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How to fix this problem..
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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Dec 16, 2007 8:46 pm    Post subject:  How to fix this problem.. Reply with quote  Mark this post and the followings unread

Alright, I have a small issue here. I have a unit that's to be built by a new building I've added to the soviet. I gave them an air pad and enabled jets to be built, but after I build one air pad I always get the message "New construction options" if I create anything else. Also, if I create one jet (the max it holds), then I can somehow create more jets though there's no place to hold them (and that's kinda bad). Help...

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 16, 2007 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

the "NCO" bug is cause when you have building that meets the prerequisites and techlevel=value, yet is not the owner and unable to build it yet appears on the sidebar to alleviate this just use "Forbiddenhouse=" tag and add the countries you wish not use the unit.


My Ra2 modding is a little rusty, but here use this if you have not already.

http://www.modenc.renegadeprojects.com/Main_Page

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Last edited by Ickus on Sun Dec 16, 2007 10:56 pm; edited 1 time in total

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Dec 16, 2007 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 16, 2007 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

[b]@djohe:[/b] I already explained the reason it happens and how to solve it. #Tongue

I just was pointing him in the right general direction, since I am not too sure how to solve the issue with the jet. My instincts say buildlimit=-1 but thats incorrect, what if the player builds more than one airpad? Neutral

solution=fail

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Dec 17, 2007 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not look at how it was done on Harriers/Black Eagles?

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Tue Dec 18, 2007 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I did, but what I found is that there's this little line in the Rules.ini that specifies docking aircraft. I just put the aircraft in there, and that ends the problem.

This line...

Quote:
PadAircraft=ORCA,BEAG

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Dec 18, 2007 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, that was exactly what I was referring to.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Thu Dec 20, 2007 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, the NCO bug still isn't fixed. It annoys me quite a lot so I'm wondering if it's because I have these rules...

Quote:

[YAAIRPAD]
UIName=Name:YAAIRPAD
Name=Soviet Airpad
BuildCat=Tech
Prerequisite=NACNST,RADAR
Strength=450
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=Russians,Confederation,Africans,Arabs;gs 0 for Good, 1 for Evil
AIBasePlanningSide=0
Cost=450
Points=40
Power=-25
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4; This value MUST be 0 for all building addons
ThreatPosed=0;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=1
HasStupidGuardMode=false
SuperWeapon=ParaDropSpecial
Radar=no
Spyable=no; defaults to yes for buildings, no for others
ImmuneToPsionics=no

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Dec 20, 2007 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil

Zero should be one Wink

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Thu Dec 20, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
Owner=Americans,Alliance,French,Germans,British,Russians,Confederation,Africans,Arabs,YuriCountry


that should fix the NCO bug...
ofcourse with the rigth Prerequisites...

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