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X-Com: Terror From The Deep Dev.Blog 2.
Moderators: Terror From The Deep Staff, DonutArnold
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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 09, 2007 7:57 pm    Post subject:  X-Com: Terror From The Deep Dev.Blog 2.
Subject description: Progress?
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Hello all! As you have noticed that this mod lacks updates (and there hasn't been progress for many months if you check the forums). I've been busy and stuff and that's nothing new... Don't worry, I've been doing some stuff and now I decided to show some work.

Latest updates:

I have almost finished the official font for this mod. Latest screenshot from that font can be found here.

Here's two torpeedos which are used by X-Com sub-marines, torpeedo launchers and Coelacanths: Ajax and Duphead





I think that everyone's been waiting for some infantry and here's the first one... and it still missing rest of it's head and hands: Aquatoid



I've also started to make terrain and terrain objects which will soon to be converted into the game:




And here's the last picture of the blog; sunken Ford Escort! It might be used as a junk ore or something like that...




Soon to be happen:

I had an inspiration and I'll use new kind of concept for X-Com buildings, so wait for new kind of buildings for X-Com (also old ones will be remade). I'll try to finish Aquatoid and start modeling X-Com infantry. Make more terrain. Re-detail sea animals and maybe I'll start modeling more sea animals. Also other stuff...

PS. I was about to upload sample of a music track, but uploading system gave upload errors... contact me if you want to listen to it...

PPS. Bump this topic and give ideas, please. I have lots of ideas, but sometimes I'm lacking them, so you can be really helpful if you do.

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 13, 2007 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like these renders Donut.
The car will be a nice touch - if it''s used as a junk object, you should make a few versions, each stuck in the ground in a different way #Tongue

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 13, 2007 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be funny if it drove around. #Tongue

I am really curious how coral and other marine flora/fauna come out. Kelp forests and reef barriers. and How Abyssal regions will be treated. Such strange places they are. Will they be featuring the sludge ocean? Anyone catch that Discovery Channel Special "Planet Earth." on Abyssal zones, might know what I am referring too.

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Dec 22, 2007 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

So.... is that aquatoid planned to be made shorter like in the original game??? Just asking to make sure, no offense arnie.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Dec 22, 2007 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually it's short while it looks like it's taller than it shouldn't be.

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