Posted: Mon Jan 07, 2008 2:16 pm Post subject:
How to: Converting Civilization 3 graphics to C&C games.
This assumes you aren't retarded and can pick up on the steps I don't cover yourself. It is wrote in a half-arsed manner, it is likely inefficient and uses long outdated software but, it works.
Required:
Animation Shop 3
XCC Mixer
Doing it:
Step one:
Download a Civ3 unit and ask for permission to convert from the author.
CivFanatics has have many units available.
Step two:
Open the FLC files in animation shop, importing all frames. There are multiple files for each unit, they are mostly self-explanatory.
Step three:
Use the colour replacement tool and replace the background and shadow with appropriate colours - play with the tolerance until you get the values correct.
Step four:
Reorder the frames to the order used in RA2 or TS.
Step five:
Use the 'save frames as' (select all frames then either right click on one or click on 'file' to find the option) to save all the frames. Name correctly and convert to shp using XCC or SHP Builder .
Problems with this:
Shadows are not at the correct angle. Last edited by Suiseiseki on Wed Nov 26, 2008 12:43 pm; edited 1 time in total QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Jan 07, 2008 5:06 pm Post subject:
Suiseiseki, beats me to it. Anyways there's a community tool that extracts the frames directly, by sequence (like running north, attack south, etc), then you would need a batch renamer, and the XCC mixer to compile into a shp (preferably with a custom palette) QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jan 07, 2008 7:22 pm Post subject:
Suiseiseki, can you detail the step four for me, so I can make a tool that automaticaly does that on the SHP Builder? Or... for every image, it is a different reorder? QUICK_EDIT
Suiseiseki, can you detail the step four for me, so I can make a tool that automaticaly does that on the SHP Builder? Or... for every image, it is a different reorder?
All the different states animate from south-west to west anti-clockwise. There's no set number of frames per state (i.e. one unit you may download could have 120 frames over all attack animations, another 40 etc.).
I use animation shop as it is pretty easy with it, you just cut the north facing and beyond frames and paste them before the original south-west facing frame. I could probably do a quick video of it to make it easier, but it's pretty simple stuff. QUICK_EDIT
theres also a program out there called FLICTSER or soemthing like that, which can convert the animation into a .pcx sprite sheet. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Jan 08, 2008 10:26 pm Post subject:
i like the tanks... how do i exactly make them inot voxels?
*edit*
i feel like a prick now. i read your post and i didnt realize you mentioned where to get these. but is there other methods other than using animation shop? for i do not have....? QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Jan 08, 2008 10:40 pm Post subject:
Simply you can't transform them to voxels, which are 3D. Civilization3 assets are all 2D images/sprites. However following Suiseiseki's tutorial you can transform them into SHP vehicles (like the mechs on TS), which won't be able to tilt on slopes.
Also as I mentioned there's a community program that extracts the sequences (though I had forgotten its name). DaFool also mentioned it (thanks to him I found the link )
FLICster
Then you'll only need a batch renamer, and the XCCmixer. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Wed Jan 09, 2008 3:40 pm Post subject:
I found some models on CivFanatics. Probably for Civ4 or Civ5(I am not sure). And it can be converted to obj then to 3ds (in Cinema4D or 3DS Max) then to vxl. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jan 11, 2008 7:21 pm Post subject:
I've been researching for free FLIC components and, unfortunately, there is no good one available. There are few interesting but their liscense is either shareware or requires a complete change in the OS SHP Builder liscense. So, I'll try it in a later time. QUICK_EDIT
Damn your easy tutorial! I tired to do this by hand using only Flicster and SHP builder! Open file, export, import frame by frame, rename, reorder, and before I found the trick, move to center.
I got all the walking, standing anf firing animations of one of the stock Civ3 figures in before I quit. I took weeks. QUICK_EDIT
Sorry to bump but I try to change the .flc file to .shp,
changing the extention doesn't work, when I copy it in mix editor and wan't to past it as .shp ts it isn't available. And I don't know how you would be able to do it in the shp builder
Could someone help? Thx.
EDIT: And shouldn't this be stickied? It's very usefull. QUICK_EDIT
Did you even read the tutorial, you need to open the flc files using a program like Animation Shop or Civ3FlcEdit. Then you convert them to pcx & then to shp. _________________
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