Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Dec 23, 2007 11:08 pm Post subject:
If you have TS, look threw the rules, if not, look into TibEd, it can give you the loco and movemenzone, but do not use it for anything else, as it works as a small dictionary, or modenc and goto INI flags _________________ This is a signature QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon Dec 24, 2007 5:50 pm Post subject:
*sorry for off topic*
what exactly is wrong with TIBED? i dont even download n patch because i hear bad mouthing around here... what exactly is wrong with it? O_o
i just want one post answer, i dont need a lide story k? i also dont want to hijack this topic, just one person give me a simple answer. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Dec 24, 2007 6:03 pm Post subject:
It is a tool to edit the game. Only you don't do it manual, you just click on some buttons and it creates what you want. Downside of the program is that it f*cks up your coding, it places coding (almost) randomly in your rules.ini, and you can't add new images (voxels, shp, etc...).
That's why it's bad QUICK_EDIT
So back on topic.. Is there a way so that the APC appears solid but when it moves, it digs underground and is cloaked so the enemy won't shoot it? _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
The cloak is part of the underground movement, though it will still appear on radar. Add the following to your vehicle, seeing as it's obvious you don't own TS:
Locomotor={ 4A582743-9839-11d1-B709-00A024DDAFD1 }
MovementZone=Subterainean
((WW and theur spelink (Also, not quite sure if its SpeedType or MovementZone)) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
The cloak is part of the underground movement, though it will still appear on radar. Add the following to your vehicle, seeing as it's obvious you don't own TS:
Locomotor={ 4A582743-9839-11d1-B709-00A024DDAFD1 }
MovementZone=Subterainean
((WW and theur spelink (Also, not quite sure if its SpeedType or MovementZone))
Learn to spell dude its:
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
the1corrupted wrote:
So back on topic.. Is there a way so that the APC appears solid but when it moves, it digs underground and is cloaked so the enemy won't shoot it?
The only way is to make it: Cloakable=yes ;as in stealth, there is no other way from what I know sorry.
(The CloakStop= line dont work in TS/RA2 and it does the opposite of what you want if it worked )
You may also want to fool around with CloakingSpeed=5 ;(the lower number the faster the cloak transistion(ugh! spelling) is)
wardeathfun wrote:
*sorry for off topic*
what exactly is wrong with TIBED? i dont even download n patch because i hear bad mouthing around here... what exactly is wrong with it? O_o
It will ****(bad word) your Rules(md).ini up! Like Dutchygamer said
Also you will learn better if you use wordpad/notepad built into Windows. TibED also got several limitations. Never use TibED, if you do you need to start all over again becaus your Rules(md).ini is ****** up! QUICK_EDIT
Its SUBTERRANEAN, but hey why are we talking about the wrong spellings (duh!) definitley offtopic! At least the1corrupted's problem is solved! QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Dec 25, 2007 6:36 pm Post subject:
lets not go off topic to much! i am sorry i started that :p
i am going to make this unit for i wanted it for some time but didnt want to make a topic for i made topics for other things instead (most of them that have yet been answered >_< so do not close the topic yet! i will screw up somehow! QUICK_EDIT
Yes, but now it seems I have an APC that infiltrates enemy bases... wewt.... Besides, this whole subterranean thing seems to have no value.. I want the apc to be able to go UNDER walls, dig into cliffs and appear on the upper part, violating the point of most ground obstacles but apparently that doesn't happen... _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Dec 26, 2007 7:31 pm Post subject:
Ehmm, with the codes given here, they should do that. I guess you have never played TS before? Or at least have seen the SubTank or the Sub APC... QUICK_EDIT
Well, then I don't think the function works in RA2/YR... _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
I tried Mental Omega but it wouldn't work for me. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Dec 27, 2007 10:27 am Post subject:
@ the1corrupted and wardeathfun: That's the sub logic of Tiberian Sun and Red Alert 2. If you don't like it, then bad for you. That is the only way you can have an unit that can go under the ground... QUICK_EDIT
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