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COBRA and HARPY MK2 [TS]
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jan 30, 2008 1:35 pm    Post subject:  COBRA and HARPY MK2 [TS]
Subject description: Helicopter voxel package
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Need i say more? Very Happy

enjoy your modding hehe. #Tongue



harpymk2 and cobra.PNG
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HARPY MK2 - Top
COBRA - Bottom
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harpymk2 and cobra.PNG



Harpy_and_cobra.zip
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 Filename:  Harpy_and_cobra.zip
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Jan 30, 2008 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

very, very ni...Wait... are those rotors? Do.. do they move?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jan 30, 2008 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Cobra's cockpit seriously should get made over. Currently it looks more like a Hind-D to be honest. The harpy is fine.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 30, 2008 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

since the shadowindex key in art.ini seems to not work properly, you should swap the body and rotor section, so the body makes the shadow.
But beside of this they look really good. (some more different views in the screenshot would be useful)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 30, 2008 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if you make the rotors a spinning turret, you can make both the body and the turret cast a shadow with
UseTurretShadow=yes in art.ini

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jan 30, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
The Cobra's cockpit seriously should get made over. Currently it looks more like a Hind-D to be honest. The harpy is fine.


@Mei Ling
Cobra 2 looks like that, Think comanche cocpit its the same thing.

Lin Kuei Ominae wrote:

since the shadowindex key in art.ini seems to not work properly, you should swap the body and rotor section, so the body makes the shadow.
But beside of this they look really good. (some more different views in the screenshot would be useful)


@Lin Kuei Ominae
i understand i will change it at once.

Team Black wrote:

Well if you make the rotors a spinning turret, you can make both the body and the turret cast a shadow with
UseTurretShadow=yes in art.ini


@Team Black
I did the animation so it should work with a little coding.

The HVA has the frames you just have to get them working, thats the hard part.

i'll get some gif's to prove it

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 30, 2008 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah, yeah.. it's not too difficult to make a 3 frame rotating chopper hva..
cough

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