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CTDAM Fix
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DeeZire
Cyborg Engineer


Joined: 20 Nov 2006

PostPosted: Wed Feb 13, 2008 11:27 pm    Post subject:  CTDAM Fix Reply with quote  Mark this post and the followings unread

Something that has literally bugged me for years so I thought I'd finally sort it out. Apologies if this has already been posted somewhere. You all know the score with this one - the dam anims dont display and they look funky if you uncomment the lines in ART.INI due to bad pallette problems.

It's a 2-part fix, so first open ART.INI and replace the existing entries with these ones;-

[CTDAM]
Foundation=2x5
NewTheater=yes
ActiveAnim=CTDAM_A
ActiveAnimDamaged=CTDAM_AD
ActiveAnimZAdjust=-120
ActiveAnimTwo=CTDAM_B
ActiveAnimTwoDamaged=CTDAM_BD
ActiveAnimTwoZAdjust=-60
TerrainPalette=yes
ExtraDamageStage=false
DemandLoad=true

[CTDAM_A]
Normalized=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=350
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

[CTDAM_AD]
Image=CTDAM_A
Normalized=yes
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=220
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

[CTDAM_B]
Normalized=yes
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=350
Surface=yes
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

[CTDAM_BD]
Image=CTDAM_B
Normalized=yes
LoopStart=8
LoopEnd=15
LoopCount=-1
Rate=350
Surface=yes
TerrainPalette=yes
NewTheater=yes
DemandLoad=true

Second, replace the CTDAM_A.SHP and CTDAM_B.SHP with the ones attached here. Done!

WARNING - the end result is not that spectacular and was not worth half the effort I made but hey at least it spices the dam up a bit which has been sadly lacking for the last decade or so LOL.

You can make it look a little better by NOT replacing CTDAM_A.SHP thus leaving it to be drawn in the wrong palette which actually looks a little better IMHO but I included it anyways for the purists so its done properly.



CTDAM.zip
 Description:
Fixed CTDAM .SHP files.

Download
 Filename:  CTDAM.zip
 Filesize:  10.71 KB
 Downloaded:  105 Time(s)


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Feb 13, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this just the lighting effects yea? I remember trying to do this AGES ago #Tongue

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DeeZire
Cyborg Engineer


Joined: 20 Nov 2006

PostPosted: Thu Feb 14, 2008 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Light effects and water at the bottom, including damaged stages.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 14, 2008 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Why don't you make a tutorial out of this (I won't this time, because some ppl dislike my ways of tutorial making #Tongue)

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