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More 3d WIP's
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 21, 2008 10:52 am    Post subject:  More 3d WIP's
Subject description: I swear i'll convert them one day...
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So, It's some sort of warehouse/factory. Not sure yet. I like it though. There are no lighting values, and i've still got some more to do.



anyways, here you go. The crap you love: Pictures.



Warehouse_iso.png
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Warehouse_iso.png



Warehouse1.png
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Warehouse1.png



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 21, 2008 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Fancy joining Twisted Insurrection? Shocked

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Jan 21, 2008 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol. its a great model.

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Delirium..

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Mon Jan 21, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

So far I like what I see, keep up the good work bro Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jan 21, 2008 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd see how this looks on a 6x4 foundation, 4x3 might not be enough..

Very nice though, looks like you almost made it into a war factory #Tongue

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon Jan 21, 2008 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Model's alright, texture's pretty bland.

Learn to UVMap so your textures can have structurally-specific detail!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 21, 2008 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, i've been experimenting with it. I'm still a complete newbie when it comes to texturing.

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Mon Jan 21, 2008 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really smooth and realistic looking! Thumbs up!

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Jan 21, 2008 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks seckzy DaTS

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Nerd
Medic


Joined: 17 Oct 2007

PostPosted: Sat Jan 26, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

TERRIBLE

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jan 26, 2008 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Nerd:who gave you permission to talk?Dont we agree?
@Anthony:How did you made the conversion from building to shp?Also im interested if you use some tricks

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jan 30, 2008 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Nerd.... shutup.

secret.. it's a Max script I run. save the renders as PNGs and then I can touch them up using photoshop, then paste them into SHP builder.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Jan 30, 2008 5:29 am    Post subject:   Reply with quote  Mark this post and the followings unread

This is very, very nice and modernly industrial. I really don't have the skills to do that yet. Sadly all I have is AutoCAD 2007 and its very capable but not good as 3ds max. Too bad I can't get gmax working because it has a memory leak bug in Windows vista. Anyway you did a really good job.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Feb 01, 2008 9:10 am    Post subject:   Reply with quote  Mark this post and the followings unread

nice

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