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AI Editer Needed
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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Feb 24, 2008 5:23 pm    Post subject:  AI Editer Needed Reply with quote  Mark this post and the followings unread

Alright! My small mod is nearing completion! I might make a website for it, but before I can, I need the ai.ini edited so the computer makes my units! Can someone help? I've tried to locate the tutorials, yet they seem to not be there.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, DCoder has such a tool... But if he hasn't, do it manual Wink

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Feb 24, 2008 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do, but I wouldn't recommend anyone to use it any more... it's quite outdated and my latest investigations into AI work suggest a lot of AI tutorials, including the editor itself, will need to be rewritten. For that very reason, I would recommend doing it manually, at least the simple stuff.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or if you know the basics, do it all by hand, like I do (not to bash your program DCoder Wink)

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Feb 24, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, well I've got some 27 new units, unique spy techs for everyone and everyone can train spies.

--Unique Units--

America: Marines (500) (Paradrop has been removed)
Britain: Challenger Tank (800)

--Regular Units--
Sniper: No longer unique (600)
Allied APC: Has an anti-armor canon; carries 5 (500)
Allied Attack Helicopter: Anti-armor missiles and an Anti-personel machine gun (1400)
Allied Hover Transport: No longer needs naval yard
Allied Battle Bunker: You got that right. (500)

Soviet Attack Helicopter: Same as the allies (1400)
Soviet Sensor Defense: Soviet SpySat (1500)
Soviet Hind: Enabled and fixed (1000)
Soviet Airpad: Four helipads, enables you to build MiGs. (700)
Soviet MiG: Soviet bomber, slightly stronger than Harrier (1250)
Stealth Generator: Soviets go invisible (2000)
Spetznaz: Soviet SEALs in all respects except no swim (1000)

Yuri Transport Disk: No weapons, carries 8 (1250)
Yuri Ore Refinery: Because the slave miners suck (2000)

Flags: You can build your country's flag for (10)
Sandbags: You can build those too (10)
Fence: Yup. Deploy fences. (10)
Spies: All can train them now

Yuri: Sensors removed from psychic towers and clones to make them a little easier to spy on (They train attack dogs instead)

--Stolen Techs--
Allied Stole Allied: Chrono Commando (2000)
Allied Stole Soviet: Tesla Commando (600)
Allied Stole Yuri: Stealth Commando (2000)

Soviet Stole Allied: Chrono Ivan
Soviet Stole Soviet: Conscript Vanguard (250)
Soviet Stole Yuri: Psi Commando

Yuri Stole Allied: Reaper Tank (1950)
Yuri Stole Soviet: Bio Trooper (2000)
Yuri Stole Yuri: WASP Attack Helicopter (1500)

Stole All: Centurion Siege Crawler (3000)

Last edited by the1corrupted on Sun Feb 24, 2008 7:00 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

And what should we do with that info? If you want somone to code your AI, jusk ask it Wink

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Feb 24, 2008 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's all the changes I made, so that a person knows what AI to make/edit Wink Here's my AI file.



aimd.ini
 Description:
Teh AI Roxorz

Download
 Filename:  aimd.ini
 Filesize:  135.4 KB
 Downloaded:  60 Time(s)


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can do the AI for you if you want, but I need some more info to do that... Like the ingame codes of your new units in example Wink Send a PM if you agree...

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Feb 24, 2008 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

PM works to slow, how about e-mail instead? Smile

_________________
The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 24, 2008 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I will see what I can make of it... I do have some other things to do (college #Tongue), but you can expect it in a few days Wink

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Feb 24, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woohoo! You're the best!

_________________
The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing.

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