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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Sat Feb 23, 2008 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

But that's weird because when I played the GDI campaign, this glitch didn't occur at all. I finished the regular TS mission without any IE. What should I do Dutchygamer? Should I change my Ai.ini file within the expand01.mix? Or am I screwed?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 23, 2008 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

PM me your mod. I will check if there's something wrong Wink

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Sat Feb 23, 2008 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I alraedy PMed the art.ini and rules.ini to you PM Inbox Dutchygamer. Thank you for trying to help. I truly appreciate it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 23, 2008 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, you're sure you didn't changed the SP maps? I can't find anything odd. And also, how can the enemy build your units. In the map file it doesn't mention any of your new units... I suggest a re-install of TS and FS (or c/p the original maps01/02 from your disk to your TS directory)
Also, when does it crash? Does it happen random, or does it happen when you build/repair/kill something.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Feb 23, 2008 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, didn't someone have the same problem? That the AI was building new added units which it shouldn't be able because it wasn't definite in the AI.ini...?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Feb 23, 2008 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikoleah, I believe. Very odd, I'm not sure why units would be built if their not in AI.INI Confused

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Sat Feb 23, 2008 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

To: Dutchygamer

It randomly crashes when enemy units attacked my base. I build LKO Crystallisk and surround my base as a defense. When too many enemies attack my base, and the Crystallisks fires their lasers, poof! the game hangs... and sometimes when I build new units from the sidebar, the game hangs also. In addition, I didn't touch the original TS campaign maps at all. But this only happened for the Nod missions and not the GDI ones. Kinda odd isn't it? I'll try reinstalling TS and FS as your said Dutchygamer. Hope that will sort it out.

To: Ordosherrscher and Joshy

Really? What did the person do to fix his TS?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Feb 23, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was just the 100 Unit bug.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Feb 24, 2008 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds more like a waveclass error to me.
I run the game in Windows98 compatibility mode, and I haven't gotten them things.. even if I really try #Tongue

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Sun Feb 24, 2008 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey Joshy, how do we prevent the 100 unit bug from happening then?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use less units in the game #Tongue
No seriously, if you place buildable units after 100, the AI goes nuts. Re-order the list so all buildable units are below 100, and non-buildable (civ units) are after those.
About the laser crashing the game: some ppl have that. I have that too. It's a bug of the game, it happens with disrupters too... Strangely, some ppl don't have this problem, while others do have it...

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Feb 24, 2008 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

for the Laser error lower your detail level to medium (middle setting) and it should go away (it goes away for me completly)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

But the dizzy error still appears, even on low detal...

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Feb 24, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know that (tested), I was talking about the laser error only

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Mon Feb 25, 2008 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

To: Dutchygamer

I understand what you said Dutchygamer but can you give an example of how I should reorganize my units? Does it look like this;

1=E1
2=E2
3=E3
4=MYE1
5=MYE2
6=MYE3
8=CIV1
9=CIV2

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Feb 25, 2008 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats the Idea

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Feb 25, 2008 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, like that. Just place all original buildable units on top of the list, then your new units, and finally the non-buildable units Wink

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Mon Feb 25, 2008 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh I see. Thanks for the tips Dutchygamer you're the best! And thanks also Paranoia for clarifying the same thing. Out of topic question, hey Dutchygamer, can you help me create an ai.ini where the AI utilize the new units that I have included? Just asking Smile if you're too busy then nevermind its okay.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon Feb 25, 2008 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not Dutchygamer, but I could try it also... Im new to it, so, don't wonder if there is a mistake....

[TaskForces]
58=1060B440-G ;thats simple a random number xD

[1060B440-G]
Name=? ;how do you want to name it? It hasn't any value, it's for you Wink
0=...,NEWUNIT1
1=...,NEWUNIT2
Group=-1

... = how many schould be used by the AI?

[TeamTypes]
388=EEEEEE160-G

[EEEEEE160-G]
Name=NewUnitPool
VeteranLevel=1
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=Nod ;which house should build them?
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=4
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=yes
OnlyTargetHouseEnemy=yes
Script=075AD760-G ;search for scripts. There are some possibilities - should they attack the conyard?
TaskForce=1060B440-G ;your TaskForce...

[AITriggerTypes]
68440550-G==NewUnitPool,EEEEEE160-G,<all>,5,1,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,50.000000,50.000000,50.000000,1,0,2,0,<none>,0,1,01


How I said, I don't know, if this would work, but I think so...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Feb 25, 2008 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could help Wink Do note that I also have a real life (aka college), but I can try to create one next weekend (or sooner if I have the time). I do need some extra information like the internal names of the new units... PM me with the info if you want help Wink

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Wed Feb 27, 2008 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for helping again Dutchygamer. I already sent the things that I wanted in my ai.ini to your PM. Looking forward to hear from your.

Thanks for giving me the quick tutorial Ordoschersherr. I couldn't get the AI to attack me using the units I added. Maybe I did something wrong... I'll try again and see if I can tweak it around some more.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Feb 28, 2008 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

joshy wrote:
It was just the 100 Unit bug.

Yep joshy... I noticed it also by myself when i was counting those units ;D But whatever... I started new project.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Thu Feb 28, 2008 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, alright. Smile

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Thu Feb 28, 2008 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright guys I found out a few more things with my modded rules.ini today. I finished both the GDI regular and Firestorm missions without a single IE yay!

That's the good news and now for the bad news. I managed to finish the Nod Firestorm mission without any IE but for the regular TS, it always seems to hang or IE at the "Sheeps Clothing" mission. No IE ever happened while playing the other missions. Only that particular mission is giving my rules.ini problem.

I read in TibWeb that some people are also experiencing the same thing. Only that particular mission that gives someone with a modded rules.ini an IE. Weird huh? I wonder if someone already found the solution for it?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Feb 28, 2008 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uploaded the Except.txt Wink

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Feb 29, 2008 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Because I can now read them! Very Happy

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Fri Feb 29, 2008 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks TSHyper and Joshy. I'll upload my except.txt sometime today. My LAN is acting up on me again.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Mar 01, 2008 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Expect an except, and accept it

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Sun Mar 02, 2008 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

To: TSHyper and Joshy

Here's the except.txt guys. I hope you can find what's wrong with my TS.



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  20.75 KB
 Downloaded:  68 Time(s)


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Mar 02, 2008 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

error is WaveClass, drawing the Laser. Cant do much to fix these as the game as stupid code for WaveClass.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Mar 02, 2008 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

>__< stupid waveclass errors.

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Tue Mar 04, 2008 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

That really sucks... Thanks for always being there for us TSHyper and Joshy. I know it really is hard having to entertain us newbies with our problems. Well, if that can't be cured, is there any methods that I can use to prevent this problems to a minimum level?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Mar 04, 2008 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

DVD had a method to fix it, by using railguns instead of lasers and dizzy waves...

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Mar 04, 2008 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

In that except.txt its the stupid WaveClass Laser error and it can be fixed by lowering your detail level to medium(middle setting) instead of high(max)

When is VK comming out with that stupid patch to fix these two stupid WaveClass errors! Mad

I have not heard from VK in a while since people posted in the ETS wishlist thread/topic

Any progress on ETS or the patch here VK?: http://www.ppmsite.com/forum/viewtopic.php?t=17174

And for all those who want to know how to recognice the WaveClass laser error its called: Eip:006717CB in the except.txt and the WaveClass sonic error is: Eip:006703D4

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Mar 04, 2008 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

i thought we found already out, that it is the resolution causing waveclass errors?
Wasn't it the result of having non official resolutions, like 1024x768 or 1280x960 which have been put manually in sun.ini.

My advice, test with other resolutions.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Mar 04, 2008 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

umm... no Lin Kuei Ominae its a generic coding mistake of Westwood and is fixed by lowering the detail level (only for the Laser bug, does not fix Sonic bug)

Ive already tested other resolutions and it dont help me.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Mar 05, 2008 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Just some random info: you will get your AI this weekend... This weekend my school site is down, so I can do some things I like to do #Tongue
LKO: my theory about the resolutions is bullshit... I have found it out it doesn't matter what resolution you have Wink

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xyver81
Cyborg Engineer


Joined: 08 Dec 2007

PostPosted: Wed Mar 05, 2008 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

YAY! Thanks Dutchygamer. I owe you big time Smile I guess we have to resort to Judeau's method then. I'll try replacing the lasers with railgun to investigate this further.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Wed Mar 05, 2008 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

xyver81 can't you live with a lowered detail level to medium?

The only effects that are different is that particle effects aint transparent and some building animations is removed and can be reenabled by changing DetailLevel= on that animation in art.ini and ofcourse no Laser bug-crash, there might be more things that get changed but they are minor.

Last edited by djohe on Wed Mar 05, 2008 6:17 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Mar 05, 2008 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
umm... no Lin Kuei Ominae its a generic coding mistake of Westwood and is fixed by lowering the detail level (only for the Laser bug, does not fix Sonic bug)

Ive already tested other resolutions and it dont help me.


The lower detail level is something interesting, i was wondering why the Laser draw code was the only one to check for it, interesting. I wonder what happens when you give it to the Sonic Beam draw code...

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Wed Mar 05, 2008 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only way is to test it out (HACK! TibSun game.exe to pieces Laughing )

TSHyper the lowering of detail level makes the laser beams thinner and omits the outer parts of the beam (The laser beams gets less eye-catching and tasty Very Happy )

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