Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jan 19, 2008 6:57 pm Post subject:
I make new tank!
Subject description: Artwork is finnished, and that's about it
Ever wanted a tank that would be avible to multiply itself? Over and over again? Like you have one unit left, you deploy it, again and again... after some tome, you can have a little army of your own. Haard to balance? Nono, "Strenght=120" "Buildlimmit-1" and "Cost=5000"
It would hurt your economi bad, would take forever to build, but if used right, it would be more powerfull than a nuke! And by useing the minelayer-logic, you deploy ane unit, get one free unit, and one "deployed" (building) unit.
Just to show the idea:
1st deploy: 2
2nd deploy: 4
3rd deploy: 8
4th deploy: 16
5th deploy: 32
6th deploy: 64
7th deploy: 128 ;YR don't like you to move so many units at a time, tested )
As you see, you'll get boatlods of units fast. Hovever, you cann't get money from it, each unit has a cost of -1 and a huge ThreathValue
When you deploy the unit the first time, you will never get your money back, never! And it has a deathweapon that would ONLY hurt itself, thanks to VK's armor system In other words, if you raid your enemy and one of your tenks get destroyed, you might just loss everone of them! And with and high "points" value, the enemy will get promoted, while your own units will get slaugherd
CloneTank.png
Description:
The tank! And yes, it's cloneing-vats inspired tanks at its back, might need to have a redo of them :o
It would be better if it cloned infantry instead, and was bigger, oh and the tracks are horrible, the wheels of the tracks specially...but the rest is cool, I gess,
dosnt make any sense tho, mabe if it was organic or made out of some other synthetic type thing. and if it multiplies into other tanks why does it have cloning vats at the back, is'nt that too small and for organic stuff? QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jan 19, 2008 10:50 pm Post subject:
When I look at it again, I see there is some details I need to redo, like the tracks. And who said this was the RA2 univers And yes, that is a easy way to get rid of the problem
The "clo-vat" was just detail, looked like a lego-thingi without _________________ This is a signature QUICK_EDIT
the remap is in the worng place (asuming its the blue)
And the tracks are too long for a vehicle of its size. It should have 2 sets of tracks not one set _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Hmm, it's a pretty nice tank, I must say. Very creative.
Team Black:
It's easily balanced alright, They're like the Scrin's Catalyst Missile, it has a deathweapon that only damages the tank's armour type ONLY. So if 1 goes... _________________ Please, read the signature rules of the forum. QUICK_EDIT
To me, it reminds me of Westwood's l33t voxel making skillz. So it could be improved. I don't know what to say about the design, looks...fresh _________________
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jan 20, 2008 1:39 pm Post subject:
The idea? Minelayer tut, and experimenting with "DeployInto="
The tracks is under review, might replace them with some kind of hower-thingi, if I get it to look right Oh, and my XP realy don't like YR, only RA2 (how???) so I have to install vista befor balance and weaponsystem is perfected.
And yes, blue is remap
And about balance; if it's deathweapon would demage other units, it would be a µbercheap demotank! That would make it very overpowerd, even if it would only do like a 50-60 demage to other units...
Oh and one more thing, when it deploys, you go from on (demaged?) tank to two perfectly fine tanks, with 100 health
@Team Black
Read threw my first post one more time, the section above the image
EDIT
Is there anyone that could make an nice "clone anim"??? I don't care woh it looks, as long as it shows on unit turn into two _________________ This is a signature QUICK_EDIT
Can I ask how this works meaning what kinda of logic I'm kinda interested for an idea I've been juggling around just that I'm not getting my head around whats stated in the first post QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Tue Jan 22, 2008 12:13 pm Post subject:
Here's an expanation:
tank A deploy
spawn building B, and tank C as free unit.
EDIT
Tracks fixed, some small update in gfx. new SS will be done withinn friday, as I loose internett for a cupple of days, gonna stay at my oncle and ant's
B can undeploy like conyard.
A,B and C are identical, exsept some code to make logic work. A cann't deploy to B and the redeploy to A again. Hence the third C _________________ This is a signature QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum