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About tiberium...
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Jul360kil
Medic


Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 11:23 am    Post subject:  About tiberium...
Subject description: NOTE: this is a 3-in-1-question topic about tib
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So guys, i have really put u to the test of Tib sun lol, but im seriuos now about these 3 questions im gonna ask (no really, these questions i dont know how to do);

Q1: Can we change the amount damage that tiberium can do? Also, can we make tiberium damage tanks too? Also, can we make tiberium immune to exploding due to some attacks except 1 attack which would only make it explode?

if yes, plz tell me how, and where to put it in the .ini...

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Q2: Can we make a specific Tiberium riparius (terrain object as listed in Final sun) pump up tiberium vinifera? - usually it pumps up riparius,

but can we have example: Tib riparius1 pump up riparius(pumps up green), and Tib riparius2 pumps up vinifera? (when placed on the map, it pumps up blue tib)

If yes, plz do tell me how....

[NOTE: i know how to change tib colour]
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Q3: Can we have 3 different types of tiberium in a map?

What i mean is, by default we have green and blue tib on the map, can i insert red tib as cruentus on the map, with also the other 2 in it?

Riparius=Green
Vinifera=DarkBlue
Cruentus=DarkRed

If yes, how can i place the third tib type on the map via FinalSun?

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This was a 3 question topic about tiberium, plz tell if it is possible to do at least 1 of the questions!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

1: IIRC, the amount of damage that Tiberium does is based on it's power. You can't make it damage vehicles though. And if you mean making Tiberium immune to explosives do you mean it doesn't detonate as blue Tiberium, or it can't be damaged by firing upon it?

2: If you have Firestorm, this is possible. Find the TibTree you want to change, and add "TiberiumToSpawn=", with 1 = green, 2 = blue, and 3 = 3rd Tiberium type.

3: On some maps there already is the third Tiberium type, but it has the same colour as blue Tiberium. If you change this, you will see it Wink
If you want to place it in FinalSun, go to Special/Overlay, All overlay, and place one of the TIB3_xx, where xx is from 01 to 20 (I always use the first one, when the game starts it randoms the patches by itself Wink) It will show up in green though, but ingame it will be different.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Feb 24, 2008 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
2: If you have Firestorm, this is possible. Find the TibTree you want to change, and add "TiberiumToSpawn=", with 1 = green, 2 = blue, and 3 = 3rd Tiberium type.

Errrrm, Dutchy, this is alos possilbe with the newest patch (2.03) (This method is often used in online maps and there isn't a reconn error...)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ow, I see #Tongue But that doesn't matter that much, because nearly everyone owns TS and FS these days...

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Jul360kil
Medic


Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

wowah! i thought that there wouldnt be an answer for these questions...

1: what i mean is, can i make tiberium immune to some attacks, and to some attacks it would just explode (then just be immune to it)?

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2: Where can i find the coding for the tiberium riparius1 in the rules.ini? and does it talways or even take the coding "TiberiumToSpawn="?

If it does, should i enter the name of the tib, or its number?

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3: Well, how do i change the colour of this third tib? and can i make it that it cant be sucked up by any harvester?

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on the WHOLE, im happy u answered me!

but just tell me exactly what i must do, so i wont get any errors, as i get x-tremely annoyed when an IE error hits me....

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: that depends on the weapon. A weapon does the damage, and it has a warhead to say how much % of the damage it does against xx armor type. The warhead also says other things, like in this example, if it damages Tiberium. If you want to change this, you must change all warheads which you don't want to damage Tiberium.
Look for the warheads, and add "Tiberium=no" to the warhead...

2: [TIBTRE01], [TIBTRE02] and [TIBTRE03] are the original (green) Tiberium trees. Look for those , and add the code I gave you. Also, you must insert the number, not the word Wink

3: in the first post you told you know how to change Tib colours... Anyways, it's "Color=" , where you can choose from a large list. I suggest using Burgandy, because it make the third Tib type blood red...

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Jul360kil
Medic


Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: Thanks!

2: so "TiberiumToSpawn=" i must add, THANKS a LOT then!

3: yes i know how to change tib colour already; my fav color pattern is gold+black next to each other... isnt burgandy purple?

THANKS EVRY1!

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Feb 24, 2008 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's also possible to activate the 4th Tiberium, which is [Cruenteus] I believe. Anyway, I'm not explaining it right now, you would need to get used to hex editing.

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Jul360kil
Medic


Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

can i make the tiberium non-absorbable by harvesters?

if yes, plz tell me.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only the 4rd Tib type is non-harvestable (which can be changed by hex editing, as joshy mentioned)

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Jul360kil
Medic


Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

what 4th tiberium? aboreus? cruentus?

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Feb 24, 2008 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cruentus is actually the one with id:1 that is not working ingame right now.

0=Riparius ;Green Tiberium
1=Nothing ;needs HEX editing to enable it (Cruentus)
2=Vinifera ;Blue Tiberium
3=Aboreus ;Third type, is currently set to blue

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Feb 25, 2008 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, cruentus is the big tib isn't it?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Feb 25, 2008 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it is. But the image can be changed to whatever. Smile

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