Posted: Thu Dec 13, 2007 5:13 pm Post subject:
two little doubts
Subject description: about deploying and the relation vehicle/building
well, just two decisive questions...
•1) is there a way to make the game to consider vehicles as they were buildings just in certain moments, as an example, to make the code GAPGENERATOR=yes/no, that works just with buildings, to work with vehicles?
i thougth that if i put a code like this: CONSIDERBUILDING it should work, but it's not a valid code, so... is there one??
if its possible, i could make my mobile gap generator...
•2) does the codes DeploysInto and UndeploysIntro just works if the building that the vehicle is going to deploy has a Sell (or Intro, wathever) Animation?? becaus i've tried to make my mobile gap generator to deploy into a building (the car deployed) that gaps the area, BUT IT NEVER WORKS and i don't know what's the matter...
if u guys want i can show u the INI but i've putten the DeploysInto and the Deployer codes in the vehicle and the UndeploysInto code in the building, so it should work...
so I think that these codes just work if the building has the Intro animation. am I wrong? QUICK_EDIT
1) There's no possible to make a mobile gap generator that doesn't need to deploy into a building. Only buildings can use GAPGENERATOR=yes/no -tag. I doubt that VK or Pd will make it work on their exe-patches.
2) So you've made a building that doesn't have buildup animation? I don't know if that does work (even you have right codes), but I suggest you to make some sort of buildup animation for it... QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Thu Dec 13, 2007 9:02 pm Post subject:
are you sure about that DC? because i did it before it seems like, they just disapeer on me, nothing special it seems.... atleast... i made oil derricks sold before.... QUICK_EDIT
DCoder is right. If you did indeed make buildings sell-able without a build-up animation, then they probably have some tag making that work. Like Insignificant=yes or something similar. _________________
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Fri Dec 14, 2007 5:58 pm Post subject:
its not a trick, you people probily never bothered actually trying to sell a building. next thing i am going to tell you guys is its actually possible to build a tank in a warfactory. QUICK_EDIT
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