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Bike dbris of dead body not working
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!!!!
Medic


Joined: 11 Dec 2007
Location: !!!!

PostPosted: Wed Dec 19, 2007 9:04 pm    Post subject:  Bike dbris of dead body not working
Subject description: it sounds nice but it might drive you mad like it did wit me
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Ok i took out all the coding from Rulesmd and Artmd and if you read down trough it the main bits of coding i will explian along the way.
A quick breif of the problem is that the dbris of a dead body does not show up when the bike unit is destroyed!!

In artmd...
[NBIKERFLY]
Elasticity=0.0
MaxXYVel=30.0
MinZVel=20.0
ExpireAnim=NBIKERDIE
Damage=10
DamageRadius=50
Warhead=DEADDROP
LoopStart=0
LoopEnd=15
LoopCount=2
RandomRate=350,450
;DetailLevel=0
Bouncer=yes
Report=DEDMAN1
;FirersPalette=yes
AltPalette=yes

[NBIKERDIE]
LoopStart=0
LoopEnd=11
LoopCount=1
Report=InfantrySquish
;FirersPalette=yes
AltPalette=yes

In warheads...
[DEADDROP]
Verses=100%,100%,100%,70%,50%,0%,0%,0%,0%,0%,0%
InfDeath=1
;AnimList=PIFFPIFF,PIFFPIFF
;ProneDamage=70%

In rulesmd...
;was Soviet Tesla Trooper now changed into nod attack bike
[SHK]
UIName=Name:SHK
Image=NODBIKEUNIT ;it is made from voxel
Name=Shock Trooper
Category=Recon
Primary=AKM ;AKM just for now anyway
;Secondary=AssaultBolt
Assaulter=no
Prerequisite=NAWEAP ;NAHAND
;CrushSound=InfantrySquish
Crushable=yes ;hey you see tanks crushing bikes in movies so why not!!!
Strength=210
Armor=Plate
TechLevel=3
Pip=white
Turret=no
IsTilter=yes
Sight=6
Speed=10
Owner=Russians,Confederation,Africans,Arabs
Cost=500
Soylent=250
Points=10
CrateGoodie=yes
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
MoveSound=BIKST1,BIKST2,BIKST3,BIKTRAV1,BIKTRAV2,BIKTRAV3,BIKTRAV4,BIKTRAV5
StopSound=
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
;Explosion= ;TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ; took these off for a moment so that maybe i could see the body fly without them being in the way
MovementZone=Destroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=yes
ElitePrimary=AKM ;ElectricBoltE
;EliteSecondary=
;IFVMode=6
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ZFudgeColumn=8
ZFudgeTunnel=13
AccelerationFactor=6
DeaccelerationFactor=5
Crusher=yes
DebrisAnim=NBIKERFLY ;now heres the big problem NBIKERFLY does not show up instead for some reasons DBRIS8SM and all those types probably default ones come up instead or none sometimes
;DebrisTypes=TIRE ;tryed tire too but got an ERROR the same kind of one that if their was a piece missing but other vehicle types wit tires as dbris do show up just not for this unit!!!
DebrisMaximums=1 ;theirs only one body
MinDebris=1 ;theirs only one body
MaxDebris=1 ;theirs only one body
DeathWeapon=Bikebomb ;ok i tryed to make a deathweapon that might show the body but it did not work!

In weapons section...
[Bikebomb];heres the deathweapon
Damage=30
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
Warhead=Bikbang
Report=
Suicide=yes

In warheads...
[Bikbang]
Verses=50%,50%,50%,50%,35%,25%,15%,10%,5%,100%,100%
AnimList=NBIKERFLY ;TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DebrisTypes=NBIKERFLY ;TIRE ;as you can see i tryed a few things all did not work
;DebrisMaximums=1
;MinDebris=1
;MaxDebris=2
CellSpread=1
PercentAtMax=.1


So overall where did i go wrong!!! i also attached the NBIKERFLY shp and the NBIKERDIE shp so maybe you could see if they work on your game if you want to try!
NBIKERFLY is not finished yet but still it should come up in the game so why doesnt it come up!!!!! Mad

Im also going to post up my bike unit in Media Hut/ voxel but i dont think you really need it for this problem. Smile



nbikerfly.shp
 Description:

Download
 Filename:  nbikerfly.shp
 Filesize:  4.24 KB
 Downloaded:  96 Time(s)


nbikerdie.shp
 Description:

Download
 Filename:  nbikerdie.shp
 Filesize:  3.09 KB
 Downloaded:  114 Time(s)


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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Dec 19, 2007 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure infantry cannot have DebrisAnim nor Type. Make the bike a unit and then you'll be able to do it.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 19, 2007 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Think what he means, is that the Cycle unit he's using has a dead body going through the air as a debris Anim'.

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!!!!
Medic


Joined: 11 Dec 2007
Location: !!!!

PostPosted: Wed Dec 19, 2007 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
I'm pretty sure infantry cannot have DebrisAnim nor Type. Make the bike a unit and then you'll be able to do it.


first of all the unit is already under vehicle types, but ya i know how were you meant to know that Rolling Eyes
dont be offended i didnt mean it that way i mean i didnt say it at the start

but it still wont work for some reason!!!!!

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Dec 20, 2007 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing dead dudes aint a weapon you just need a debis type ,not a freaking weapon with a warhead.

Make sure that the its the only debis so it can't pick other debis randomly. Then it will work.
Remeber to add all debis to the debis section and THIS CODE

Code:
Explosion=NBIKERFLY

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Dec 20, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

That's enough DEBIS out of you Dubzac. Get Firefox already... Confused

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!!!!
Medic


Joined: 11 Dec 2007
Location: !!!!

PostPosted: Thu Dec 20, 2007 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
Laughing dead dudes aint a weapon you just need a debis type ,not a freaking weapon with a warhead.


Dbris do have warhead all of them check in artmd or any of the art ini files

and the deathweapon was just an experiment to check if the body would show up Rolling Eyes

anyway now its fix its funny when it works and its thanks to you for helping Smile

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