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Jackle LAV & M1A2 Tank
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Dec 26, 2007 10:39 am    Post subject:  Jackle LAV & M1A2 Tank
Subject description: Jackel Light Armored Vehicle
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i just finish this model,i make it to use with my non-C&c project.this vehicle i insprite from Halo+Humvee and try to make it design look modern as possible. Smile

Overall
Poly Count :814
Normal Map



Jackel.PNG
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Last edited by Holy_Master on Tue Jan 01, 2008 6:16 pm; edited 1 time in total

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Dec 26, 2007 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good though i think it will look way better if the wheels where flush with the side facing of the body.

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Hemlig
GDI Hacker


Joined: 05 Jan 2007

PostPosted: Wed Dec 26, 2007 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

so you got some freetime now Very Happy Hows ROS going?

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Dec 26, 2007 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuo just inspired me, thanks

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Dec 26, 2007 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bring the wheels in under the chassis like a normal car it'll look pretty awesome.
Would be a good idea to retexture the wheels aswell - there's too much wheel and not enough tyre on the sides and the tyre tread looks like tank tread.

As it is looks like one of those Baja Bugs.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Wed Dec 26, 2007 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread


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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Dec 27, 2007 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm...how about this?



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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Thu Dec 27, 2007 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much nicer texture.

I'd still tuck the wheels in a tad more but that's personal taste.

Just another texture thought, the door edges should probably run parallel to each other all the way down between the two doors rather than parting at half way.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jan 01, 2008 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

well.

now i fihish new model job. it's M1A2, about detail i insprise from Middle East Crisis 2.however i try to put some own detail on it.



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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Tue Jan 01, 2008 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

its... its.. perfect Shocked

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Tue Jan 01, 2008 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow yeah, that's some awesome work Holy master Wink

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Jan 02, 2008 12:25 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Holy realism!!! Shocked
Only those wheels and tracks reveal it's only virtual. Very Happy

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Jan 02, 2008 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow that is incredible, give us moar you moddling god you Laughing

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