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Parabomb shp?
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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Dec 12, 2007 5:18 am    Post subject:  Parabomb shp? Reply with quote  Mark this post and the followings unread

where would i find one? because i cant do crap with shp editor or voxel editor.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Dec 12, 2007 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

You need RA1 for that Wink

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 12, 2007 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

In TS exists a parabomb too
tibsun.mix / conquer.mix parabomb.shp

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darknessvolt
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Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Wed Dec 12, 2007 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Gee, I want it too but I think you'll find it in yrarg or in savagewar...

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Dec 12, 2007 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I can get it if you wish but its small and looks dumb IMO.

PM me and i'll send it. Smile

For once darknessvolt could be right check there first

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Wed Dec 12, 2007 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh and one more thing Parabomb can be a voxel too by making it a little gray missile. (The same as DeeZire mod)

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Dec 12, 2007 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

@darknessvolt

The parabomb its a shp in TS and RA1 and it sucks its 1/3 smaller than a standard TS infantry unit.

PS: I think the file name is parabomb.shp

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darknessvolt
Rocket Cyborg


Joined: 24 Oct 2007
Location: Yuri's Island!

PostPosted: Wed Dec 12, 2007 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thanks for the information Dubzac, though I really don't know how to play TS/RA1....

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Dec 12, 2007 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

the parabomb doesn't necessarily need to stay as an SHP.

I have a voxel as my parabomb in my mod. wardeathfun can configure his parabomb to be a voxel too to save himself the hassle of making his own SHP parabomb.

just make an entry of your parabomb voxel in art.ini
then make a projectile that uses that entry.

make your [Bomb] use that projectile.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Dec 12, 2007 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

first of all i would never post a topic here asking for something really (besides noob topics) for if i would beg for cameos then i would have a large list of tanks and superweapos (bigger storm cameo, one strike cameo, money cameos, and so fourth) but i always use units i have cameos for already or have possible cameos on yrarg. parabomb shp or voxel is not on yrarg or savage war or cannis or any site i favorited... so that is why i am asking here :p

so no, darknessvolt is wrong once again. darkness reinds me of me alot in so many ways in the past.

any what do you mean by small and dumb? it can not be as bad as the v3 rockets i am about to use...... hmmm... dreadnoaughts may look good actually.....

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Dec 12, 2007 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

even though i personally hate this shp i will send anyway.



parabomb.zip
 Description:

Download
 Filename:  parabomb.zip
 Filesize:  491 Bytes
 Downloaded:  77 Time(s)


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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Dec 13, 2007 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

ummm.... did all you do is a pixel line or did my computer do something wrong? no offense inteaded if that is all you did.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Dec 13, 2007 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a WestWood shp i didn't make tha damn thing i did warn you it sucked didn't i

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Dec 13, 2007 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems inabilitytosearch=true and laziness=true is enabled on all the posters in this thread today.

parabombs in ra2, use paradrop logic (e.g. the parabomb is the infantry and the parchute just the default one)

Here is parabomb and cameo (intended as SW), its public source from ages ago and cameo is by Mooman and afaik its public as I remember him saying to me that his old project mooman rules was free to use as long as due credit was given.

The bomb was probably made by someone else but I have no idea as the asset is ancient.

[PBOM]
WalkFrames=8
StartWalkFrame=0
Facings=1
FiringFrames=8
StartFiringFrame=0


just make sure ini code, that the suicide weapon automatically targets friendlys (ivan logic some of it is ; out) and that suicide weapon has range=255 (so the actual bomb explodes when it lands)

also note unit lost sound unless using npatch and consider legaltarget=no on the bomb so aa can't shoot it.



parabomb.zip
 Description:
parabomb and cameo

Download
 Filename:  parabomb.zip
 Filesize:  2.34 KB
 Downloaded:  105 Time(s)


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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Dec 13, 2007 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks allied general :p also dubzac... fair enough, thanks anyways

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