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aircraft
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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Thu Jan 24, 2008 5:08 pm    Post subject:  aircraft Reply with quote  Mark this post and the followings unread

I have a two questions about it.

1. How can I put tiberian sun aircraft fly like in red alert 2 (harrier cannot land on the ground)
2. And how can I put tiberian sun aircraft fly to 90 degrees not 45 degrees

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jan 24, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Thu Jan 24, 2008 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok Thanks alot Team Black

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jan 24, 2008 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. change Landable=no on your aircraft. Then it can land only on the helipad. But i don't know if it crashes/explodes if its helipad is gone.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Jan 26, 2008 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
1. change Landable=no on your aircraft. Then it can land only on the helipad. But i don't know if it crashes/explodes if its helipad is gone.

IIRC... It doesn't explode... It just stays in air.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jan 26, 2008 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
1. change Landable=no on your aircraft. Then it can land only on the helipad. But i don't know if it crashes/explodes if its helipad is gone.


I tried this once, but the aircraft was unselectable when it appeared on the airpad. It was destroyable, though.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Jan 27, 2008 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 08 wrote:
Lin Kuei Ominae wrote:
1. change Landable=no on your aircraft. Then it can land only on the helipad. But i don't know if it crashes/explodes if its helipad is gone.


I tried this once, but the aircraft was unselectable when it appeared on the airpad. It was destroyable, though.

Oaky so then it's not possible to do that helicopter can only land in helipad.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 27, 2008 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Landable=No Is used in the Firestorm single-player missions, particularly in the Nod mission, where you have to steal the EVA unit from the GDI radar. It's basically so no matter what the situation is, the Aircraft will not land until there is a spare air pad. However, I'm not sure on what will happen if it's human controlled.

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Mon Jan 28, 2008 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok Thanks for your help, but I have a new question now.

Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jan 28, 2008 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

navy SEAL wrote:
ok Thanks for your help, but I have a new question now.

Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.

Put in elite abilities: SELF_HEALING (Or if it's SELF_HEAL)
Try those both.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Mon Jan 28, 2008 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

nikoleah wrote:
navy SEAL wrote:
ok Thanks for your help, but I have a new question now.

Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.

Put in elite abilities: SELF_HEALING (Or if it's SELF_HEAL)
Try those both.

Stop missleading people nikoleah and read the question properly Mad

There exists no such thing as SELF_HEALING, read the Rules.ini before posting dude and in Tiberian Sun you cant heal units up to full health if you dont change the health bar percentages in the [AudioVisual] section!

navy SEAL wrote:
ok Thanks for your help, but I have a new question now.

Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.

Sorry dude you can not heal units up to full health with selfheal if you dont change the unit health bar precentages in Tiberian Sun, This was one of those things that was added to Redalert2 Very Happy

What your looking for if you want your unit to heal to half health when it reaches Elite is the EliteAbilities=SELF_HEAL
You can add multiple things to this line like ROF,FIREPOWER,SENSORS,STRONGER,FASTER
(note there is VeteranAbilities= also that comes before the elite promotion)

Now here comes the fun that you have to do in Redalert1/Tiberian Sun if you want a unit to selfheal to almost full strength (99%)(this is not needed in Redalert2 however):

change this in the [AudioVisual] section (use search funtion Laughing ):
ConditionYellow=50% to 99%

Note this will make the health bars on everything like vehicles/infantry/aircrafts/buildings go yellow and make things go to its damaged state and emit smoke/sparks at 99% but its the only workaround that exists currently (djohe POKES AT Vk, make units heal to full health instead of to the beginning of the green health in ETS!)

EDIT: fixed some typo's

Last edited by djohe on Mon Jan 28, 2008 9:14 pm; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jan 28, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've seen full SelfHealing in TS before, but I couldn't remember where..

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Mon Jan 28, 2008 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are thinking of tiberiumheal or RA2/YR Team Black, there exists no such thing as full selfheal in RA1/TiberianSun without changing ConditionYellow= percentage (I know what Im talking about compared to nikoleah Smile )

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 28, 2008 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a little addition.
Don't make Aircraft heal themself whether with Selfhealing=yes nor with EliteAbilities=SELF_HEAL
Both make the aircraft invincible in air, because as soon as it gets destroyed and tries to crash, the selfhealing gives it again some hitpoints reviving it again to live.

The result is an aircraft that always spins while flying, even if you repaired it to full strength.

If you still want selfhealing aircraft, try raising the URepairRate (it could also be the RepairRate key) value in the general section. This way the selfhealing should be slower and could give the aircraft enough time to crash. By changing RepairStep too, you could balance it again, so it repairs slower but with more hitpoints at each repairstep.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Tue Jan 29, 2008 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
nikoleah wrote:
navy SEAL wrote:
ok Thanks for your help, but I have a new question now.

Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.

Put in elite abilities: SELF_HEALING (Or if it's SELF_HEAL)
Try those both.

Stop missleading people nikoleah and read the question properly Mad

There exists no such thing as SELF_HEALING, read the Rules.ini before posting dude and in Tiberian Sun you cant heal units up to full health if you dont change the health bar percentages in the [AudioVisual] section!




I remember it wrong... It was SELF_HEAL... Well... What i have seen... SELF_HEAL in Elite Abilities makes their health to full... Well... Maybe i have to get more kowledge before i help people...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jan 29, 2008 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you should try things first before suggesting them Rolling Eyes

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Jan 29, 2008 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

seriously.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 30, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I see where he got thrown off, between 'SelfHealing=yes' and EliteAbilities=SELF_HEAL

but yeah, it's definitely good to make sure you're saying the right thing.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Jan 31, 2008 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

But yeah.. I have question... If i create one infantry with art etc... and BuildLimit is 1... Ai buils this unit more than 15 times and it's not able to build it after all... It happens only with specific infantry.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 31, 2008 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

That depends on ai/aifs.ini... The AI doesn't follow build limits like normal players must Wink

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Jan 31, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
That depends on ai/aifs.ini... The AI doesn't follow build limits like normal players must Wink

How the hell it's possible AI builds things what's not supposed to build?
Is there any maximum limits for infantry that after it gets as it gets it launches trigger which makes AI to build them as crazy etc...

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu Jan 31, 2008 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

If i'm right, there are teams. So, in the AI.ini stands:

[086019D0-G]
Name=1 tick tanks
0=1,TTNK
Group=-1

He will build the tick tank, alos if you disabled this. He will ever create a team with the tick tank - also if it isn't allowed to...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Jan 31, 2008 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Dutchygamer wrote:
That depends on ai/aifs.ini... The AI doesn't follow build limits like normal players must

How the hell it's possible AI builds things what's not supposed to build?
Is there any maximum limits for infantry that after it gets as it gets it launches trigger which makes AI to build them as crazy etc...


The AI just isn't bound by the build limits of objects. This happens in my mod with Kane's Light (Big Obelisk) The AI will build like 3 after a while. If the AI has more than one barracks/warfactory then a unit they built will come out of every one. (that is why my AI is able to build teams fast) So since they get that unit from each factory then they get will get it. Regardless if it has buildlimit=1.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri Feb 01, 2008 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

What i was going to say is this: There isn't that unit in AI/AIFS file... And still builds it and it's annoying....

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Feb 01, 2008 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

It shouldn't build it. If it isn't in the AI/AIFS files under the teams then it won't be built. Are you sure it's not there? Normally when I make a new unit or something and they are not in the AI code yet then the AI just dosen't build it.

Is that what you you were talking about?

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Feb 03, 2008 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

joshy wrote:
It shouldn't build it. If it isn't in the AI/AIFS files under the teams then it won't be built. Are you sure it's not there? Normally when I make a new unit or something and they are not in the AI code yet then the AI just dosen't build it.

Is that what you you were talking about?

I don't have the unit's name and such in AI/AIFS files.. And AI still builds the unit like crazy...

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Feb 03, 2008 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

When you say like crazy how many ???

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Feb 03, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

ARMORED CAL 4 wrote:
When you say like crazy how many ???

10-30 What i see

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Feb 04, 2008 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Attach your edited files, so we can check it. Also, Thread Hijack (these questions have nothing to do with the original question #Tongue)

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Feb 04, 2008 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Attach your edited files, so we can check it. Also, Thread Hijack (these questions have nothing to do with the original question #Tongue)

Heh... I know that but here was TS related questions... So... You mean infantry files or AI?

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Mon Feb 04, 2008 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I asked that because it could be like the 100 unit thing but with infantry, say like he has over 60 or 70 and so on

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Feb 04, 2008 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Upload your AI file and the code for your infantry.

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