Posted: Sat Feb 02, 2008 2:35 am Post subject:
Crate Generator
Subject description: random crate generator
This maybe already a topic or maybe not, I've checked and so far I have not found a topic similar to this. Anyway.
I have another idea (yes another idea unfortunately) that might work or it may not but I was thinking of creating a random crate generator that you can build. Just like the tiberium farm concept I was wondering if this will work with crates. Every 3 minutes this structure will randomly generate a crate that you can pick up instead of sending units all over the map to try and collect them this can generate crates right in the comfort of your own base but the rules still applies that you might get a dirty crate (I.E. bomb, gas, darkness, etc).
I also had the idea for all maps being able to spawn random trucks with crate in them and they wonder aimlessly around the map.
If any of this is possible let me know. QUICK_EDIT
well I am almost 100% positive that the first idea of having a building that spawns crates like the tiberium farm idea is impossible the 2nd one with the trucks is very possible.
It is actually a simple thing you can do in maps. First you create your map. Then you create your Taskforce of 1 loaded truck, then your script (where you want the truck to move and how and what not), then you have your trigger set up, and then your teamtype. Then Finally you have to select the box in the basic section under Edit that says something like "Crates for destroyed trucks"
Once done and if done properly you should get a truck that moves about on the map how you wanted it to that when destroyed will drop a random goodie crate.
To see exactly how this is done I suggest you check out some TS maps. I know my Cliff's of Asvetia map uses this type of trigger for that exact purpose though so you may wish to check it. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
A building with ToOverlay= can create OverlayTypes with Crate=yes , which is what triggers the "grant goodie and respawn a crate when this overlay is run over" functionality.
However, the game insists on respawning a crate whenever one is picked up, meaning - you build that crate, collect it, zing, game spawns another random crate, now there are two crates on the map (the ordinary one and the one you just caused to spawn) and the game's respawn function will make sure there are no less than 2 crates on the map, you build again, collect again, oops, now there's three crates on the map permanently, and so on... woopsy. QUICK_EDIT
I tested the option in final sun to have trucks spawn crates, the main problem was that the crates wouldnt disappear once you pick them up. So you could just keep driving over them. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
So, you change the list into this and then say, that the building should spawn BTIB01, Maybe it spawns now crates? I dind't test it at all, its just an idea
SCRN0002.jpg
Description:
I made a buildable Tibtree and then I just changed the order of the Overlay List. You see, what happened^^
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113.67 KB
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Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
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