Posted: Wed Dec 19, 2007 9:12 pm Post subject:
Mod issues
Does anyone know the max ProduceCashAmount= and the minimum ProduceCashDelay= with the oil refinery?
How do I change the speed of building for just one map?
With mod unit codes is it better to put them at the top or the bottom of a map when opened in notepad?
If I just place a new rules.ini file in my RA2 directory will it mod the game or do I need to remove the old one using XCC?
How do I add new inages to be used as cameos? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Dec 20, 2007 2:06 pm Post subject:
1. Just look in the original rules(md).ini from the game...
2. Go to the map, and add BuildSpeed=xxx, where xxx is the time in minutes needed for constructing a $1000 unit
3. Ehmm, doesn't matter IIRC...
4. A rules.ini file in the RA2 directory is automaticly readed first by the game. You don't need to delete the original one (which f*cks up your game btw)
5. Look in the tutorials... QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Thu Dec 20, 2007 9:48 pm Post subject:
this sounds familiar. i miss those days.... the minimum is 1 but im sure .1 would work for minmimum delay. and maximum.... i would say 999999 but i think 1000 is enough if you are having nonstop money comming in for once you hit billion all your money disapeers and you never can get money ever again and so you get stuck QUICK_EDIT
Joined: 06 Nov 2007 Location: Northern Ireland, UK
Posted: Thu Dec 20, 2007 10:39 pm Post subject:
what ^^he said.
The standard RA2 buildpspeed is set at 1 (I think) I havnt modded in a while so I am unsure.
BUT....
Open your map with notepad and at the bottom of all your random jibberish numbers and letters type in
Code:
[GENERAL]
BuildSpeed=whateveryouwant
I am not totaly sure what the buildspeed ranges to,but the lower the number the faster the build speed, try using this;
Code:
[GENERAL]
BuildSpeed=0.071
*remember 'BuildSpeed' is case sensitive.*
I know it can go into the 0.0.. Figures.
that is quite a fast build speed, super fast games, but can cause laggyness playing online so that is the downside to it but apart from that, it should be fun with skirmish mode. Enjoy! QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Fri Dec 21, 2007 12:20 am Post subject:
sorry, i did not notice there where more questions.
Does anyone know the max ProduceCashAmount= and the minimum ProduceCashDelay= with the oil refinery?
read me first post.
How do I change the speed of building for just one map?
go to the Edit Tab, click Ini something on bottom, the on the top click Add new, then enter General. then select general and go to the bottom tab and press Add new and type BuildSpeed= and type in a number of how fast you want it.
With mod unit codes is it better to put them at the top or the bottom of a map when opened in notepad? i really do not know what you are asking....
If I just place a new rules.ini file in my RA2 directory will it mod the game or do I need to remove the old one using XCC? just place the ini rules in the ra2 directory and done. see tutorials on how to do more with mods.
How do I add new inages to be used as cameos? QUICK_EDIT
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