Posted: Thu Jan 24, 2008 5:08 pm Post subject:
aircraft
I have a two questions about it.
1. How can I put tiberian sun aircraft fly like in red alert 2 (harrier cannot land on the ground)
2. And how can I put tiberian sun aircraft fly to 90 degrees not 45 degrees _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
1. change Landable=no on your aircraft. Then it can land only on the helipad. But i don't know if it crashes/explodes if its helipad is gone. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Landable=No Is used in the Firestorm single-player missions, particularly in the Nod mission, where you have to steal the EVA unit from the GDI radar. It's basically so no matter what the situation is, the Aircraft will not land until there is a spare air pad. However, I'm not sure on what will happen if it's human controlled. QUICK_EDIT
ok Thanks for your help, but I have a new question now.
Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half. _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
ok Thanks for your help, but I have a new question now.
Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.
Put in elite abilities: SELF_HEALING (Or if it's SELF_HEAL)
Try those both.
Stop missleading people nikoleah and read the question properly
There exists no such thing as SELF_HEALING, read the Rules.ini before posting dude and in Tiberian Sun you cant heal units up to full health if you dont change the health bar percentages in the [AudioVisual] section!
navy SEAL wrote:
ok Thanks for your help, but I have a new question now.
Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.
Sorry dude you can not heal units up to full health with selfheal if you dont change the unit health bar precentages in Tiberian Sun, This was one of those things that was added to Redalert2
What your looking for if you want your unit to heal to half health when it reaches Elite is the EliteAbilities=SELF_HEAL
You can add multiple things to this line like ROF,FIREPOWER,SENSORS,STRONGER,FASTER
(note there is VeteranAbilities= also that comes before the elite promotion)
Now here comes the fun that you have to do in Redalert1/Tiberian Sun if you want a unit to selfheal to almost full strength (99%)(this is not needed in Redalert2 however):
change this in the [AudioVisual] section (use search funtion ):
ConditionYellow=50% to 99%
Note this will make the health bars on everything like vehicles/infantry/aircrafts/buildings go yellow and make things go to its damaged state and emit smoke/sparks at 99% but its the only workaround that exists currently (djohe POKES AT Vk, make units heal to full health instead of to the beginning of the green health in ETS!)
EDIT: fixed some typo's Last edited by djohe on Mon Jan 28, 2008 9:14 pm; edited 1 time in total QUICK_EDIT
You are thinking of tiberiumheal or RA2/YR Team Black, there exists no such thing as full selfheal in RA1/TiberianSun without changing ConditionYellow= percentage (I know what Im talking about compared to nikoleah ) QUICK_EDIT
Just a little addition.
Don't make Aircraft heal themself whether with Selfhealing=yes nor with EliteAbilities=SELF_HEAL
Both make the aircraft invincible in air, because as soon as it gets destroyed and tries to crash, the selfhealing gives it again some hitpoints reviving it again to live.
The result is an aircraft that always spins while flying, even if you repaired it to full strength.
If you still want selfhealing aircraft, try raising the URepairRate (it could also be the RepairRate key) value in the general section. This way the selfhealing should be slower and could give the aircraft enough time to crash. By changing RepairStep too, you could balance it again, so it repairs slower but with more hitpoints at each repairstep. _________________ SHP Artist of Twisted Insurrection: Nod buildings
ok Thanks for your help, but I have a new question now.
Where is the elite unit selfheal control in tiberian sun? I want that my units will selfheal up to full health not half.
Put in elite abilities: SELF_HEALING (Or if it's SELF_HEAL)
Try those both.
Stop missleading people nikoleah and read the question properly
There exists no such thing as SELF_HEALING, read the Rules.ini before posting dude and in Tiberian Sun you cant heal units up to full health if you dont change the health bar percentages in the [AudioVisual] section!
I remember it wrong... It was SELF_HEAL... Well... What i have seen... SELF_HEAL in Elite Abilities makes their health to full... Well... Maybe i have to get more kowledge before i help people... QUICK_EDIT
But yeah.. I have question... If i create one infantry with art etc... and BuildLimit is 1... Ai buils this unit more than 15 times and it's not able to build it after all... It happens only with specific infantry. QUICK_EDIT
That depends on ai/aifs.ini... The AI doesn't follow build limits like normal players must
How the hell it's possible AI builds things what's not supposed to build?
Is there any maximum limits for infantry that after it gets as it gets it launches trigger which makes AI to build them as crazy etc... QUICK_EDIT
If i'm right, there are teams. So, in the AI.ini stands:
[086019D0-G]
Name=1 tick tanks
0=1,TTNK
Group=-1
He will build the tick tank, alos if you disabled this. He will ever create a team with the tick tank - also if it isn't allowed to... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Dutchygamer wrote:
That depends on ai/aifs.ini... The AI doesn't follow build limits like normal players must
How the hell it's possible AI builds things what's not supposed to build?
Is there any maximum limits for infantry that after it gets as it gets it launches trigger which makes AI to build them as crazy etc...
The AI just isn't bound by the build limits of objects. This happens in my mod with Kane's Light (Big Obelisk) The AI will build like 3 after a while. If the AI has more than one barracks/warfactory then a unit they built will come out of every one. (that is why my AI is able to build teams fast) So since they get that unit from each factory then they get will get it. Regardless if it has buildlimit=1. _________________ Please, read the signature rules of the forum. QUICK_EDIT
It shouldn't build it. If it isn't in the AI/AIFS files under the teams then it won't be built. Are you sure it's not there? Normally when I make a new unit or something and they are not in the AI code yet then the AI just dosen't build it.
Is that what you you were talking about? _________________ Please, read the signature rules of the forum. QUICK_EDIT
It shouldn't build it. If it isn't in the AI/AIFS files under the teams then it won't be built. Are you sure it's not there? Normally when I make a new unit or something and they are not in the AI code yet then the AI just dosen't build it.
Is that what you you were talking about?
I don't have the unit's name and such in AI/AIFS files.. And AI still builds the unit like crazy... QUICK_EDIT
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