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Tiberium Town [2-4]
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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Wed Jan 23, 2008 2:03 pm    Post subject:  Tiberium Town [2-4] Reply with quote  Mark this post and the followings unread

Well this is my first time using a 3D map editor, ive made many RA2 and TS maps in the past although i rarly posted them on the internet. Anyways as its my first map using this editor constructive critisium will be great.

So basicly this is a Red zone map, as you might guess from the name. Has alot of tiberium in the middle and at middle left and right there is blue tiberium. The key to the map is which ever player or team of players can have control of the middle at late game, the middle also contains 4 tiberium spikes, 2 tiberium silos and an EMP. Hope you enjoy.

One problem Ive been to lazy to fix is the fact if a AI player starts top left it might build inside the tiberium crystals near the bridge at its expansion base, if anyone can think of a way to fix it ill update it and repost map with it Razz

Oh and sorry for screenshot quality, there in jpeg and i had graphics on low when I took them XD



TTSS3.JPG
 Description:
Screenshot
 Filesize:  138.9 KB
 Viewed:  3917 Time(s)

TTSS3.JPG



TTSS5.JPG
 Description:
Screenshot
 Filesize:  136.04 KB
 Viewed:  3917 Time(s)

TTSS5.JPG



TTSS1.JPG
 Description:
Screenshot
 Filesize:  132.02 KB
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TTSS1.JPG



Minimap.JPG
 Description:
Minimap
 Filesize:  11.25 KB
 Viewed:  3917 Time(s)

Minimap.JPG



Tiberiumtown.zip
 Description:
the map

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 Filename:  Tiberiumtown.zip
 Filesize:  252.07 KB
 Downloaded:  687 Time(s)


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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jan 24, 2008 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, it seems kind of randomly done. No real organization, and of course it looks just like a tournament map, but then again, it seems like only TS and TD had any true pure-landscape/eye candy maps....

I have no room to talk since I do not use any worldbuilders (for TW or generals)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 24, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's just too bad that fan-made maps run a lot worse in TW then the original maps. If there's a way to make them run smooth just like the original maps, there would be a lot more fan-made maps...

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Thu Jan 24, 2008 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

fan made maps run fine for me, although I have a very fast computer, I had planned to make more maps but I don't see the point if that is the situation for most people. If you want me to make more maps please say, (the next one i had in mind was gunna be based on a real place and therefore would not be 'random' like Anthony said

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