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Air to air MGs (with Npatch)
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Feb 25, 2008 7:57 pm    Post subject:  Air to air MGs (with Npatch)
Subject description: can they have bullets?
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is it possible to have visible non-missile projectiles for air-to-air weapons? and if so please can someone post the necessary weapon/projectile Rules code.

More explanation:
Aircraft X
Aircraft Y
Aircraft X has air-to-air weapon, courtesy of VK/PD (thanks VK/PD)
Aircraft Y is shot at by air-to air weapon from aircraft X, we can see the projectiles go from aircraft X to aircraft Y in a straight line (from front of aircraft X courtesy of Omnifire=no) to aircraft Y and cause damage upon impact.

Thanks, I would also like to make a tutorial of it (with credit to the person(s) who figured out the code).

And to anyone who may help, thank you for using your time for helping me, I really am grateful.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Feb 26, 2008 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, I had MGs working on a plane before, I'm not sure how yours aren't working. Same as any other AA projectile I'd imagine.

Don't worry, I'll delve into this subject later on and give you an answer immediately.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Feb 26, 2008 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Very Happy all help appreciated and acnowledged.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Feb 26, 2008 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I highly doubt it or it would just miss, fly horribly off screen.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Feb 26, 2008 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why must you be so negative? really? Is there any need? I only want to see if it can be done. Is that so bad?

But I had thought that that might be an un-wanted side effect...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Feb 26, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

If they both are at the same FlightLevel , simply using Vertical=yes on a projectile will give you a fun although not necessarily useful effect.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Feb 26, 2008 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I will test it as soon as I find my stupid YR disk...

In the meantime, DCoder is right as always, though I haven't tested if vertical is needed, but that's what I used in association with Proximity and ROT=100 (it's invisible, what do you want)

EDITO: It should work with a visible vxl projectile also, as long as ROF is 100 you shouldn't see it stray off course.

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Last edited by 4StarGeneral on Wed Feb 27, 2008 2:21 am; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Feb 26, 2008 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

eh? I did say visible projectiles... You can have non-visible ones by using a straight clone of the rocketeer's weapon.

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