Building tiberium trees
Subject description: how???
Ive heard many times that its possible to buld tiberium trees htat actually make tiberium. Is it true? Can I actually make my own money field? _________________ YES IM BACK! stop whining. QUICK_EDIT
Not the real way like a tib tree would. But you can by adding an animation to the building that spawns debris that make tiberium. It dosen't make very much, but it makes something. _________________ Please, read the signature rules of the forum. QUICK_EDIT
It was just in the art code for the meteor, so i guess it was supposed to be used but never was, i guess..... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Hmmmmm
I think there is a way to make Buildable Tiberium Trees. (I used djohe tutorial)
NOTE: That isn't working properly - the Animation is only running one time. can anyone help me? What I made wrong?
;example which isn't working properly
Code:
Art;
[TIBTRE]
Foundation=1x1
Remapable=yes ;doesn't really matter
Normalized=yes
Buildup=TIBTREEMK ;I have no one ;-) Its a dummy, so you can sell it...
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=TIBTREE
ActiveAnimZAdjust=-100
[TIBTRE]
Name=Tiberium Tree
Prerequisite=PROC,TECH
Strength=2000
Cost=5000
Armor=concrete
TechLevel=10
Adjacent=20
Sight=4
Owner=Nod,GDI
BaseNormal=no
Points=30
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no
So, you need three Images: TIBTRE, TIBTREE and TIBTREEMK. Thats very easy. extract out of the TIBSUN (temperat.mix) file one of the Tiberium Trees. Then change them, so they have six frames: one normal, 1. damged and 2. damaged (they can be the same) and the rest are Shadow frames. That is your TIBTRE. (I have no Buildup, so I only changed the name from TIBTRE to TIBTREEMK ). The last thing is, to only save the .temp file from the TIBTRExx into a shp...
here one example for TIBTRE03 (I made it fast, so it isn't really impressive...)
EDIT: It doesn't let me to upload the files O.O _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
[TIBTREE]
Image=TIBTREE
Normalized=yes
Start=0 ; same as loopstart deos nothing but carry on the loop
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=5000
Surface=yes
NewTheater=no
DetailLevel=1
;DemandLoad=true
TrailerAnim=TSPAWNS3
TrailerSeperation=1
_________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
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