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Do you want that i'll add Eggman's Robot Clone as EE's infantry?
Hell yes!
36%
 36%  [ 7 ]
Of course not!
10%
 10%  [ 2 ]
Who's Eggman?
52%
 52%  [ 10 ]
Total Votes : 19

Author Message
djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Apr 03, 2008 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I meant like the Flaming orb enemy in Hill Top Zone on Sonic2 but with Spikeballs instead, he is also in Sonic3 Launch Base Zone on some really annoying places where he only spinns when you move Laughing

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Apr 03, 2008 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
I meant like the Flaming orb enemy in Hill Top Zone on Sonic2 but with Spikeballs instead, he is also in Sonic3 Launch Base Zone on some really annoying places where he only spinns when you move Laughing

Ah now i know that... It's that who looks like idiot and spins. He's in Icecap Zone also. But with ice blocks as instead of flameballs. And throws them at you... yes i know it very well. But maybe that as light vehicle for EE could be great.
Bte. Have to go now. Talk to you later then

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Apr 03, 2008 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Ahh yes yeah its on Ice Cap also, forgot abot that one Very Happy

Im working on a voxel for this one that I want to give you if you want it (the Sonic1 Spike ball version, looks like the one in Launch Base Zone but has Dark Green body and yellow spikeballs)

EDIT: I made the center orb in remappable color and spikeballs in yellow

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Apr 03, 2008 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since... I had to start again... I'm modded whole evening and it's nearly in that same position where it was before i had to start again.
Btw. Of course i want it.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Apr 03, 2008 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check you Private Message inbox for my Orbinaut Very Happy

I cant provide a ingame screenshot of it becaus it would not do it justice Very Happy

Im off to play around with map making for Unreal Tournament 1999 now Very Happy

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri Apr 04, 2008 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
Check you Private Message inbox for my Orbinaut Very Happy

I cant provide a ingame screenshot of it becaus it would not do it justice Very Happy

Im off to play around with map making for Unreal Tournament 1999 now Very Happy

Oaky thank man. I modified it... Changed colors of spikeballs and such.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri Apr 04, 2008 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

So... do you like it?

I really suck at doing voxels from scratch Very Happy

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri Apr 04, 2008 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
So... do you like it?

I really suck at doing voxels from scratch Very Happy

I noticed that you suck in voxeling... But maybe damage as 90 and warhead as HE is too much... Why they should explode after all? But yeah... I try to get new version tomorrow.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri Apr 04, 2008 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

the weapon stats was just a quick test version I did to see if the weapon was working at all

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri Apr 04, 2008 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
the weapon stats was just a quick test version I did to see if the weapon was working at all

Yes yes.. But it doesn't have explosive spikes in mod anyways.
Btw. How do you like about Eggman's Robot Clone infantry?
How does people like about New Von Schlemmer?



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Von Schlemmer's new Combat uniform
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Eggman's Robot Clone
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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Apr 27, 2008 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bumb...
But yeah... Developing is on it's good way. Infantry and vehicles are created (Not campaign vehicles and infantry yet.).
So... Percents now:
Infantry: 100%
Vehicles: 100%
Campaigns (Including campaign units): 0%
Easter Eggs: 5%
Buildings: 0%
Loading Screens: 0%
Weapons (Vehicles,infantry,buildings,superweapons. Doesn't include campaign weapons and easter egg weapons): 70%
New title screens (Maybe comes.): 0%
Skirmish maps: 0%

And yeah... I just recolored normal infantry and created a G.U.N Private... I maybe use that... Maybe not.
And again some infantry pictures.



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EggRobo and his cameo
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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri May 23, 2008 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Yosh everybody!
Developing is going fine... Just one question: How is't possible to mod AI? And I mean that they could buy and attack with new vehicles I create? I just ask that because I want to add some infantries and more vehicles in both teams.
Btw. New pics coming soon

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri May 23, 2008 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Here, take this!* #Tongue
Download it, extract it, and read it. It's very usefull...



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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri May 23, 2008 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
*Here, take this!* #Tongue
Download it, extract it, and read it. It's very usefull...

Must admit... I don't understand any word of it...
But yosh...
If I add text in AI.ini like this:

[*Some numbers and alphabets*]
Name=*Something*
0=4,*My own created vehicle*
Group=-1

Does that work then?

E: Okay... Readed and checked Ai.ini... I'm not ever going to mod AI... Never! Somebody else can do it for me!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri May 23, 2008 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would like to help you, but then Albrecht would kill me for not finishing his AI first #Tongue
If I have finished his AI, I will PM you. OK? Wink

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri May 23, 2008 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
I would like to help you, but then Albrecht would kill me for not finishing his AI first #Tongue
If I have finished his AI, I will PM you. OK? Wink

Okay then... But i'll PM then if I need any help. But finish Albrecht's AI first.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat May 24, 2008 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry about double psot but... I got IE...
Game worked fine before this...



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 24, 2008 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Okay then... But i'll PM then if I need any help. But finish Albrecht's AI first.


Damn straight! Laughing

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri May 30, 2008 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yosh for everybody again... I'm modded again... And now I can show some of the EE's vehicles... And EE's wall! Civilian Armory will be changed... And Probably Array also.
Credits for LKO!



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Scout Walker, Light Walker, Walker and Heavy Walker... And EE's wall.
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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri May 30, 2008 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can explain how the AI works but I cant do the AI.ini for you as I have other stuff to do.

You should start by looking for tutorials and topics on the AI here at PPM and TibWeb and some other sites that I dont remeber at the moment and download DCoder's AI Editor (Yes its still the best AI editor out there if not done by hand like I do mostly)

If you got any questions about the AI I will gladly explain it in this topic (post your questions there) http://www.ppmsite.com/forum/viewtopic.php?t=18669

(here is a small AI mod that is a spinoff from that topic: http://www.ppmsite.com/forum/viewtopic.php?t=18734 )

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri May 30, 2008 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
I can explain how the AI works but I cant do the AI.ini for you as I have other stuff to do.

You should start by looking for tutorials and topics on the AI here at PPM and TibWeb and some other sites that I dont remeber at the moment and download DCoder's AI Editor (Yes its still the best AI editor out there if not done by hand like I do mostly)

If you got any questions about the AI I will gladly explain it in this topic (post your questions there) http://www.ppmsite.com/forum/viewtopic.php?t=18669

(here is a small AI mod that is a spinoff from that topic: http://www.ppmsite.com/forum/viewtopic.php?t=18734 )

Ai Editor gives this error:
"The application has failed to start because of it's side-by-side configuration is incorrect. Please see the application event log for more detail"
What should I do?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 30, 2008 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vista problem AFAIK It happens to me too

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Fri May 30, 2008 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
Vista problem AFAIK It happens to me too

It looks like I have bad problem with editing AI then...
Jesus Christ this program doesn't even work in combability mode...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 30, 2008 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eggman? *twitch* Egg. Man. WHO THE ztype DECIDED TO CALL HIM EGGMAN?!

For love of God and Sega, call him Dr. Robotnik, his real name from Sonic The Hedgehog and not Sonic X Brothers Adventures.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Fri May 30, 2008 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
WHO THE ztype DECIDED TO CALL HIM EGGMAN?!

The creators of the series.

He was named Ivo Robotik by SEGA of America/Europe.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Fri May 30, 2008 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah the Japanese called him Eggman even though I was brought up with him called Robotnik, and if you ask me I think he sounds waaay better as Robotnik rather than Eggman. I think it's because of the new Sonic adventures and that abomination called Sonic X that caused a widespread change from Robotnik to Eggman, which in my opinion really sucks. Not that it matters as every new generation Sonic game after the mega-drive games has sucked anyway.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sat May 31, 2008 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt dont you investigate before typing stupid comments?

Read here: http://en.wikipedia.org/wiki/Doctor_Eggman
(Elerium-155 is correct that "SEGA of Japan" used the name Eggman while "SEGA of America/Europe" used Dr. Robotnik)
(SEGA is a big company that sometimes confuse themselves and do stupid things like Electronic Arts does Very Happy )

Ignore the AI Editor untill DCoder decides to patch it up for Vista Very Happy
Modding the AI aint as hard as it looks so dont give up just after looking at the AI.ini
If you read tutorials on it you will get a hang on it, most mods out there have changed the AI in some way trough the AI.ini.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat May 31, 2008 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

And again.. What I usually get? That's right... IEs...
And... I know what caused that first IE... Now I get IE always when I try to play as EE..



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 31, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

djohe wrote:
OmegaBolt dont you investigate before typing stupid comments?

Why would I research something I thought I knew? Research only goes into things which are of question. And it's not a stupid comment because Eggman is a stupid name.

AI is easy to do. For starts just copy whats already there and change obvious values and check the outcome. The only downside to AI editing is that it takes a while to do... but it's really very easy. Hardest part is getting the AI rules tags to work most efficiently.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Jun 01, 2008 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Before I can continue developing and such... Can somebody help with IEs?
I get IE always when I'm going to play. Any side, any map and such... Can somebody help?
And new IE again... If there's IEs which can't be repaired... I'll maybe stop developing this mod then...



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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Mon Jun 02, 2008 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF? I thought I would se Sonic with a railgun as a commando, Amy and Rouge training spies, fox-guys flying jets and bombing giant robots...not this...but is fine,anyways.. you can make shp's outta Next Gen Sonic games' 3d models, If you wanna know more about ripping models out of next gen games, please PM me...

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jun 02, 2008 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

tobiasboon46 wrote:
WTF? I thought I would se Sonic with a railgun as a commando, Amy and Rouge training spies, fox-guys flying jets and bombing giant robots...not this...but is fine,anyways.. you can make shp's outta Next Gen Sonic games' 3d models, If you wanna know more about ripping models out of next gen games, please PM me...

Ahem... Possible in campaign... And about next gen games... I don't own any of them... Imagine... SA 2 Eggman in Egg Walker running in Tiberian Sun Laughing and shouting "Yosh!" always when you select him!
But anyways.. As I said before... I can't continue developing before somebody tells me what's up with that IE.
Btw... There could be hell alot of BuildLimit=1 soldiers if those all are going to be usable in skirmish also and such... Anyways... I'll try to get all of thsoe characters (Rouge, Amy, Tails, Sonic etc...) in campaign... And try to make more realistic art for Dr. Eggman (Like that he isn't wearing helmet and yeah... Bald.)

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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Mon Jun 02, 2008 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but I mean actual characters images. Not TS shp modded, but can't complain: I'm no shp expert...Wink
You could have chosen RA2, but I doubt you have it...
I would like to get a link to the comic you supposedly based this mod...I have a wierd Sonic story getting 'rounf my head...maybe I can please you...(with IDEAS you perv XD)

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jun 02, 2008 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

tobiasboon46 wrote:
Yeah, but I mean actual characters images. Not TS shp modded, but can't complain: I'm no shp expert...Wink
You could have chosen RA2, but I doubt you have it...
I would like to get a link to the comic you supposedly based this mod...I have a wierd Sonic story getting 'rounf my head...maybe I can please you...(with IDEAS you perv XD)

I don't have RA 2... And the webcomic... Gone with the blastwave...

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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Mon Jun 02, 2008 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh! I have seen it! But what's the connection with Sonic? I know it because it was as a link in another Sonic-based comic called Exterminat...Don't tell me that GwtBW is also Sonic-based! DX

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jun 02, 2008 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

tobiasboon46 wrote:
Oh! I have seen it! But what's the connection with Sonic? I know it because it was as a link in another Sonic-based comic called Exterminat...Don't tell me that GwtBW is also Sonic-based! DX

Gone with the blastwave... It doesn't have anything to do with Sonic...
Anyways... Mod's first name was Gone with the blastwave... And I just... Changed the idea of mod and such... And started working on this... The whole idea in this mod is insane and such... anyways... Can somebody help with those IEs?

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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Mon Jun 02, 2008 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't read excepts...nothing to do...check some hva or some code...

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Tue Jun 03, 2008 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

DEVELOPMENT STOPPED!



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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Sat Jun 14, 2008 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm gonna put this thread on top by giving you this link:
http://exterminatusnow.comicgenesis.com
So you can get some inspiration...
This is for TS, right?
Check the amount of new units and ask someone to hack the .exe.
Maybe you forgot an hva, or oyu forgot some important sentence or to put a image in art.ini
Seems noone has the time to check on those... Sad

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 14, 2008 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried DCoder's Ini Checker nikoleah? From what I see in your except.txt, it's somewhere in the rules.ini...

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Jun 14, 2008 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

tobiasboon46 wrote:
I'm gonna put this thread on top by giving you this link:
http://exterminatusnow.comicgenesis.com
So you can get some inspiration...
This is for TS, right?
Check the amount of new units and ask someone to hack the .exe.
Maybe you forgot an hva, or oyu forgot some important sentence or to put a image in art.ini
Seems noone has the time to check on those... Sad

I'll maybe continue making this... With other name maybe... And with new ideas.

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sat Jun 21, 2008 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

This... Is... Insane!
Yosh for all! It's time to get this mod back to it's feet... I started developing this again with other name... We'll see later if this works... Since I don't have to start working always again if I start to get too much IEs...
All vehicle, infantry, building, superweapon information will be in first post... The new posts just tell updates...
Anyways... Wish me luck for this project! Updates coming soon!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jun 22, 2008 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

You can never be sure what will end up with this mod. #Tongue

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Sun Jun 29, 2008 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
You can never be sure what will end up with this mod. #Tongue

This is must agree thing... After alot of retreats again development etc... Things... I must try to complete this mod... With every rule as possible...
Anwayys... There's a little update in first post... Units will be same than before but with little changes (Sweet)...
I'll post now GIF (GIF... Always messes up Hunk's colours -.-...) about what does Hunk look like in this mod.
Cool update: It haves remaps! (well... He's gasmask's eyes place...



Special Hunk.gif
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PWD's Hunk
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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Thu Jul 10, 2008 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Before I can continue developing this mod... I want to know what's the problem with AI editor? (I have XP on this comp...) When i first open rulesn.ini normally... then I open AI.ini... Then it gives this: "List out of index! -1" So... What to do?

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jul 21, 2008 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

nikoleah wrote:
Before I can continue developing this mod... I want to know what's the problem with AI editor? (I have XP on this comp...) When i first open rulesn.ini normally... then I open AI.ini... Then it gives this: "List out of index! -1" So... What to do?

And so... Can somebody help with this problem?
That happens when it's loading building types list.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jul 21, 2008 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm, dunno? Ask DCoder what it means? Or edit the AI trough notepad...

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jul 21, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Ehmm, dunno? Ask DCoder what it means? Or edit the AI trough notepad...

You should know that once in my live I opened ai.ini file... And first thought was that I'm not ever going to edit AI with notepad...
Is't possible to edit AI by just adding new taskforce and just copy other codes for it?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jul 21, 2008 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, just like rules.ini editing Wink That's how I do it for many years now...

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Mon Jul 21, 2008 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Yes, just like rules.ini editing Wink That's how I do it for many years now...

Okay then... I'll give it a try
I don't have time to test it now... But anwyays... I'll show for you all my newest thing I'm created... Eggpawn!



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