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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 13, 2008 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder why the second and third get the same colour, yet the first has its own...

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Wed Feb 13, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmmm, maybe becuase it has something to do with "Image=..." ? Maybe that tells the game, which colour it should take for the tib on the radar...?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 13, 2008 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cant see anything in the code that might do it, ill take another look though.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Wed Feb 13, 2008 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its just an idea, because I wondered always, what the image would do.... Maybe it says the game, that it should use the entries [tib2_01] or so, but I dont know it #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 13, 2008 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The game points each Image reference (1 to 4) to a specific group (hardcoded ID) of 12 overlay objects in the OverlayTypes list. I cant remember where they are at this moment, but once i do i will post them up.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Feb 14, 2008 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Really? Hmm.... this sounds interesting.....

Offtopic: This reminded me, how is HyperPatch going?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Feb 14, 2008 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Its going very slow, mostly to the fact that i struggle to understand some bits of code that will fix up the 3rd and 4th sides.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Feb 14, 2008 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh really. I tried doing assembly but the assemblers I got never worked.... What do you use?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Feb 14, 2008 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can show you. Do you have MSN yet? It would help...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Feb 14, 2008 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I just got MSN. Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Feb 14, 2008 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool man, i added ya.

Anyways, i still cant find them Overlay ID's...

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri Feb 22, 2008 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Next question (two)

1st. Has anyone been able to fix the pad animation on the Service Depot
The problem is that sometimes the GADEPT_A seems to cover the GADEPT_D (blinking animation when repairing) if you guys never noticed that bug.

I got one fix for it and that is to disable the GADEPT_A or put it on a detail level that you never use like number two(High) becaus of all the laser errors.

Do you guys got any other fix for it or has no one really looked into that overlapping bug.

2nd. I have not heard anything from VK on the estimated time of arrival of ETS 3.50 since the wishlist, did ETS die again Laughing

By the way there is a important update on the Harvester unloading anim HERE!

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