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I make new tank!
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What do you think of the tank?
6 - Spotlight!
4%
 4%  [ 1 ]
5 - Very good
27%
 27%  [ 6 ]
4 - Good
36%
 36%  [ 8 ]
3 - Not good
18%
 18%  [ 4 ]
2 - Not so good at all
0%
 0%  [ 0 ]
1 - My eyes, they hurt!
13%
 13%  [ 3 ]
Total Votes : 22

Author Message
Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Jan 19, 2008 6:57 pm    Post subject:  I make new tank!
Subject description: Artwork is finnished, and that's about it
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Ever wanted a tank that would be avible to multiply itself? Over and over again? Like you have one unit left, you deploy it, again and again... after some tome, you can have a little army of your own. Haard to balance? Nono, "Strenght=120" "Buildlimmit-1" and "Cost=5000"
It would hurt your economi bad, would take forever to build, but if used right, it would be more powerfull than a nuke! And by useing the minelayer-logic, you deploy ane unit, get one free unit, and one "deployed" (building) unit.
Just to show the idea:

1st deploy: 2
2nd deploy: 4
3rd deploy: 8
4th deploy: 16
5th deploy: 32
6th deploy: 64
7th deploy: 128 ;YR don't like you to move so many units at a time, tested Very Happy)

As you see, you'll get boatlods of units fast. Hovever, you cann't get money from it, each unit has a cost of -1 Wink and a huge ThreathValue Very Happy
When you deploy the unit the first time, you will never get your money back, never! And it has a deathweapon that would ONLY hurt itself, thanks to VK's armor system Smile In other words, if you raid your enemy and one of your tenks get destroyed, you might just loss everone of them! And with and high "points" value, the enemy will get promoted, while your own units will get slaugherd Laughing



CloneTank.png
 Description:
The tank! And yes, it's cloneing-vats inspired tanks at its back, might need to have a redo of them :o
 Filesize:  50.1 KB
 Viewed:  2980 Time(s)

CloneTank.png



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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jan 19, 2008 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhh interesting. its like bacteria with treads. :3

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Jan 19, 2008 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be better if it cloned infantry instead, and was bigger, oh and the tracks are horrible, the wheels of the tracks specially...but the rest is cool, I gess,

dosnt make any sense tho, mabe if it was organic or made out of some other synthetic type thing. and if it multiplies into other tanks why does it have cloning vats at the back, is'nt that too small and for organic stuff?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Jan 19, 2008 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

When I look at it again, I see there is some details I need to redo, like the tracks. And who said this was the RA2 univers Very Happy And yes, that is a easy way to get rid of the problem Smile

The "clo-vat" was just detail, looked like a lego-thingi without Wink

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Sat Jan 19, 2008 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

5 - very good!

I think the wheels and some other parts need a bit of a darker colour and.. well really dunno what else can be done. #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jan 19, 2008 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Different and nice, i like it Wink

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Jan 19, 2008 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote="Dupl3xxx"] And who said this was the RA2 univers




Weeell, in that case, I guess it will work. Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jan 20, 2008 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

A nice idea you have with this tank, though it would be difficult to get really ballanced..

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jan 20, 2008 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

i personal don't like it

the remap is in the worng place (asuming its the blue)

And the tracks are too long for a vehicle of its size. It should have 2 sets of tracks not one set

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jan 20, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, it's a pretty nice tank, I must say. Very creative.

Team Black:
It's easily balanced alright, #Tongue They're like the Scrin's Catalyst Missile, it has a deathweapon that only damages the tank's armour type ONLY. So if 1 goes...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 20, 2008 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks odd to me. It reminds me of the disruptor with Science beakers on it's back. However, It is a nice voxel.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 20, 2008 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

To me, it reminds me of Westwood's l33t voxel making skillz. So it could be improved. I don't know what to say about the design, looks...fresh #Tongue

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jan 20, 2008 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Make it more organic mate, so it makes sence. This design just won't do.

The idea - pure brilliancy, I love. But the death weapon should lo hurt other units as well #Tongue

How did you come up with this? Late night booze-fest? #Tongue

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jan 20, 2008 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The idea? Minelayer tut, and experimenting with "DeployInto="

The tracks is under review, might replace them with some kind of hower-thingi, if I get it to look right Very Happy Oh, and my XP realy don't like YR, only RA2 (how???) so I have to install vista befor balance and weaponsystem is perfected.

And yes, blue is remap Very Happy

And about balance; if it's deathweapon would demage other units, it would be a µbercheap demotank! That would make it very overpowerd, even if it would only do like a 50-60 demage to other units...

Oh and one more thing, when it deploys, you go from on (demaged?) tank to two perfectly fine tanks, with 100 health #Tongue

@Team Black
Read threw my first post one more time, the section above the image Wink

EDIT
Is there anyone that could make an nice "clone anim"??? I don't care woh it looks, as long as it shows on unit turn into two Smile

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Jan 20, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it can also be a Von Neumann Device. aka "Grey Goo" its essentially a end world scenario involving self-replicating nanomachines.

Yea I played around with a similar concept. Its quite fun..

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Jan 21, 2008 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Can I ask how this works meaning what kinda of logic I'm kinda interested for an idea I've been juggling around just that I'm not getting my head around whats stated in the first post

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Tue Jan 22, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Simple its just a unit that deploys into a building which creates a new unit every time it deploys. he tweaked it so it wouldn't be overkill.

this also gives me an idea.

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Last edited by Ickus on Tue Jan 22, 2008 7:26 am; edited 1 time in total

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Jan 22, 2008 6:41 am    Post subject:   Reply with quote  Mark this post and the followings unread

Interesting balance ideas, I also like the design.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Jan 22, 2008 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's an expanation:

tank A deploy
spawn building B, and tank C as free unit.

EDIT

Tracks fixed, some small update in gfx. new SS will be done withinn friday, as I loose internett for a cupple of days, gonna stay at my oncle and ant's #Tongue
B can undeploy like conyard.

A,B and C are identical, exsept some code to make logic work. A cann't deploy to B and the redeploy to A again. Hence the third C Wink

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