This is IMO going too far from the topic at hand.
First of all, we need to establish communication with EA to find out if they are really willing to cooperate. That and only that is the first thing we should worry about, later on we can discuss with EA about the source code and other things. Does anyone here has connections with EA or can make connections with EA ??
THEY WILL NEVER RELEASE THE SOURCE CODE! how many times does it have to be said.
What you need to talk to them about is;
1. How far are they willing to support this, i.e. will they just give it an EA stamp of approval or will it get actual publicity as a 1.002 patch.
2. What would they be looking for, and willing to tolerate in the patch. i.e. would they accept exe edits, new game-modes etc... or just balance updates, bug fixes from pure ini edits.
Then you need to plan it, and i mean really plan it. 1 person just doing their own thing isnt going to be accepted by EA or likely be any better than anything already available in the community. You also need proper documentation, reasoning for the changes you make. I just dont think 90% of this community has the maturity to do any of this, or the actual ability to create balance in the game. QUICK_EDIT
More about balance, maybe a new map even a new unit maybe?
But not a exe patch. I think they more like ini changes and so on.
And PD patch will not everybody use or so and is a huge change to modders but not all need it.
Sorry PD but I do not think the DLL patch (hack) will work like a patch, _________________ Can you hide from me ? QUICK_EDIT
THEY WILL NEVER RELEASE THE SOURCE CODE! how many times does it have to be said.
I also said that before but again you are completely missing the point again:
stop worrying about the source code or anything else. We first need to get in contact with EA before ANYTHING happens.
I have a few suggestions:
1. We need to get that topic up on the news pages of sites like cnc community, raden, this site and others.
2. Trying to make contact with olaf van der spek so that he can make on his turn contact with EA is also an idea.
3. this modding community and xwis should stop there little fued now; both communities want a patch and I think if they cooperate on making a patch (modders make patch and online players give feedback), things will get done.
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1. How far are they willing to support this, i.e. will they just give it an EA stamp of approval or will it get actual publicity as a 1.002 patch.
The ideal solution would be actually to propose a trail period, where people can try out the patch (they'll download it just like 1.006) for a few months and give feedback. At the end of the trail period will be decided that either the patch does or does not (then the game will get patched back to 1.006) stays or that there should be changes made. QUICK_EDIT
UMP is the only patch we honestly need, everything else is just add-on stuff that could be used for mods.
I agree with the entire "unite the community and find an ideal solution" thing. Even if it's not likely to be the easiest thing in the world. _________________
Truefeel, contact with EA is not a problem. I have means to gather community support over a good idea and contact APOC.
The patch itself is what needs to be done.
Problem is there is no confirmation that they really want a patch. And EA has a bad name on replying peoples questions.
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The patch itself is what needs to be done.
I'm making my effort on that part already for YR. My question to you is are you going to accept a patch for RA2 also ? Like I said before, loads of people play RA2 and RA2 could use one last patch aswell.
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Err, what has Olaf got to do with anything?
Olaf runs the xwis server and has probably connections enough at EA. Olaf is also responsible for the "distribution" of the patch, if it gets out (through the auto-updater)
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UMP is the only patch we honestly need, everything else is just add-on stuff that could be used for mods.
I agree with the entire "unite the community and find an ideal solution" thing. Even if it's not likely to be the easiest thing in the world.
Not even close. YR has alot of imbalances, of which the yuri which is completely overpowered; 3-4 sides are mainly played; the other sides barely b/c they get dominated by those 3-4 sides.
The UMP is only a patch which fixes bugs. Needed is patch based on the UMP which then also fixed balance and disarable fixes the hardcoded bugs. QUICK_EDIT
Sorry, but Olaf is not the only person to have good connections with EA (Olaf dont have a good one at that), Banshee and a lot of community website leaders have a really good relation with APOC, thus relations with EA.
And EA dont need to give confirmation for a patch, but they said they would not mind if someone made a update for the games, they have no problem there with that.
Really, people are going way off board with this, its simple, EA said they have no problem, so why all the crap? If you want one, make one! QUICK_EDIT
allieds and soviets are also imbalanced. Iraq especially. Rhinoes as fast been build as grizzlies. Allieds having the really upperhand late game with BFs. All the soviet sides except Iraq unplayable due no desolator,... QUICK_EDIT
I'm rank 160 on the ladders with 430 points; I can compete with the top players and yet I tell you yuri is overpowered.
I'll tell you why:
basicilly, no unit of yuri alone makes the difference. Each unit has it's weakness, which is normal. The problem lies in a mix of units. Lets say you have a soviet player who makes only rhinoes. The yuri player makes lasher tanks AND, very important, a few magnetrons. The yuri player only needs to "auto magg" (using ctrl+shift so that magnetrons automatically target the rhinoes) the rhinoes. Lifted up and dropped back down rhinoes do not move anymore until you order them to do so. This way the yuri player "filters" out alot of you rhinoes and so by the time you've reached his tanks, you'll have alot of rhinoes behind and the lasher tanks can then finish of the remaining tanks.
That's not all. of course soviets have a counter for this: drones. But if he sees you making alot of drones, he'll only have to make a few gatt tanks to kill them.
If you are Iraq, you have a chance if he is not teched up yet; desos are very good against the light armoured units of yuri (b/c of the deploy rad).
What yuri players normally do then is sacrifieing a gatt tank to kill the desos, to get the pressure of for a few moments.
But the trouble start when he gets teched up, and yuri players can and will tech up fast; they have the best economy to do so: moving refineries. As soviet/allieds, you need to basewalk to get your refineries close to the ore. As yuri, you can just move your "refinery" as close as possible to the ore from the beginining of the game, which means you'll always get money faster then any other side.
Now, whe's teched up, he can make masterminds and floating disks, both a serious counter to the deso. If superweapons are off, it's impossible to win from a good yuri player. floating disks can resist alot of AA, fire on the move, ... . masterminds are very strong and take alot of punishment, and have a good armour against rad. Combine that with 3 magnetrons and lashers and 4-5 gatt tanks, and you will not be able to defeat him, even if you have 2times the units he has.
Yuri is also overpowered at naval maps. Don't be suprised to have your war factory missiled in 2-3 minutes of the game by a boomer. QUICK_EDIT
a virus can easily kill a deso...
a robot tank pwns both gat tanks and masterminds
a battlefortress pwns everything...
Funny story, I was once Yuri and had lost the game, except for one yuri clone. So the other lols and sends about 20 dogs at me. I deployed the clone at the last minute and all the dogs died. It was epic. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I'm rank 160 on the ladders with 430 points; I can compete with the top players and yet I tell you yuri is overpowered.
And high ranking people can't be 'tards? That's just evil.
truefeel wrote:
Blah blah blah
That's the point! Yuri is meant to be different, and require mixtures of units. Not only to make playing as Yuri fun, but to make the opposing players have to actually DO something rather than point... click and ZOMG Rhino rush complete. You are victorious. QUICK_EDIT
And high ranking people can't be 'tards? That's just evil.
oh of course they can. What I'm trying to say is I'm talking out of experience.
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That's the point! Yuri is meant to be different, and require mixtures of units. Not only to make playing as Yuri fun, but to make the opposing players have to actually DO something rather than point... click and ZOMG Rhino rush complete. You are victorious.
Problem is that this way of play dominates the other sides who can't combine their units to an extend they cannot fight off yuri. Good players realise they can't do with tanks, but the best way to counter yuri still fail.
Lemme show it. gimme your username and get online. QUICK_EDIT
Stop digging yourself a hole, or pretty soon you won't be able to get out again.
A few yuri players become good.
Those players beat others and thus the yuri-OP begins.
Because yuei is now OP other players kick yuri sides from games.
Other players never face yuri, and thus never learn what the ztype they are doing agaist yuri.
So when they do fight yuri, they lose, badly, because they're idiots.
Yuri becomes more OP and new arguements are created to showcase how OP he is, i.e "Im so ztyping stupid that when my entire attacking force consits enttirely of one unit (rhino's) i allow my yuri opponent to micro his magnetron's to seperate my oly attacking force into smaller pieces that he can kill, meanwhile im doing ztype all at the other end of the map because im a retard" QUICK_EDIT
Why should EA suddenly officially tweak the game's balance, after 7 years?
Let it be.
Fix bugs. Balance is subjective, every little tweak can cost you a hundred of players.
The way YR is unbalanced now, it already costed them hundreds of players. If YR gets a bit balanced again, I think many people will come back.
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Stop digging yourself a hole, or pretty soon you won't be able to get out again.
very ignorant dude. Especially if you can't come up with something better like this.
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Yuri becomes more OP and new arguements are created to showcase how OP he is, i.e "Im so ztyping stupid that when my entire attacking force consits enttirely of one unit (rhino's) i allow my yuri opponent to micro his magnetron's to seperate my oly attacking force into smaller pieces that he can kill, meanwhile im doing ztype all at the other end of the map because im a retard"
That is partly true, but yuri is much used in QM and I've played that way many yuri players, and most do know the basics at the very least. Sometimes I can win due the yuri player makes a big mistake (like all his units get caught into rad), sometimes I win due Iron Curtain, but I and kinda most of the good none-yuri players will loose to a yuri player who
uses his units good. I would btw never complain if a yuri player defeats me; it's just you can't fight a teched yuri, especially not without superweapons.
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If you think Yuri is overpowered, play RA2.
Why should EA suddenly officially tweak the game's balance, after 7 years?
Let it be.
Fix bugs. Balance is subjective, every little tweak can cost you a hundred of players.
That's what alot of people have done. And EA is not going to tweak it; we are going to do that. QUICK_EDIT
Truffle, you're the last person I would like to see having significant weight in this. Well, aside from ToE weenies. (Game balance is indeed screwed up, I'm not arguing that.) QUICK_EDIT
Truffle, you're the last person I would like to see having significant weight in this. Well, aside from ToE weenies. (Game balance is indeed screwed up, I'm not arguing that.)
Truffle, you're the last person I would like to see having significant weight in this. Well, aside from ToE weenies. (Game balance is indeed screwed up, I'm not arguing that.)
I'm no trying to overlord this; what I am trying is to get things going. Nobody is actually doing an effort. QUICK_EDIT
Okay, lets say we are going to base this on UMP and then work out some balance issues. What exactly do you suggest we do about the magnetron for example to make it balanced while still keeping it a magnetron? I think some of the side specific stuff needs beefing up a bit to make them worth using, but some of the perceived yuri imbalances are difficult or impossible to really "fix" even if it is a agreed they need fixing. Remember that at the end of the day a good yuri player still needs to be able to win and if that means that rush tactics that can work in soviet vs allies don't work in soviet or allies vs yuri then thems the breaks... thats how the game was designed to work in the first place and is supposed to happen. QUICK_EDIT
Yuri is the most imbalanced side, trust me in multiplayer duel games a professional Yuri player will always be better than an Allied and Soviet player, and I'm pretty lightning fast when it comes to playing YR. The reasons why is that most of his units are imbalancing, his Disks have too many functions that make them unfair (powering down entire bases, defenses, leeching money, able to avoid missiles with impunity AND fire the laser in retaliation), his Magnetrons in the right hands will mean you can't do anything: tanks picked up by Magnetrons lose their orders so they "juggle" them in circles and either kill them with gattling tanks or mind control them while they sit and do nothing, oh and the instant killing of refinery and miner when it gets dropped ON THE PAD.
His economy is the best in the game, Desolators can't get close due to Chaos Droning, Terror Drones themselves are made useless by Gattling Tanks instant-killing them. His superweapons also generate an infinite economy (with cloning) and his mass destruction weapon mind controls and destroys everything around it, also no warning means force shield can't work unlike the other two factions. Lasher Tanks have a slight betterment in coding than Grizzly tanks (despite being the same price) meaning they reload and hit a minute fraction quicker, Virus troopers prevent any kind of infantry use and can only be countered by Snipers in IFV's as they get snipered if they huff it on foot.
The best I can do as Allied is use my Chronosphere and resort to tactics like blowing up his Conyard with Prisms which will deliver the killing blow to his operations, or spy and get Psychic Commandos which give me a huge power advantage to counter his power advantage by putting them in BF's (and by ignoring psychic defenses to plant C4). With Soviet's I'll say good luck- but if you get to use your Iron Curtain things get MUCH easier for you to take victory.
An RA2 patch is popular among Xwis made by a guy called Piscinex, many Xwis players have lobbied EA for implementing that.
For YR however, I do not want to see a Mental Omega/CannisRules/Mooman edit because then it is just wrong. Just some balance changes in cost, abilities, speed and buildtime should do the job.
It won't cost them players, people want a patch, so many times I've heard around "I wish EA would patch this game", maybe Yuri will actually be allowed in matches and not boycotted (I hope to see that day!). The reason so many people left YR was when Westwood lost YR to EA and they dumped it, without support for fixing the factions they went back to RA2. _________________
Okay, lets say we are going to base this on UMP and then work out some balance issues. What exactly do you suggest we do about the magnetron for example to make it balanced while still keeping it a magnetron? I think some of the side specific stuff needs beefing up a bit to make them worth using, but some of the perceived yuri imbalances are difficult or impossible to really "fix" even if it is a agreed they need fixing. Remember that at the end of the day a good yuri player still needs to be able to win and if that means that rush tactics that can work in soviet vs allies don't work in soviet or allies vs yuri then thems the breaks... thats how the game was designed to work in the first place and is supposed to happen.
Some things need beefing up, some things need to be nerfed. I would first of all start removing the redicolous build times on the basic tanks. Then I would rework T2 and T3 units. I agree some things are difficult to fix and I do agree that one fix will be like some and and dislike by others. But if the 2 do agree it needs to be nerved, you should nerve it anyway. What I would personally do with the magnetron is to disable the option of lifting ships, decreasing the range on vehicles and giving the ROF a higher value (so reload time is slower).
There one thing though you forgot: the designers of the game did not intended alot of strategies or underestimated it completely. I do agree that such strategies should be kept anyway, but some need to be nerfed, some need to be beefed so that everything balance more or less out. Like your example of that rushing against yuri does not work: that is ok if it does not work, as long as an other strategie is effective. The best strategie currently against yuri is really depending on how many mistakes the yuri player makes, while you can't afford one. That is not exactly a good working tactic and yet it is the best (off topic: that strategie consists of camping up with desos, fast tech, fast iron curtain and ICing drones).
I know balance looks subjective. But look at 1.007: one man made completely himself a patch and this patch is really accepted by the xwis community. I think if the people really know the problems and can look through it, they can reach a consensus.
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Yuri is the most imbalanced side, trust me in multiplayer duel games a professional Yuri player will always be better than an Allied and Soviet player, and I'm pretty lightning fast when it comes to playing YR. The reasons why is that most of his units are imbalancing, his Disks have too many functions that make them unfair (powering down entire bases, defenses, leeching money, able to avoid missiles with impunity AND fire the laser in retaliation), his Magnetrons in the right hands will mean you can't do anything: tanks picked up by Magnetrons lose their orders so they "juggle" them in circles and either kill them with gattling tanks or mind control them while they sit and do nothing, oh and the instant killing of refinery and miner when it gets dropped ON THE PAD.
His economy is the best in the game, Desolators can't get close due to Chaos Droning, Terror Drones themselves are made useless by Gattling Tanks instant-killing them. His superweapons also generate an infinite economy (with cloning) and his mass destruction weapon mind controls and destroys everything around it, also no warning means force shield can't work unlike the other two factions. Lasher Tanks have a slight betterment in coding than Grizzly tanks (despite being the same price) meaning they reload and hit a minute fraction quicker, Virus troopers prevent any kind of infantry use and can only be countered by Snipers in IFV's as they get snipered if they huff it on foot.
The best I can do as Allied is use my Chronosphere and resort to tactics like blowing up his Conyard with Prisms which will deliver the killing blow to his operations, or spy and get Psychic Commandos which give me a huge power advantage to counter his power advantage by putting them in BF's (and by ignoring psychic defenses to plant C4). With Soviet's I'll say good luck- but if you get to use your Iron Curtain things get MUCH easier for you to take victory.
An RA2 patch is popular among Xwis made by a guy called Piscinex, many Xwis players have lobbied EA for implementing that.
For YR however, I do not want to see a Mental Omega/CannisRules/Mooman edit because then it is just wrong. Just some balance changes in cost, abilities, speed and buildtime should do the job.
It won't cost them players, people want a patch, so many times I've heard around "I wish EA would patch this game", maybe Yuri will actually be allowed in matches and not boycotted (I hope to see that day!). The reason so many people left YR was when Westwood lost YR to EA and they dumped it, without support for fixing the factions they went back to RA2.
thx man. People here had to here it from an other one also . QUICK_EDIT
The problem here is that you complain about specific tactics not working against specific yuri units. Thats fine, but suggest a solution as well and explain why yuri shouldn't be able spoil that particular tactic. For example you say that Virus out ranges a sniper... that isn't true unless she is elite.
Just looking at the chances Piscinex rules make (I really hate that ego centric way of naming mods BTW), many of the changes seem reasonable, particularly the improvements of the side specific stuff (not sure I agree with the deso nerf), but there are others that I don't agree with or don't make sense and there starts our problem. Not everyone will agree to the different changes people propose and there is the risk that in trying to balance Yuri he will get nerfed and won't be able to win at all. QUICK_EDIT
The problem here is that you complain about specific tactics not working against specific yuri units. Thats fine, but suggest a solution as well and explain why yuri shouldn't be able spoil that particular tactic. For example you say that Virus out ranges a sniper... that isn't true unless she is elite.
I'll try to explain why the normal Iraq tactic against yuri does not work (or half): it consists of just using drones and desos (and later on flak tracks)
basicilly, Iraq can get away with it until the yuri player is teched up, b/c no unit of yuri (except the high tech ones) can really fight desolators (b/c of deploy radiation; you'll need to sacrifice units in order to kill it) (except chaos drones, but those can be droned). On the other hand, you cannot use rhinoes b/c of the magnetron. Using desos inside his base does not work also b/c they'll get killed by base defences (bunker, gatt cannon, psy tower). Drones of course get killed by gatt tanks, but they are for something different (see further)
Now, when the yuri player teches up, it's a different story: he'll make a few floating disks. The soviet player makes then flak tracks. Problems is you can't keep your flak tracks in the radiation, so that you are left without that option. Normally he can just steam walk over you, except if you happen to have an iron curtain. If you can use it on 9 drones, you can basicilly drone half his army, which he'll need to grind then. Problem is that a yuri player can tech up fast also and will use psy dominator and using one time ICed drones is normally not enough. As long as he has a few tanks, a mastermind, his flaoting disks and 2 magnetrons, you'll be in the disadvantage.
It's a bit difficult to explain it b/c it's not just one unit, but several that belong to one single strategy here. If you want, I can show you how it's done, so you might have a better view on it. So if you want, I can show it to you in a few games, even though I'm not a yuri player (but I know the basics).
My solution would be first of all getting rid of the buildtimemultipliers on tanks, nerving the deso, nerving magnetron (maybe rate of fire and range), increasing overload damage of mastermind and decreasing it's speed, flaoting disk would be less good against infantry and a bit less armour. gatt tanks also get nerving against drones. Just all little tweaks to balance things out. That'll require testing, yes. But I know alot of people who are willing to do that.
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Just looking at the chances Piscinex rules make (I really hate that ego centric way of naming mods BTW), many of the changes seem reasonable, particularly the improvements of the side specific stuff (not sure I agree with the deso nerf), but there are others that I don't agree with or don't make sense and there starts our problem. Not everyone will agree to the different changes people propose and there is the risk that in trying to balance Yuri he will get nerfed and won't be able to win at all.
Which of the changes you don't like ?? At xwis, people are only argueing on a few small details.
Of course there's a risk. That's why I proposed a trail period: so that people can try the patch out and give feedback, so that things can be changed later on. Piscinex did that more or less also with his patch (doing tournaments with it). If Yuri happens to be underpowered, it should get clear then. The problem is if you don't try it, you'll keep this imbalanced state of the game and that's not good either.
Anyway, thx for being open minded. Some here are that not at all. QUICK_EDIT
Just stopping by to say I agree on truefeel's points- it's a textbook example of how a Yuri player plays a game, then steamrolls over the player. With Allies you have to harass him, but when your initial rush fails you have to tech faster than Yuri, if you don't you perish. Even when you've teched up however Yuri still has an advantage over you as Yuri and the Allies both have supreme units at the top tiers, except Allied has slightly more but most are negated by Yuri.
I'd like to see other units make a good intro as well, Chrono Legionnaires shouldn't be mind controllable for example- that would make excellent new use of a forgotten unit delegated to picking up crates in noob games. Or the Apoc, make that immune to mind control and speed it's acceleration and that would revitalise the unit to be feared and not the laughing stock of the arsenal. _________________
So a few suggestions - Magnetron gets a price boost, slower reload time, tanks drop faster when they are released. Apocalypse and Chrono Legionaire aren't mind-controllable no more. Flak track is immune to radiation. Battle Fortress has only 4 slots. All the rest of the UMP changes are in. And voila - the perfect patch. QUICK_EDIT
So a few suggestions - Magnetron gets a price boost, slower reload time, tanks drop faster when they are released. Apocalypse and Chrono Legionaire aren't mind-controllable no more. Flak track is immune to radiation. Battle Fortress has only 4 slots. All the rest of the UMP changes are in. And voila - the perfect patch.
If it only was that simple. You gotta realise it isn't just soviet-yuri or allied-yuri, but also alllieds-soviets and in there you have together 9 sides, of which 6 are barely used and are completely underpowered.
But the yuri side remains the biggest source of problems. It is for instance so difficult to balance the boomer. QUICK_EDIT
My suggestions since we're just throwing this out here I guess:
Give every unused voxel an art.ini entry as a treat to map makers
Fix bugs (that is: UMP)
Make units that are not used that much more powerful such as;
Tank destroyer (turn faster, a wee bit more health)
Tesla Tank (make Cheaper, and I kinda want, allow to start in multiplayer)
V3 (make the missile take 3 flak shots instead of 2).
Kirov (faster)
Make the following Units less powerful:
Boomer (my fix, make the torpedo 2/3 of what it is now ( since right now mathematically 1 boomer = 2 subs, I find this imbalanced because the boomer also has the missiles, thus make the boomer less cost effective would imo somewhatbalance it).
Disk (I find this unit balanced, however when above a power plant, it should only cut that one power plant instead of the grid).
Battle Fortress (it should move slower and the open topped range bonus should be decreased).
Rockie (hmmm....)
Mastermind (maybe have him take more damage when overloading)
Dolphin (less health, less effective against buildings)
Grand Cannon (make him suck against buildings, so to kinda take away base walking). _________________ Please, read the signature rules of the forum. QUICK_EDIT
Tank destroyer (turn faster, a wee bit more health)
Tesla Tank (make Cheaper, and I kinda want, allow to start in multiplayer)
V3 (make the missile take 3 flak shots instead of 2).
Kirov (faster)
-I can agree with the tank destroyer (obvious, as a country special it should outclass the rhino tank.
-If you make the tesla tank cheaper, you'll only end up with more or less another rhino. The role of the tesla tank is kinda unclear and thus you can fill then in for yourself. Piscinex made it in his patch good against miners and light vehicles. That idea could be followed, but does not necessarily have to be.
-I do agree with V3
-I would make the kirov only a bit faster. People should start to learn that it is ment as a pressure tool and not just a unit you make and then send it to the enemy base. You should use it while attacking with your tanks.
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Boomer (my fix, make the torpedo 2/3 of what it is now ( since right now mathematically 1 boomer = 2 subs, I find this imbalanced because the boomer also has the missiles, thus make the boomer less cost effective would imo somewhatbalance it).
Problem with that one naval unit is that you gotta balance that up with T1/T2/T3 naval units of allieds/soviets. My idea was to really nerve the missiles down to a point were the slightest AA makes it useless. I would also nerve down the torpedoes, but make the boomer then less costly. Yuri has alternative options for naval like the floating disk.
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Disk (I find this unit balanced, however when above a power plant, it should only cut that one power plant instead of the grid).
Sadly, I think that's hardcoded. I would tough make the floating disks a bit slower due they dodge missiles very easy.
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Battle Fortress (it should move slower and the open topped range bonus should be decreased).
Rockie (hmmm....)
Just slowing to down would do it.
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Mastermind (maybe have him take more damage when overloading)
Agreed. Maybe also speed reduction.
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Dolphin (less health, less effective against buildings)
I also like to see them less effective against units (due dolphins can hit multiple units).
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Grand Cannon (make him suck against buildings, so to kinda take away base walking).
then make them also a bit more effective against units. Maybe a slight price reduction to make france a bit more attractive.
Overall, very good ideas which are in the line of what I was thinking. Problem is though there's alot more needed to balance everything out. Virtually all the units gotta be redone, IMO. For instance, the buildtimemultipliers should be removed. That's the reason why many soviet players can get away with just tank spamming. QUICK_EDIT
If you look at the first page of this I already posted a little mod with most of those changes. I think what could bump this up from a decent patch to the best one ever create would be to include 2 or 3 of the communities' most beloved mods, and rather than having the normal ameplay affected, they would be downgraded to game modes. Want to play MEntal Omega online? Choose the game mode. Don't want to play it? Just choose battle.
Also the strength of walls should be increased, to give them more of a purpose (espicially putting ggis behind them to stop an early tank rush as I try to do ). _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Mar 02, 2008 12:35 pm Post subject:
*sigh*
Why should we wait for EA to do something? Just use UMP, and if you don't like that, mod the game yourself, make it popular, and play it online
That's my 2 cents for now... QUICK_EDIT
Aye, who says 1.002 has to be the last patch. If EA agrees we could just have UMP as the current patch and then balance it later if needs be... QUICK_EDIT
Problem is that it needs to be. And It'll be certain that another patch will have to come out anyway; there's no way they game will be balanced in just one patch.And a balance patch is asked in that EA topic, on which apoc replied. So it's really about a balance patch here, not just a bug patch.
And using the UMP as a base for a balance patch is fine. QUICK_EDIT
Not everybody is agreeing I guess. I do not understand why people are against improving balance. I know it's subjective in the small details, but there gotta be things were everybody agrees on. QUICK_EDIT
Ah, Yuri IS imbalanced, everyone's talking about the offensive and base walking. Has anyone tried turtling against a Yuri player online without supers? You don't see Frenchers quite a lot due to GC spamming...but the Mag's range is totally way off. Hell, it picked up my Prisms from quite a distance away, and it wrecks buildings like they were paper. And since the Allies do NOT have air support, unlike the Siege Chopper which can kill undefended Mags with ease with they're busy picking up your Apocs and stuff...and unusually strange you don't see any AFCs/SiegeCs near your defense lines.
Put off the Boomer for now. Since my DSL connection prevents me from playing RA2/YR online, I've not have any experience but I can definately say is either flanking or keeping your jets near Prism if you've got superb micro or hover your SC's over your Apocs and camp all game. Until the mag's range and build times are resolved we're not going to get any happier. UMP ftw. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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