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Organized TS inis.
Moderators: Global Moderators, Tiberian Sun Moderators
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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jan 07, 2008 6:56 pm    Post subject:  Organized TS inis. Reply with quote  Mark this post and the followings unread

Some maybe remember the crap I made back in days.
This inis will not ztype the mission or/and triggers.

THIS VERSION ARE FIXED NOW.
Thanks for DCoder for pointed that out.

This is version 2.1


Is like the old ones:

No comments rules.ini and art.ini this mean is no comments in the inis.
Rules.ini and art.ini with comments and so on.

If you get any problems tell me here!.

DOWNLOAD

Pictures:












History:

Version: 2.1:

*Rewrite the infantrys list and so on.
*Fix the credit list

Code:
---------------------------------------------------------------------------------
||                                                                              ||
||Version's:                                                                                       ||
||                                 ||
||Version 2.0                            ||
||* Refix the anim list in the rules.ini and no comments. So NOW they should    ||
|| work without get anim bug in missions and/or even triggers.                  ||
||                                 ||                             ||
||Version 1.01                                                                  ||
||* Remove the MP rules.ini. IS work fine with SP rules.ini so now is 2 rules.  ||
||                                                                              ||
||Version 1.0                                                                   ||
||* This version come with SP and a MP version. SP version you need edit        ||
|| for the singel player work!. MP is for multiplayer.                          ||
||* Anim list fixed with comment.                                               ||
||                                                                              ||
||                                                                              ||
||Version 0.9                                                                   ||
||*Fixed a bug some did the game crash.                                         ||
||                                                                              ||
||Version 0.8                                                                   ||
||* Add a new rules.ini with no comment in it. Even did delete all              ||
|| (; This value MUST be 0 for all building addons) From all building and even  ||
|| infantry.                                                                    ||
||                                                                              ||
||Version 0.7                                                                   ||
||* Fix the building list again.                                                ||
||* Fix the ANIM list.                                                          ||
||* And relax :P                                                                ||
||                                                                              ||
||Version 0.6                                                                   ||
||* Add names on every list ( nery all )                                        ||
||* Clean it a bit more.                                                        ||
||* Fix the building list.                                                      ||
||                                                                              ||
||Version 0.5                                                                   ||
||* Fix the rest in the rules.ini                                               ||
||* Recode the damn Dropship bay.                                               ||
||                                                                              ||
||Version 0.4                                                                   ||
||* Add the name on unit list and like that ( ect: BGGY: (Nod) Attack bug )     ||
||* Fix a bug in ART.ini                                                        ||
||                                                                              ||
||Version 0.3                                                                   ||
||* Refix rules.ini                                                             ||
||* Make list from 1 to 22                                                      ||
||                                                                              ||
||Version 0.2                                                                   ||
||* Art.ini finised                                                             ||
||* Did start on rules.ini                                                      ||
||                                                                              ||
||Version 0.1                                                                   ||
||* Remove some thing                                                           ||
||* Set every anim after the building                                           ||
||                                                                              ||
----------------------------------------------------------------------------------
Smile



new inis v2.1.rar
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Last edited by Anderwin on Mon Jan 14, 2008 7:40 pm; edited 2 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 07, 2008 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, but there's still few typing errors in the comments (which doesn't affect the game, though)Smile

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jan 07, 2008 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

would you do one without all the commented and unused stuff such as anything with ; in front of it

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jan 07, 2008 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you even download and check the no comments rules? is just got ; in the building lists.

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jan 07, 2008 7:20 pm    Post subject: You must have wobbles! Reply with quote  Mark this post and the followings unread

Quote:
; ** BY ANDERWIN **
; *** Tiberian Sun Art ***
; This ART.ini is made from Anderwin.
; I did clean it up so is easier too find thing and like that's.
; Have a nice modding. =)

**************************************************************************************************l
;*---*************************************Infantry*******************************************----*l
**************************************************************************************************l
;---------------------------|
; ** GDI and NOD Infantry **|
;---------------------------|

; Rifle Soldier

ok the rules did have it but the art doesn't. my bad

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jan 07, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why you make thats sentence big #Tongue?
Is a lot easier now to find things if you new.

I can maybe remove they to. If you really want.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 07, 2008 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
have you even download and check the no comments rules? is just got ; in the building lists.


I didn't notice those. My bad.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jan 08, 2008 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Didn't you make these a long time ago? Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jan 08, 2008 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I think Judeau or jamesbond had made those too, but those weren't fixed IIRC....

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Jan 08, 2008 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

You miscapitalised/misspelled both my and Judeau's nicknames in the readme. Also, you still don't understand how list numberings work. If I explain it again, will you listen this time?

I know you have issues with spelling and grammar, but for the love all that's fluffy, get someone who knows English well to fix your "helpful" comments for you before publishing. It's making my brain cry.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jan 08, 2008 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have not change the name list now. Open a original rules.ini and see the list are not changed. I even play some mission now without got any GFX bugs.

I will fix the name soon. Thanks for pointed thats out.

I try MY best to wrote English. This is my best. But I can maybe look on it again and see. If you cant really understand what I mean with the helpful comments help.
They are so easy. I will check this later.

@Aro:

Quote:
Some maybe remember the crap I made back in days.
This is version 2.0
Is like the old ones:

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Jan 08, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I have not change the name list now. Open a original rules.ini and see the list are not changed. I even play some mission now without got any GFX bugs.
I am quite often a bastard, but I usually know what I'm talking about. People should really know that by now.

By the way, if you are still not convinced, find a large skirmish map, be Nod, make some Hard AI enemies, build a missile silo, and watch.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 08, 2008 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

beside the messed up vehicletypes list, that could cause the ai to build wrong or no vehicles, what should happen by building a missile silo?
I somehow can't see the correlation between building a missile silo and the lists.

Is his renumeration of the buildingtypes list a problem too? Afaik is only the order important and that no number before the equal sign is twice.

\EDIT
i see now he rearranged the buildings too and not only their numbers. yes thats a problem

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Jan 09, 2008 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I did not remember I did change thats Neutral.

I will change it when I come hope ASAP.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jan 14, 2008 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

FIXED!.

Thanks DCoder for pointed that out. I really forget IT i change the list to. Neutral

Thanks Very Happy. Now it's should work.

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