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Nod bike units C&C 3 style
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Medic


Joined: 11 Dec 2007
Location: !!!!

PostPosted: Wed Dec 19, 2007 8:55 pm    Post subject:  Nod bike units C&C 3 style Reply with quote  Mark this post and the followings unread

I added my Nod bike unit here but as you can see i have no image because i have no screencapture program to capture a picture of the bike
so anyway i'd like to ask if anyone who does download this would capture a screen shot of it so i could post it up and i'll try to look up for
some kind of screencapture program, but if anybody knows of a good one could you please tell me of it and where i can get it seeing that you all use it (i think)
how esle would you show us your units ingame.

Also my nod bike is missing some colors which will come out in pink so i also added a Palette (Bike.pal) wit the missing colors that should be in wit Unittem.pal,unitsno.pal and etc...
i even put them in positions numbers where they should go in unittem and so on or where ever you want to put them if you have free spaces!

theirs also an other one without a unit on it, and please tell me if theres anything you feel that is wrong wit my units! #Mad Very Happy

i hope the attachments came out right its my first time im sure they did Very Happy

and yes you can edit the bike and unit but thats what my unit looks like in my game when off bike well the E2 soldiers. so you can make them match your army

CRAP i forgot to add the Palette does anyone know how to add an extra attachment witout starting a new topic



nodbikeunit.vxl
 Description:
wit unit on bike

Download
 Filename:  nodbikeunit.vxl
 Filesize:  16.22 KB
 Downloaded:  243 Time(s)


nodbikeunit.hva
 Description:

Download
 Filename:  nodbikeunit.hva
 Filesize:  88 Bytes
 Downloaded:  197 Time(s)


nodbike.vxl
 Description:
without unit on bike

Download
 Filename:  nodbike.vxl
 Filesize:  15.22 KB
 Downloaded:  227 Time(s)


nodbike.hva
 Description:

Download
 Filename:  nodbike.hva
 Filesize:  88 Bytes
 Downloaded:  159 Time(s)


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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Thu Dec 20, 2007 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Honestly no one would want to switch palettes just to accustom a single voxel. Btw very nice voxel, much better than I expected. Ive never played Cnc3 but it looks similar to the pictures. Its very well done indeed. the only suggestion I would have is to darken and shade the remap. Hva builder works well for getting pictures of your voxels, and many people like to see how it looks ingame. Anyways It looks good in the veiwer so maybe get the colors fixed and you'll have an awesome peice of work



nodbike_000.gif
 Description:
I would have fixed the colors but I don't know what it would be...
 Filesize:  609.06 KB
 Viewed:  4701 Time(s)

nodbike_000.gif



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Dec 20, 2007 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

You can reply to your topic with an extra post, and include additional attachments there, but you shouldn't need to.
The palette issue you have is due to you using the first 16 and the last 16 colours of the unit palettes. If you use similar colours in other parts of the palette, you should be fine.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Dec 20, 2007 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, but where does it fire it's rockets from...

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!!!!
Medic


Joined: 11 Dec 2007
Location: !!!!

PostPosted: Thu Dec 20, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

ha ha (in a intrigued voice) its not ment to fire rocket if Robopope99 would put a picture of the unit on the bike, well its the unit that fires in my mod anyway Smile but im sure you could add your rocket launchers onto it
something like 1 square box at each side wit 6 red dot drawen at the front of each box to show there rockets in there or something like that!!!!! Rolling Eyes

its not that hard

and Robopope99 what did you use to take those images and make them into lots of frame into one clip like it is Confused

and for the remap bits its meant to be bright its meant to be like neon well in my mod it turn kinda out like that!!!

EDIT: Ohh i nearly forgot to thank you Robopope99 for putting up the image
so thanks anyway Smile

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Fri Dec 21, 2007 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres it with the unit.
Use OS hva builder 2.1, you can use voxel viewer but when making an a gif it seems to skip frames and cause siezures Confused



nodbikeunit_000.gif
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 Filesize:  695.29 KB
 Viewed:  4577 Time(s)

nodbikeunit_000.gif



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!!!!
Medic


Joined: 11 Dec 2007
Location: !!!!

PostPosted: Fri Dec 21, 2007 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya i got OS hva builder 2.1 before and it doesnt show up anything probebly vista is the problem.

as you probebly saw wit my bike unit i used other units hva from YR, RA2 or TS which ever is the right size for me thats why theirs alot of free space at both sides of my bike Rolling Eyes

ya i got to fix that unit hes not the right size as the other ones in my game.

plus would you know how to take screenshot ingame or what program to use if you know!!!
cuz dammit it looks better in game kinda comes out looking like SHP style at some angle.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Dec 21, 2007 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

there are two ways of taking ascreenshot, the ingame one where you hit like shift+s (don;'t quote me on that, look in the "controls" option) or you can hit the print screen button above the "insert" button. With the latter method, you must minimize the game and then paste the image in paint.

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