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Copy/Paste Voxels?
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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Wed Jan 09, 2008 4:33 am    Post subject:  Copy/Paste Voxels? Reply with quote  Mark this post and the followings unread

I don't know if this is possible, seeing how I'm still claiming to be new to making voxels myself, but is it possible to do a copy/paste of a voxel and add it to another? I ask because I'm wondering how it is done, if possible. I want to know, so I can put this idea with some voxels I'm making.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Jan 09, 2008 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It can be done, but you do want to learn how to operate VSE III first. C&P is not the best way to start. Try makeing boxes, balls, and smooth curves first. If you know all of those, you have a good start.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Jan 09, 2008 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slices of vxl dots can be also C n' P into MSPaint. Wink

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Wed Jan 09, 2008 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already know the basics of making a voxel and applying it's normals, but I meant something like this.

That has the recon bike ontop of a truck, I want to know how to do this ;(

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Jan 10, 2008 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

1.way:Use Ctrl+C when you have open VxlSE III.
Then Ctrl+V into MSPaint (standart windows painting) and you have
one slice of voxel pixels you can move.

2.way:Use XCC Mixer, select vxl and copy as pcx.

The only problems are normals, but there is autonormalizer inside VxlSE III.

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Jan 10, 2008 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

OR:
Open the selected voxel (bike??) and resize it (not full resize) and use Nudge to get the original voxel where you want it Very Happy

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Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Thu Jan 10, 2008 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

OR:
The difficult way I used about 4-5 years ago:

Use XCC Mixer, copy your 2 vxls as .txt, open the .txt-files in wordpad, copy/paste the voxels (lines) you want over from one to the other (vxls in .txt format is a mess, so it may be difficult to find the right lines), use XCC mixer to copy the finished .txt back to .vxl

Positive side effects: It preserves normals Cool

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Jan 10, 2008 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

For vxl>txt, don't worry about finding the right lines, just copy one text file onto the bottom of the other. I believe XCC takes the last entry found for a given voxel as its correct value when it converts back. Combined with the original voxel editor and a bit of nudging into the right relative positions before the conversion to txt and you are good to go. This is how I did a number of the IFV turrets and I imagine Cannis did likewise.

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