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my renders
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Feb 21, 2008 3:41 pm    Post subject:  my renders Reply with quote  Mark this post and the followings unread

this is more like Gangster's sandbox Smile



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Last edited by Gangster on Tue May 20, 2008 2:07 pm; edited 2 times in total

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Feb 21, 2008 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn thats pretty nice!

I hope you still are working on that Red alert mod. (The 1st image stuff, maybe the 2nd one don't know if it was made for that mod too...) But I remember seeing those old renders of the allied and soviet buildings. Damn nice!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Feb 21, 2008 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

HE'S ALIVE!! Surprised

These buildings are fantastic as usual. #Tongue

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Thu Feb 21, 2008 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

bloody smooth... superb...

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Feb 21, 2008 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

sexy ^^

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Feb 21, 2008 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like! Also, is that TS conyard also a remake (you wouldn't say it is...)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Feb 21, 2008 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, those suck.

Today is opposite day

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Feb 21, 2008 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

they look damn nice...

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Feb 21, 2008 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

hot, damn...

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Feb 21, 2008 7:04 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Razz Bloody nice work. Got mad skills...

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Feb 21, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, those renders are impressive. Though I love those allied buildings, what I find more awesome is the recreation of TS GDI power plant, and the Construction Yard (I took me a while to realize that they weren't the originals #Tongue)

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Thu Feb 21, 2008 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did I ever told you, gangster, that TO and Exodus where the reasons I joined PPM instead of just watching and passing by after...?

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Feb 22, 2008 9:04 am    Post subject:   Reply with quote  Mark this post and the followings unread

OMFG! That's nice! 12/10

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Feb 22, 2008 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised
Now that's what I'm talking about. Surprised

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Feb 22, 2008 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice. amazing stuff, should definately give Dominance Wars 3 a look. Wink



btw what happened to your RAII mod?

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Last edited by Ickus on Fri Feb 22, 2008 2:14 pm; edited 1 time in total

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Fri Feb 22, 2008 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will you marry me?

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Fri Feb 22, 2008 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, they look pretty good.

Looks a bit on the low-poly side from what I see, which I never understand because the game isn't rendering 3D models real-time, so poly-count doesn't matter at all, and the textures are a bit odd to me, but other than that I like them, and think that they could really turn out nicely.

Nice metal texture, it matches really well what you find in Red Alert 2, albeit it's a bit blue.

Try adding a reflective material to the windows... so when it's rendered they appear more realistic.

But I'm absolutely loving the terrain.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Feb 23, 2008 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful. Great job as always Gangster. Wink

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Feb 25, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks to everyone for a feedback. I am very appreciated it because you have showed all minuses and pluses in my work. That will help me do better stuff Smile Now i ll answer some of your questions..

2MadHQ
Yes, i am still working on it from time to time... this will be (if it will be) a thing no one did before. ^_^

DonutArnold
Ah, yes i am alive. Smile And can be found at MSN or ICQ form time to time.

- geno -
Wink

raminator
Wink

Dutchygamer
Correct. A TS CY Remake pretty simple work. PP doesnt looks out any good Sad

Team Black
Wink

secret
Wink

ChielScape
Wink

Gamingroach
Wink

Machine
CY is good i agree ^_^

Audiopulse
no.. you didnt Smile sorry about Exodus: its waiting its time. >_>

partyzanPaulZy
Wink

Dupl3xxx
Wink

Ickus
RA II Mod: It will comes out and life will never be the same for everyone... or.. will never comes out ^_^

Paranoia
Of course, sweetheart Very Happy

BrianPrime
It is low poly because:
a) i am want to be a low poly modeler. ^_^
b) my comp have been assembled at Stone Age. Smile
Textures are fine to me, but could be better i know
Terrain is sweet i agree

joshy
Thanx mate Smile

...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Feb 25, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

:O:O:O:O

Gangster! There bloody epic man! *drools*

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Feb 25, 2008 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

faps off to pics... ok not really
those are amazing, will they appear in a mod? and that TS ConYard looks almost exactly like the original one. unless that is the orginal! O_o

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Feb 25, 2008 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

speaking of doing stuff for mods, could you give this topic a look when you can? :

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Last edited by Team Black on Tue Feb 26, 2008 3:37 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Feb 26, 2008 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy cow! :0

I love especially the allied (?) buildings. The terrain and the powerplant look good too.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Feb 26, 2008 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those roads...they kinda remind me of Simcity? Not sure if it is or not?

Anyway, they look absolutely fantastic.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Feb 26, 2008 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Terrain looks nice... don't fancy making some ice terrain for the TX do you?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Feb 27, 2008 8:10 am    Post subject: Reply with quote  Mark this post and the followings unread

All textures have been done by myself.. i havnt riped any games like Simcity.

2 Blade
If it would be usefull i could give a shoot.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Feb 27, 2008 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

It would be... potentially the rock patch will eventually restore the ice logic from TS, but even failing that it would be a nice feature to have.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Feb 27, 2008 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay.. but i will need some information support, contact with me via MSN okay?

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Feb 27, 2008 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could make a shipyard for my mod. i was planning on making one, but theres the obstacle of having to learn to use GMax, then get to the point where i can actually make something that looks half decent. just an offer...

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-_-
Medic


Joined: 23 Jan 2008
Location: Hey look at me, I am Gufu Version 8.0

PostPosted: Wed Feb 27, 2008 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good models.
Are you doing a mod for RA2 or just making models 4 fun?
Is this for Exodus?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Feb 27, 2008 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah, I didn't realise you remade the TS conyard, very well done. Wink

Quote:
You could make a shipyard for my mod. i was planning on making one, but theres the obstacle of having to learn to use GMax, then get to the point where i can actually make something that looks half decent. just an offer...


You should learn 3D modeling, you will gain more in the long run. Plus you can create whatever you like for your mod. Wink

Again Gangster, awesome work. You inspire me man. Very Happy

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Feb 27, 2008 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster, how do you make such amazing textures? They're all really good.


I wish to learn a few tips and tricks from you. mainly how you get such detail on things.

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Thu Feb 28, 2008 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work, as usual

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Feb 29, 2008 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Merophage
I have had a good teacher Very Happy

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Feb 29, 2008 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Jabberwoky aka Gangster wrote:
All textures have been done by myself.. i havnt riped any games like Simcity.


They still look like Simcity's roads. XD

However, seeing how you made them, I have to still say...


Very epic work. Two thumbs up.

If this was in the SHP area, I'd totally request spotlighting.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Feb 29, 2008 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jabberwoky aka Gangster wrote:
2 Merophage
I have had a good teacher Very Happy


i would have wanted to have her Laughing

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Feb 29, 2008 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing... especially the Allied tech center. Brilliantly done...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue May 20, 2008 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

bump! updated first post.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue May 20, 2008 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent work, Approved.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue May 20, 2008 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very cool dude, glad to see your still working on some things these days Smile

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue May 20, 2008 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

So...are these models ment for a 3D game or YR? I really can't tell.

Very nice renders.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue May 20, 2008 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

these are can be adapted for both.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet refinery #Flash

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue May 20, 2008 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seconded

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 20, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

id love to see a cameo for that refinary or a harvester that looked similar

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed May 21, 2008 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

any perspective view?

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed May 21, 2008 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Why are remakes receiving this much drool? This doesn't make any sense...gawd I hate this community...Confused

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed May 21, 2008 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Why are remakes receiving this much drool? This doesn't make any sense...gawd I hate this community...Confused


There where other pics up there form gangsters RA2 stuff and some road pieces as well, you may not have seen them before they where taken off.

But the remakes are equally as good imo:P

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