Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Jan 18, 2008 8:08 pm Post subject:
Command & Conquer: The Helios War
Subject description: All new type of warfare.
Mod Name:
Command & Conquer: The Helios War
Type of Gameplay:
Ground and Space battles.
Setting:
6859 Earth Year, starting January 10th,
Milky Way Galaxy.
Factions:
Major:
Heliopolis
- More advanced society. Advanced weapons, armor and speed, but units are generally very expensive, with low rate of fire. Energy weapons are preferred. Very centralized and established command structure. Specialized units and attacks are preferred over brute force.
Kings Cross
- Less advanced society. All units are easy to produce, but lack in shielding and engine power. They prefer Kinetic weapons over energy weapons. Sacrificing power for higher rates of fire. Somewhat organized command structure. Brute force in numbers is preferred tactic.
Minor:
Earth Survivors
- Very basic society. Use of stolen technology is only fighting style. Very difficult to locate on ground. Spacecraft are all very light and nimble. Suicide bombings are predominant in the space theater. Guerrilla warfare is the only tactic used. Make for good mercenaries.
Tolnev Alliance
- Severed from the Republic of Kings Cross and formed their own nation. They are a civilian based faction with limited resources and limited military structure. They prefer to remain neutral. Follow a "You scratch my back, I scratch yours" tactic.
Storyline:
(Background)
Heliopolis began it’s expansion into space well over 5000 years ago. Earth was found in the early years, and chose to remain independent. Earth eventually fell into chaos and nuclear war. Its people destroyed the planet and the people of Earth ceased to exist. Few Earth Survivors are left on it's small colonies. The Heliopolis Empire, however, flourished, expanding into new world and inviting anyone it met to join the Heliopolis Empire with open arms. Heliopolis gave nations it met the choice to join or stand alone. Few ever refused to join, because Heliopolis had so much to offer. The Heliopolis Empire continued to grow, ever expanding. 200 years ago, they came across the Kings Cross Federation. Kings Cross had only just recently begun their expansion into space. The Kings Cross Federation did not wish to be assimilated into the Empire, but still wished to forge a powerful alliance. For the first time in nearly half a millennium all leaders of the sub-nation banded together as the Council of 13 to discuss an issue. Most internal issued were resolved by the Queen herself. The Queen at that time, Her Majesty Alexis (name) decided that the issue was too large for her alone to decide. She called in the council to discuss it. After nearly a year of discussing, an alliance was forged, called the Helios-Cross Alliance. Trade flourished between the two, and Kings Cross quickly caught up in space travel technology. Internal corruption, and economic instability soon lead the Kings Cross Federation into dismay. Just over a century ago, the Kings Cross Federation fell upon itself. Anarchy reigned for two years before a new political power was set up. The Republic of Kings Cross took over the government, purged it of any corruption, and stabilized the economy. The Heliopolis Empire continually offered economic assistance, and during the reign of anarchy, it was accepted. However, fearing infiltration by an outsider, coupled by a fierce feeling of independence and nationalism, the new government disregarded the assistance and denounced the Helios-Cross Alliance. Many citizens fled the Kings Cross nation, fearing that Heliopolis would retaliate for breaking the alliance and formed their own nation; The Tolnev Alliance. Their fears, however, were calmed when the Queen of Heliopolis, then Queen Alexis II publicly announced there would be no retaliation and Heliopolis would recognize the Republic of Kings Cross as an independent nation.
During this time, each of the nations couldn’t help but fear that the other was planning an invasion. This underlying feeling led to the largest military buildup in the history of the galaxy. Both nations expanded their military sectors by over 1000%. Twenty years ago, Heliopolis launched The Guardian Project. The Guardian Project is a series of 36 supermassive satellites that produced a shield around the planet. The design was that of a brilliant one. It shielded the planet in huge hexagonal sections, so if one was attacked and failed, the others would stay up. Then all defenses could be concentrated on the opening. During the day, the Guardian Shields were not noticeable, however, during the night, one could watch the sky and see lines of what looked like extremely dim lightning fly through the sky. These shields were impenetrable to even the most powerful Heliopolis weapon. A sense of safety shrouded the citizens of the Heliopolis homeworld.
Soon after the Guardian Project was launched, the Republic of Kings Cross announced it’s latest weapon, called Project Alexandria. It was a massive magnetic launcher, which could fire asteroids at near light speed. The rings that orbited Kings Cross were composed of mostly iron, and responded easily when the launcher was activated. At this, Heliopolis feared for the safety of its homeworld. The Alexandria was formidable, yes, but not effective at long ranges. It was not until Heliopolis discovered that the Alexandria was equipped with jump drives that they began readying for war. A mobile weapon such as Project Alexandria was too much for Heliopolis to take. The Council of 13 proposed a sabotage mission. It was to go black ops, and never to be recorded. The mission failed. The saboteur was caught, his identity and mission revealed. On October 22nd, 6838, the Republic of Kings Cross declared war on Heliopolis. For the first time, both nations knew that much blood was about to spill. The Helios War had begun.
Project Alexandria was repaired in just under a year, and immediately fired on Heliopolis. An asteroid nearly 2 miles across struck the shield. The impact damaged one of the satellites, causing one of the shield sections to fall. The shield took the blunt of the impact and the asteroid was blown to small pieces, which burned up in the atmosphere, save some that were large enough to strike the ground. Just under 800 were killed and nearly 2100 injured when the fragments rained on a small farming town. The damage was done, but Kings Cross had made a mistake. They had fired Alexandria within range of Heliopolis’s ground based anti-ship defenses. Kings Cross had never developed shielding for their ships, and the Alexandria fell to the onslaught of Heliopolis defenses. Before retreating, Kings Cross ships stole the damaged satellite. They went home and developed their own planetary shielding. However, the data lost during the assault was not recovered, so the shields were much weaker than the Guardian Shields of the Heliopolis Empire. The war raged on. Two of the most formidable nations in the galaxy waged a seemingly endless war against each other. It is time to end the Helios War.
I've laid out three missions for Heliopolis, and am working on more. There is a new type of gameplay. It will feature both Space and Ground missions. Due to unit limitations of standard TS, the NUMBER of units in both will be severely limited. If the mod is expanded, an EXE that allows more units/structures could be implemented. Space gameplay is going to be a MAJOR part of this mod, unlike others.
I've got models and whatnot that I'm working on. With 3ds Max, and Photoshop, this should not be difficult to do.
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I've already gotten some things done.
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_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
The Heliopolis logo puts my E.P.O logo to shame. I think you should actually remove the text, that way it looks better when it's of a smaller size. Good luck bro. Last edited by Aro on Sat Jan 19, 2008 3:35 pm; edited 1 time in total QUICK_EDIT
Heliopolis Empire logo is awful - when shunk, you won't be able to see it properly. Also, it'll be impossible to put on units etc. Try a more simplistic design.
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Jan 19, 2008 6:29 pm Post subject:
well i'll be removing the text when i put it on ships and stuff. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
How you plan to do a space theater in TS? I mean..without balloon hover and all that nice RA2 stuff? game modes..etc. _________________ Delirium.. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Jan 19, 2008 9:48 pm Post subject:
Ships will simply be "ground units" and space will simply be terrain. Ships will have to be coded manually in each multiplayer map.
anyways, here's a quick render of the Kings Cross tactical fighter.
Take in mind that this is going to be a small voxel so there's not much detail-wise, and I'll texture in photoshop after exporting in VXLSE.
And yes, there was obviously some Battlestar influence over the design.
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_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young Last edited by daTS on Thu Jan 24, 2008 1:56 am; edited 1 time in total QUICK_EDIT
hey Anthony™ {Falling!} can u help me and point me in the right direction for getting a tutorial on making model air craft that i can put in cnc generals i ask u because i see u have made one yourself (plane that is) QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Jan 28, 2008 3:33 am Post subject:
I don't mod generals. I use 3ds2vxl and convert the models for Tiberian Sun.
However, I learned a lot for 3ds Max 9 from http://www.tutorialized.com/tutorials/3ds-max/1 _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
..really go wild on the design..probably should post alot of concept art to get the look and feel for your factions..thats really the selling point...really getting people familiar with the King's Cross and the Heliopolis Empire. _________________ Delirium.. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Apr 25, 2008 3:55 am Post subject:
okay, so i've got some new stuff on the drawing board. I've re-designed Kings Cross' attack aircraft. My scanner is refusing to work, however my camera has helped. Here are a couple of sketches...
The Kings Cross "AF-714 "Atmosphere-Modified Multi-Role Assault Fighter (AM-MRAF)"
Specifications:
This heavily armed, atmosphere-modified fighter is the mainstay of Kings Cross's fight on the ground. Its open-air intakes are to cool the twin XT-5600+ Engine pods. In the frigid emptiness of space, the extreme subzero temperatures keep the engines cool, however, on planets' surfaces, this isn't the case. The AF-714 is armed with an array of non-jammable missiles and twin .50 calibre guns.
This unit is for atmosphere use only. Its open intakes could cool the engines too much and freeze the fuel lines.
Image:
The KC-135 is the bomber variant of the AF-714. It is armed with a single cluster bomb, used for saturation bombing. Each missile on the bomb has an individual sensor to target enemies.
Image:
_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Apr 25, 2008 6:44 pm Post subject:
Those are some pretty cool concepts you've drawn, there.
So how will you implement Earth Survivors & the breakaway faction off of King's Cross into the gameplay? Neutral Tech Buildings, perhaps? (You capture them, and you get access to new units) _________________ Destroy to create. All for the hunt to dominate!
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Apr 25, 2008 9:35 pm Post subject:
Earth Survivors will be pretty much neutral tech stuff in skirmish, they may make an appearance in the campaign.
Same for the Tolnev Alliance, however their campaign role is larger than that of the Earth Survivors.
Another concept:
CV-87 "Harbinger" class carrier.
The Harbinger Class is the mainstay of Heliopolis's fighter production capabilities in space. It deploys to create fighter and light bomber units (infantry). When undeployed it has significant speed and armor to escape firefights, as well as some defensive weapons and missiles for undeployed states. You can only have 2 at one time. It will have the tag IsICBM=Yes so that it is turned the proper direction when "deployed". You will also have the capability to add a repair center onto the deployed version, however if you undeploy it, the repair center disappears.
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CV-87 Harbringer Concept.jpg
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_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Regarding your very fancy rank titles and grahpics... do you plan to have those many ranks in-game?
About ranks... if you did have that many, does the veteran tags obly effect the second rank and ekite the third? or every time the unit gets another rank, his abilities increase du to the veteran tags? QUICK_EDIT
Woah daTs! It's very, very very awesome...can't find the right words for it. It's the epitome of Epicness! Can't wait to see it ingame _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Apr 28, 2008 3:54 am Post subject:
It's supposed to be "Harbinger".
It was a photoshop mishap. Easily fixed lol.
The meaning behind "Harbinger" is in the very definition.
"<i>A harbinger is a sign of things to come. Throughout history and literature, harbingers and omens figure prominently, and are responsible for major decisions which have altered the course of both.</i>"
In this case, if you see the formidable CV-87, you know it's a sign of the coming battle. There is only one combat ship larger than the Harbinger class, and that's the Exodus class battleship. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
WOW! thats nice but is it boat of a spacecaft because of the engines or is a boat that goes fast or is it both? _________________ The undying Glow QUICK_EDIT
I'll try to translate:
"Wow, thats a nice looking model! Would it happen to be a spaceship or a seabound ship? With the engines it could be a really fast seabound ship or a normal spaceship" _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Apr 28, 2008 11:31 pm Post subject:
okay.
if you would READ the first post,
You would know that it's a space-borne ship.
(Apex, Im not directing this at you, it's at shitlital commander) _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
I know, I'm not stupid. Do you use photoshop for texturing? _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Apr 28, 2008 11:59 pm Post subject:
yeah.
I need to add more little details to it. :/ _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Lol, I just realized your nickname for Silital. For details you could use antennas, heavy guns, exuast ports, radar dishes, recolor areas. I like it the way it is though. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
You should make some or you stuff into .w3d, in fact I think you should do this mod in Generals (You'll actually get to work with 3d). Generals has really good aircraft fights (compared with TS) which might be made into outer space (with the completely black ground texture ala starcraft).
And why am I asking this? I've started to mod Generals myself and even though it is a tiny bit harder, it's cool to have it in 3d. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I'd like to have a laugh when the Harbinger is hit in the middle by the Alex and explodes
But yea, you should do this in Gen, but first...
Complete this in TS! I can't wait to wreck havoc with daTs-class battleships _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Apr 30, 2008 10:21 pm Post subject:
lol
the reason I'm going for a TS mod is for the challenge.
The Tiberian Sun Engine is such a trip to work with, finding workarounds and whatnot. I love the game, so I mod. it. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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