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Temperate LAT graphical replacements
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Jan 28, 2008 3:03 pm    Post subject:  Temperate LAT graphical replacements
Subject description: New graphical replacements!
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Hi, below are a few images showing off the new LATs in the temperate theatre. Wink Grass, sand, rough and concrete (also the clear LATs which are already in v1.0, made by GeckoYamori).

Post may be updated with new/additional replacements in future.



roughlat1.jpg
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roughlat1.jpg



rgc.jpg
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rgc.jpg



gsr.jpg
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gsr.jpg



p1.jpg
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p1.jpg



roughlat.jpg
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roughlat.jpg



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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Mon Jan 28, 2008 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

A couple more.



p3.jpg
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p3.jpg



p2.jpg
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p2.jpg



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 28, 2008 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

New terrain is indeed very nice. I Love the pavement.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Jan 28, 2008 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice..but I think the Pavement is..well
It seems a little overkill on the crack #Tongue.

but damn the new land is very well done.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Jan 28, 2008 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very well done. I like the new terrain a lot. Very Happy

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue Jan 29, 2008 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Ickus. It's very, very nice (especially the sand) but the pavement looks to ... destroyed. You build pavement and it seems to be more then ten years old Laughing

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Crimsonum
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Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jan 29, 2008 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Very nice..but I think the Pavement is..well
It seems a little overkill on the crack #Tongue.

but damn the new land is very well done.


Seconded.

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Tue Jan 29, 2008 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, the idea was that it's supposed to be rather destroyed by the poor soil, which happens to have erosive effects due to tiberium. But I suppose I may change it in future... maybe... I would like some more opinions on it. ;p

And thanks all.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jan 29, 2008 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

j4m3sb0nd wrote:
Well, the idea was that it's supposed to be rather destroyed by the poor soil, which happens to have erosive effects due to tiberium. But I suppose I may change it in future... maybe... I would like some more opinions on it. ;p

And thanks all.


Not all pavement needs to be cracked up. You can have additional LAT set for that.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Tue Jan 29, 2008 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea. its nice its just a little much.

also I as a suggestion, ever see a sidewalk kinda drying up with water still soaked within it as it slowly evaporates. I think that would be pretty cool effect to capture. Wink

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 29, 2008 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go Jesus, go Jesus, go Jesus!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jan 30, 2008 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

So much for my atheist buddy. Very Happy

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Ickus
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PostPosted: Wed Jan 30, 2008 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Jesus..is also a common Spanish name. #Tongue

Anyways any chance of maybe seeing the clear tile lighter..almost nearing the brightness of the sand LAT tiles?

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Wed Jan 30, 2008 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

What's this spanish spam? #Tongue

Well, you realise that if I brighten the clear LAT, then the edges of every other LAT will be too dark... And that is a lot of work to change just to see it a bit brighter I think.

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Ickus
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PostPosted: Wed Jan 30, 2008 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

its possible very quickly....PAL editing. Wink

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Wed Jan 30, 2008 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Ahh yes... True. But won't that play around with a broad array of tiles, not just what I intend to be changed? ;p

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Ickus
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PostPosted: Wed Jan 30, 2008 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

for quick previews..I say yes..also you can do the same with just one screenshot. #Tongue before committing any precious milliseconds to work.

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Ixith
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Joined: 12 Apr 2006
Location: under there!

PostPosted: Fri Feb 01, 2008 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. I am really liking this. I should check through PPM more thoroughly more often.
Grass is nice
Rough is nice
Sand is ztyping amazing
Extremely cracked pavement = the best thing evar for destroyed cities. Razz

idea:
-tiberium overgrowth on pavement LAT

that IMO would be awesome. Very Happy

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Feb 01, 2008 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm loving what I'm seeing here.

do you have specific textures you used for the sand?
if so, could I have a look? (pm if you want)

I'd like to do some new LAT stuff for XTX, and that sand texture is amazing.

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Fri Feb 01, 2008 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Ixith/Anthony.

The texture is actually ported from Generals. You might like to take a look yourself with XCC mixer. Smile I'm sure you're aware that Generals has some great textures which are easy to adapt.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Feb 09, 2008 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The grass texture could look more like grass. Apart from that, you did an amazing job!

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