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How to: Converting Civilization 3 graphics to C&C games.
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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Mon Jan 07, 2008 2:16 pm    Post subject:  How to: Converting Civilization 3 graphics to C&C games. Reply with quote  Mark this post and the followings unread

This assumes you aren't retarded and can pick up on the steps I don't cover yourself. It is wrote in a half-arsed manner, it is likely inefficient and uses long outdated software but, it works.

Required:
Animation Shop 3
XCC Mixer

Doing it:

Step one:
Download a Civ3 unit and ask for permission to convert from the author.

CivFanatics has have many units available.
Step two:
Open the FLC files in animation shop, importing all frames. There are multiple files for each unit, they are mostly self-explanatory.



Step three:
Use the colour replacement tool and replace the background and shadow with appropriate colours - play with the tolerance until you get the values correct.




Step four:
Reorder the frames to the order used in RA2 or TS.

Step five:
Use the 'save frames as' (select all frames then either right click on one or click on 'file' to find the option) to save all the frames. Name correctly and convert to shp using XCC or SHP Builder .



Problems with this:
Shadows are not at the correct angle.

Last edited by Suiseiseki on Wed Nov 26, 2008 12:43 pm; edited 1 time in total

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Tartan Bunny
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Joined: 11 Feb 2007
Location: Australia

PostPosted: Mon Jan 07, 2008 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suiseiseki 1 - Hemlig 0

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Hemlig
GDI Hacker


Joined: 05 Jan 2007

PostPosted: Mon Jan 07, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Step four is hard here.Takes time. I do it automatlic very fast. Just converted a infantry driodeka. From start to end took it 5minutes.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Jan 07, 2008 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing Suiseiseki, beats me to it. Anyways there's a community tool that extracts the frames directly, by sequence (like running north, attack south, etc), then you would need a batch renamer, and the XCC mixer to compile into a shp (preferably with a custom palette)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 07, 2008 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suiseiseki, can you detail the step four for me, so I can make a tool that automaticaly does that on the SHP Builder? Or... for every image, it is a different reorder?

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DaFool
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Joined: 07 Nov 2006

PostPosted: Mon Jan 07, 2008 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Mon Jan 07, 2008 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Suiseiseki, can you detail the step four for me, so I can make a tool that automaticaly does that on the SHP Builder? Or... for every image, it is a different reorder?


All the different states animate from south-west to west anti-clockwise. There's no set number of frames per state (i.e. one unit you may download could have 120 frames over all attack animations, another 40 etc.).

I use animation shop as it is pretty easy with it, you just cut the north facing and beyond frames and paste them before the original south-west facing frame. I could probably do a quick video of it to make it easier, but it's pretty simple stuff.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jan 07, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

where can i get the spider? it could fit one of my mods Very Happy

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DaFool
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Joined: 07 Nov 2006

PostPosted: Tue Jan 08, 2008 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

theres also a program out there called FLICTSER or soemthing like that, which can convert the animation into a .pcx sprite sheet.

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Tue Jan 08, 2008 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
where can i get the spider? it could fit one of my mods Very Happy


It's on Civfanatics

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jan 08, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like the tanks... how do i exactly make them inot voxels?

*edit*
i feel like a prick now. i read your post and i didnt realize you mentioned where to get these. but is there other methods other than using animation shop? for i do not have....?

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Machine
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Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Jan 08, 2008 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Simply you can't transform them to voxels, which are 3D. Civilization3 assets are all 2D images/sprites. However following Suiseiseki's tutorial you can transform them into SHP vehicles (like the mechs on TS), which won't be able to tilt on slopes.
Also as I mentioned there's a community program that extracts the sequences (though I had forgotten its name). DaFool also mentioned it (thanks to him I found the link Laughing)
FLICster
Then you'll only need a batch renamer, and the XCCmixer.

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Jan 09, 2008 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found some models on CivFanatics. Probably for Civ4 or Civ5(I am not sure). And it can be converted to obj then to 3ds (in Cinema4D or 3DS Max) then to vxl.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Jan 09, 2008 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

ugh. sounds like to much work. DO NOT WANT!

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Jan 10, 2008 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

lol i think its fun...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 11, 2008 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been researching for free FLIC components and, unfortunately, there is no good one available. There are few interesting but their liscense is either shareware or requires a complete change in the OS SHP Builder liscense. So, I'll try it in a later time.

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Tartan Bunny
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Joined: 11 Feb 2007
Location: Australia

PostPosted: Sat Jan 12, 2008 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to be off topic, but are you using a different OS to windows?

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Jan 12, 2008 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tartan Bunny wrote:
Sorry to be off topic, but are you using a different OS to windows?


Uh, that is Windows Tartan, just with a modified theme. Wink

Anyway, looks like a great tutorial to maybe bring some interesting stuff down to TS from Civilizations 3? Razz

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MCV
Medic


Joined: 11 Jan 2007

PostPosted: Sat Jan 12, 2008 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn your easy tutorial! I tired to do this by hand using only Flicster and SHP builder! Open file, export, import frame by frame, rename, reorder, and before I found the trick, move to center.

I got all the walking, standing anf firing animations of one of the stock Civ3 figures in before I quit. I took weeks.

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Nov 19, 2008 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to bump but I try to change the .flc file to .shp,
changing the extention doesn't work, when I copy it in mix editor and wan't to past it as .shp ts it isn't available. And I don't know how you would be able to do it in the shp builder Confused
Could someone help? Thx.

EDIT: And shouldn't this be stickied? It's very usefull.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 19, 2008 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you even read the tutorial, you need to open the flc files using a program like Animation Shop or Civ3FlcEdit. Then you convert them to pcx & then to shp.

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Nov 19, 2008 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

He said "name correctly" no name it .pcx, but thanks.

EDIT: None of the programs (Jasc Animation shop or Civ3Flc) have a pcx save option Confused

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Wed Nov 26, 2008 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

0warfighter0 wrote:
He said "name correctly" no name it .pcx, but thanks.

EDIT: None of the programs (Jasc Animation shop or Civ3Flc) have a pcx save option Confused


Animation Shop certainly does...



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