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two little doubts
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s0p4
Vehicle Driver


Joined: 11 Dec 2007

PostPosted: Thu Dec 13, 2007 5:13 pm    Post subject:  two little doubts
Subject description: about deploying and the relation vehicle/building
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well, just two decisive questions...
•1) is there a way to make the game to consider vehicles as they were buildings just in certain moments, as an example, to make the code GAPGENERATOR=yes/no, that works just with buildings, to work with vehicles?
i thougth that if i put a code like this: CONSIDERBUILDING it should work, but it's not a valid code, so... is there one??
if its possible, i could make my mobile gap generator... Very Happy

•2) does the codes DeploysInto and UndeploysIntro just works if the building that the vehicle is going to deploy has a Sell (or Intro, wathever) Animation?? becaus i've tried to make my mobile gap generator to deploy into a building (the car deployed) that gaps the area, BUT IT NEVER WORKS and i don't know what's the matter... Sad
if u guys want i can show u the INI but i've putten the DeploysInto and the Deployer codes in the vehicle and the UndeploysInto code in the building, so it should work...
so I think that these codes just work if the building has the Intro animation. am I wrong?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Dec 13, 2007 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) There's no possible to make a mobile gap generator that doesn't need to deploy into a building. Only buildings can use GAPGENERATOR=yes/no -tag. I doubt that VK or Pd will make it work on their exe-patches.

2) So you've made a building that doesn't have buildup animation? I don't know if that does work (even you have right codes), but I suggest you to make some sort of buildup animation for it...

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s0p4
Vehicle Driver


Joined: 11 Dec 2007

PostPosted: Thu Dec 13, 2007 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

hum... i am making some stuff without using patches and mods but i am so limited that way =(

thanks anyway

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Dec 13, 2007 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can have a building without a buildup anim, but you can't sell it...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Dec 13, 2007 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Walls doesn't have buildup anim and you're able to sell them.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Dec 13, 2007 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Walls convert to overlays. And it is correct, BuildingTypes do require a buildup anim to be sold.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Dec 13, 2007 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

are you sure about that DC? because i did it before it seems like, they just disapeer on me, nothing special it seems.... atleast... i made oil derricks sold before....

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Dec 13, 2007 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

DCoder is right. If you did indeed make buildings sell-able without a build-up animation, then they probably have some tag making that work. Like Insignificant=yes or something similar.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Dec 13, 2007 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm.... alright, i was just trying to understand :p

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s0p4
Vehicle Driver


Joined: 11 Dec 2007

PostPosted: Fri Dec 14, 2007 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

u mean that if I put INSIGNIFICANT=yes; the building can now be sold? or there is another tag that does the 'trick'?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Dec 14, 2007 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

its not a trick, you people probily never bothered actually trying to sell a building. next thing i am going to tell you guys is its actually possible to build a tank in a warfactory.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Mon Dec 17, 2007 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Buildup animations can just be blank if you need to sell a building you have zero art for.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Dec 17, 2007 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's an excellent point, Rattus. Probadly the best solution for this problem.

EDIT: I think I should test all of these "fancy tricks"...

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