Do you want that i'll add Eggman's Robot Clone as EE's infantry?
Hell yes!
36%
[ 7 ]
Of course not!
10%
[ 2 ]
Who's Eggman?
52%
[ 10 ]
Total Votes : 19
Author
Message
djohe
Cyborg Informer
Joined: 07 May 2006 Location: Sweden, Gothenburg
Posted: Thu Apr 03, 2008 5:13 am Post subject:
I meant like the Flaming orb enemy in Hill Top Zone on Sonic2 but with Spikeballs instead, he is also in Sonic3 Launch Base Zone on some really annoying places where he only spinns when you move QUICK_EDIT
I meant like the Flaming orb enemy in Hill Top Zone on Sonic2 but with Spikeballs instead, he is also in Sonic3 Launch Base Zone on some really annoying places where he only spinns when you move
Ah now i know that... It's that who looks like idiot and spins. He's in Icecap Zone also. But with ice blocks as instead of flameballs. And throws them at you... yes i know it very well. But maybe that as light vehicle for EE could be great.
Bte. Have to go now. Talk to you later then QUICK_EDIT
Ahh yes yeah its on Ice Cap also, forgot abot that one
Im working on a voxel for this one that I want to give you if you want it (the Sonic1 Spike ball version, looks like the one in Launch Base Zone but has Dark Green body and yellow spikeballs)
EDIT: I made the center orb in remappable color and spikeballs in yellow QUICK_EDIT
Since... I had to start again... I'm modded whole evening and it's nearly in that same position where it was before i had to start again.
Btw. Of course i want it. QUICK_EDIT
I noticed that you suck in voxeling... But maybe damage as 90 and warhead as HE is too much... Why they should explode after all? But yeah... I try to get new version tomorrow. QUICK_EDIT
the weapon stats was just a quick test version I did to see if the weapon was working at all
Yes yes.. But it doesn't have explosive spikes in mod anyways.
Btw. How do you like about Eggman's Robot Clone infantry?
How does people like about New Von Schlemmer?
Bumb...
But yeah... Developing is on it's good way. Infantry and vehicles are created (Not campaign vehicles and infantry yet.).
So... Percents now:
Infantry: 100%
Vehicles: 100%
Campaigns (Including campaign units): 0%
Easter Eggs: 5%
Buildings: 0%
Loading Screens: 0%
Weapons (Vehicles,infantry,buildings,superweapons. Doesn't include campaign weapons and easter egg weapons): 70%
New title screens (Maybe comes.): 0%
Skirmish maps: 0%
And yeah... I just recolored normal infantry and created a G.U.N Private... I maybe use that... Maybe not.
And again some infantry pictures.
Yosh everybody!
Developing is going fine... Just one question: How is't possible to mod AI? And I mean that they could buy and attack with new vehicles I create? I just ask that because I want to add some infantries and more vehicles in both teams.
Btw. New pics coming soon QUICK_EDIT
Yosh for everybody again... I'm modded again... And now I can show some of the EE's vehicles... And EE's wall! Civilian Armory will be changed... And Probably Array also.
Credits for LKO!
EE Arsenal.PNG
Description:
Scout Walker, Light Walker, Walker and Heavy Walker... And EE's wall.
I can explain how the AI works but I cant do the AI.ini for you as I have other stuff to do.
You should start by looking for tutorials and topics on the AI here at PPM and TibWeb and some other sites that I dont remeber at the moment and download DCoder's AI Editor (Yes its still the best AI editor out there if not done by hand like I do mostly)
I can explain how the AI works but I cant do the AI.ini for you as I have other stuff to do.
You should start by looking for tutorials and topics on the AI here at PPM and TibWeb and some other sites that I dont remeber at the moment and download DCoder's AI Editor (Yes its still the best AI editor out there if not done by hand like I do mostly)
Ai Editor gives this error:
"The application has failed to start because of it's side-by-side configuration is incorrect. Please see the application event log for more detail"
What should I do? QUICK_EDIT
Yeah the Japanese called him Eggman even though I was brought up with him called Robotnik, and if you ask me I think he sounds waaay better as Robotnik rather than Eggman. I think it's because of the new Sonic adventures and that abomination called Sonic X that caused a widespread change from Robotnik to Eggman, which in my opinion really sucks. Not that it matters as every new generation Sonic game after the mega-drive games has sucked anyway. _________________
OmegaBolt dont you investigate before typing stupid comments?
Read here: http://en.wikipedia.org/wiki/Doctor_Eggman
(Elerium-155 is correct that "SEGA of Japan" used the name Eggman while "SEGA of America/Europe" used Dr. Robotnik)
(SEGA is a big company that sometimes confuse themselves and do stupid things like Electronic Arts does )
Ignore the AI Editor untill DCoder decides to patch it up for Vista
Modding the AI aint as hard as it looks so dont give up just after looking at the AI.ini
If you read tutorials on it you will get a hang on it, most mods out there have changed the AI in some way trough the AI.ini. QUICK_EDIT
OmegaBolt dont you investigate before typing stupid comments?
Why would I research something I thought I knew? Research only goes into things which are of question. And it's not a stupid comment because Eggman is a stupid name.
AI is easy to do. For starts just copy whats already there and change obvious values and check the outcome. The only downside to AI editing is that it takes a while to do... but it's really very easy. Hardest part is getting the AI rules tags to work most efficiently. QUICK_EDIT
Before I can continue developing and such... Can somebody help with IEs?
I get IE always when I'm going to play. Any side, any map and such... Can somebody help?
And new IE again... If there's IEs which can't be repaired... I'll maybe stop developing this mod then...
WTF? I thought I would se Sonic with a railgun as a commando, Amy and Rouge training spies, fox-guys flying jets and bombing giant robots...not this...but is fine,anyways.. you can make shp's outta Next Gen Sonic games' 3d models, If you wanna know more about ripping models out of next gen games, please PM me... _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
WTF? I thought I would se Sonic with a railgun as a commando, Amy and Rouge training spies, fox-guys flying jets and bombing giant robots...not this...but is fine,anyways.. you can make shp's outta Next Gen Sonic games' 3d models, If you wanna know more about ripping models out of next gen games, please PM me...
Ahem... Possible in campaign... And about next gen games... I don't own any of them... Imagine... SA 2 Eggman in Egg Walker running in Tiberian Sun and shouting "Yosh!" always when you select him!
But anyways.. As I said before... I can't continue developing before somebody tells me what's up with that IE.
Btw... There could be hell alot of BuildLimit=1 soldiers if those all are going to be usable in skirmish also and such... Anyways... I'll try to get all of thsoe characters (Rouge, Amy, Tails, Sonic etc...) in campaign... And try to make more realistic art for Dr. Eggman (Like that he isn't wearing helmet and yeah... Bald.) QUICK_EDIT
Yeah, but I mean actual characters images. Not TS shp modded, but can't complain: I'm no shp expert...
You could have chosen RA2, but I doubt you have it...
I would like to get a link to the comic you supposedly based this mod...I have a wierd Sonic story getting 'rounf my head...maybe I can please you...(with IDEAS you perv XD) _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
Yeah, but I mean actual characters images. Not TS shp modded, but can't complain: I'm no shp expert...
You could have chosen RA2, but I doubt you have it...
I would like to get a link to the comic you supposedly based this mod...I have a wierd Sonic story getting 'rounf my head...maybe I can please you...(with IDEAS you perv XD)
I don't have RA 2... And the webcomic... Gone with the blastwave... QUICK_EDIT
Oh! I have seen it! But what's the connection with Sonic? I know it because it was as a link in another Sonic-based comic called Exterminat...Don't tell me that GwtBW is also Sonic-based! DX _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
Oh! I have seen it! But what's the connection with Sonic? I know it because it was as a link in another Sonic-based comic called Exterminat...Don't tell me that GwtBW is also Sonic-based! DX
Gone with the blastwave... It doesn't have anything to do with Sonic...
Anyways... Mod's first name was Gone with the blastwave... And I just... Changed the idea of mod and such... And started working on this... The whole idea in this mod is insane and such... anyways... Can somebody help with those IEs? QUICK_EDIT
I'm gonna put this thread on top by giving you this link:
http://exterminatusnow.comicgenesis.com
So you can get some inspiration...
This is for TS, right?
Check the amount of new units and ask someone to hack the .exe.
Maybe you forgot an hva, or oyu forgot some important sentence or to put a image in art.ini
Seems noone has the time to check on those... _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
I'm gonna put this thread on top by giving you this link:
http://exterminatusnow.comicgenesis.com
So you can get some inspiration...
This is for TS, right?
Check the amount of new units and ask someone to hack the .exe.
Maybe you forgot an hva, or oyu forgot some important sentence or to put a image in art.ini
Seems noone has the time to check on those...
I'll maybe continue making this... With other name maybe... And with new ideas. QUICK_EDIT
This... Is... Insane!
Yosh for all! It's time to get this mod back to it's feet... I started developing this again with other name... We'll see later if this works... Since I don't have to start working always again if I start to get too much IEs...
All vehicle, infantry, building, superweapon information will be in first post... The new posts just tell updates...
Anyways... Wish me luck for this project! Updates coming soon! QUICK_EDIT
You can never be sure what will end up with this mod.
This is must agree thing... After alot of retreats again development etc... Things... I must try to complete this mod... With every rule as possible...
Anwayys... There's a little update in first post... Units will be same than before but with little changes (Sweet)...
I'll post now GIF (GIF... Always messes up Hunk's colours -.-...) about what does Hunk look like in this mod.
Cool update: It haves remaps! (well... He's gasmask's eyes place...
Before I can continue developing this mod... I want to know what's the problem with AI editor? (I have XP on this comp...) When i first open rulesn.ini normally... then I open AI.ini... Then it gives this: "List out of index! -1" So... What to do? QUICK_EDIT
Before I can continue developing this mod... I want to know what's the problem with AI editor? (I have XP on this comp...) When i first open rulesn.ini normally... then I open AI.ini... Then it gives this: "List out of index! -1" So... What to do?
And so... Can somebody help with this problem?
That happens when it's loading building types list. QUICK_EDIT
Ehmm, dunno? Ask DCoder what it means? Or edit the AI trough notepad...
You should know that once in my live I opened ai.ini file... And first thought was that I'm not ever going to edit AI with notepad...
Is't possible to edit AI by just adding new taskforce and just copy other codes for it? QUICK_EDIT
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