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CnC Crysis
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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Sat Mar 01, 2008 11:10 pm    Post subject:  CnC Crysis Reply with quote  Mark this post and the followings unread

Hi all! I was thinking about something and it would be great to make it... I thought about a Crysis mod for CnC3... I would like to develop it, but I need a little bit some help. I can do good maps, but i don't know how to use 3 d models and modify or create some. Can somebody help me?
Thanks a lot.

In my project i had the idea to put 3 factions.

North Korean Army, (NOD)
United States Army, (GDI)
and...
THE ALI3NS! Shocked

So, if somedy is interested in helping me understanding 3d models or wants to help me, pm me!
Thanks, Bill

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Mar 02, 2008 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

errrrr i will be sad if the north korea didn't united untill that day Sad

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 02, 2008 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

areaSZ wrote:
errrrr i will be sad if the north korea didn't united untill that day Sad


The sad, sad, game storywise... I mean come on! World War 2 weapons!
I mean - looks at the situation:

It's idiotic!

P.S.Copyrights?

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Sun Mar 02, 2008 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn ... i'll not use the same story as crysis, just make something that looks like... Razz

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 02, 2008 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

enjoy your 1 FPS if that's your goal.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Mar 03, 2008 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

There is a TS mod for Crysis, it might be good to see a TD mod for Crysis, but TW is a crap game and a mod of it in Crysis would only shame itself, save yourself the effort, just help the TS mod Cool

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Mon Mar 03, 2008 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

He's not wanting to make a C&C3 mod in Crysis, he wants to make a Crysis mod in C&C3.

And ChielScape, what's 1 FPS got to do with anything?

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Mar 03, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he misunderstood like I did.
We got the impression of takin C&C to Crysis, which = heavy system requirements, thus the 1fps comment Razz .

Crysis in C&C3, sounds interesting, would like to see it done Very Happy

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Mar 03, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Daz wrote:
ChielScape, what's 1 FPS got to do with anything?


Hes a idiot that doesn't read the thread, and because of that, didn't realize its for C&C3, not for Crysis. Razz

Sounds like a interesting idea, actually I've been waiting for someone to do it, and Gufu, what the ztype are you talking about up there?

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Mon Mar 03, 2008 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's not an idiot.. if you try to import the Crysis assets into C&C3 you'll get like 1/16th FPS.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Mar 03, 2008 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread


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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Mon Mar 03, 2008 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

loool sorry for misunderstanding you... so is anybody interested in helping me? ^^

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Mar 03, 2008 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Von Kriplespac wrote:
Daz wrote:
˙sısʎɹɔ ɹoɟ ʇou '3ɔ&ɔ ɹoɟ sʇı ǝzılɐǝɹ ʇ,upıp 'ʇɐɥʇ ɟo ǝsnɐɔǝq puɐ 'pɐǝɹɥʇ ǝɥʇ pɐǝɹ ʇ,usǝop ʇɐɥʇ ʇoıpı ɐ sǝɥ

¿ƃuıɥʇʎuɐ ɥʇıʍ op oʇ ʇoƃ sdɟ 1 s,ʇɐɥʍ 'ǝdɐɔslǝıɥɔRazz

¿ǝɹǝɥʇ dn ʇnoqɐ ƃuıʞlɐʇ noʎ ǝɹɐ ǝdʎʇz ǝɥʇ ʇɐɥʍ 'nɟnƃ puɐ 'ʇı op oʇ ǝuoǝɯos ɹoɟ ƃuıʇıɐʍ uǝǝq ǝʌ,ı ʎllɐnʇɔɐ 'ɐǝpı ƃuıʇsǝɹǝʇuı ɐ ǝʞıl spunos


˙ǝɹǝɥ ʇoıpı ǝɥʇ ǝɹɐ 'pıɐs ı ʇɐɥʍ ƃuıpuɐʇsɹǝpun ʇou ɹoɟ 'noʎ
˙sdɟ 1 uɐɥʇ ǝɹoɯ ou ʇǝƃ plnoʍ ǝɥ ʇɐɥʇ op plnoʍ ǝɥ ɟı ʇɐɥʇ pıɐs ı 'sısʎɹɔ ǝʞıl ʞool ʇıɥs ǝʞɐɯ oʇ ƃuıuuɐld sɐʍ ǝɥ pıɐs ǝɥ uǝɥʍ
˙ʇɐɥʇ ǝsılɐǝɹ pıp ʇoıpı sıɥʇ 'ʇɔɐɟ ɟo ɹǝʇʇɐɯ ɐ sɐ

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Mar 04, 2008 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, I can even read everything you said Chiel... #Tongue
Anyways, I wish you good luck with the mod Nod... You're going to need it Wink

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Mar 04, 2008 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Damn, I can even read everything you said Chiel... #Tongue

Same, lol, god we are on forums too much Laughing

I like the idea, question is how you will be going about it, are you porting Crysis models to C&C3, or making ur own models of the game's units?
What have you got planned etc?

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Tue Mar 04, 2008 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, Chieldscape i read what you have written, so thanks for insulting me. Mad

Next, I plan to replace nod by north korean troops, gdi by united states forces, and i have to change one or two things about scrins. I'm actually making a map called ''escaping'', which is when you escape from the frozen part of the island in the game. BUT i would need help about 3d models, 'cause i'm a bit bad in doin' them. It would be great if one of you could help me!
Thx

I dunno exactely whot the campaign will be about, but... xD
i'm planning a unit list i'll send it later ^^

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Mar 05, 2008 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't bother about Chiel, he's just trolling the forums... Wink
I wish I could help, but I'm new to modding TW too. The only things I've done untill now are some basic .xml changes, to make the game better for my feeling...

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Wed Mar 05, 2008 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just try to do what you are able to do ^^
I have to modify some characteristics, like building one unit per unit, changing costs, building list,...
Hum which mod tool do i need? xD

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Wed Mar 05, 2008 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i started to make a plan for the campaign. The first campaign, the american one, is: (i modifyed a bit the campaign story)

-Prologue search and destroy, you start when the americans lands on the island (see crysis the game to see, chapter "assault")
-Your first mission is to clean a North Korean camp with your commando and some troops. Investigate and capture the research lab.
-Your second mission is to evacuate the island after a terrible mistake made by North Koreans. They awoke a terrible and anciens Alien war machine that has frozen the Island.
Then, we'll see later...
Maybe a counter attack... Very Happy

Ps the tiberium is the ressource in the mod. Have you ever played crysis? Aliens uses a blue crystal... Interesting eh? So in this mod we'll use the blue crystal only.It will be dangerous for humans,but not for commandos. Maybe the green tiberium would be replaced by ammo boxes or things that does not hurt humans... Confused Or just capturing ressource buildings!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Mar 05, 2008 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

*suggesting moving this to TW mod forum*
Also, I have only used the Mod SDK and NotePad for my mod. But then, I didn't have added any graphics or sounds...

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Wed Mar 05, 2008 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

well we can start modifying the rules and then the graphics! ^^

Does this mod interests somebody? xD
Appart you dutchy ^^

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Mar 05, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your presentation is not likely to attract any skilled 3D/2D artists... seriously...
You´re asking for people to model you three complete factions, yet all you have to offer is a few dozen lines of nice´n´shiny ideas.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Wed Mar 05, 2008 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

well sorry i know but i'm working on maps and the only moment when i have time to do my army list is when i'm at school (yes i don't work seriously but i don't need it's easy xD)

Welll of course if you want to know, i've done 2 map, the first which is Escaping, and the second Landing.

Escaping is a map where you have to move your commando between lots of aliens, and reach the extraction point where you can find lots of marines. Of course these guys are able to help you! ^^

Landing, which is in reality the prologue.
For the army list i'm sorry it will be done tomorrow afternoon for the americans. Then i'll plan north koreans and then aliens (aliens do no tneed to be so much modifyed xD)

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Thu Mar 06, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well here's the infantry.. Sorry my scanner doesn't work in dunno why...

USA
-Marine: The standard soldier, equipped with a FN Scar. Costs 50$ each.
-Grenadeer: The standard marine armed with a FN Scar w/ Grenade launcher. Can switch between the two. Costs 75$ each.
-Rocket launcher: More protected marine due to its lack of antipersonnal weapons. Equipped with a SMAW launcher. Costs 100$ each.
-Heavy Gunners: These are prototype infantry. These soldiers are equipped with light nanocombinaisons, which can protect them better than standard kevlar. Equipped with a Gauss Rifle. Costs 400$ each.
-Engeneer: a Marine equipped with an HK mk 23. Can lay mines and bobby traps. Costs 100$ each.
And... the famous...
-Nomad: The commando you'll use in every mission, very powerful. Uses the latest technologies to fight. Cannot be buildable.

Vehicles later sorry xD

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Mar 07, 2008 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Golan wrote:
Your presentation is not likely to attract any skilled 3D/2D artists... seriously...
You´re asking for people to model you three complete factions, yet all you have to offer is a few dozen lines of nice´n´shiny ideas.


Hey, be glad someones actually throwing ideas out there at the least for some mods, especially on these forums. Confused

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Mar 07, 2008 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Why? I´m not saying his idea is uber fail, that he should drop it because he sucks anyways or any other "ztype off, but don´t take this as an offense" crap. No. But I´ve seen enough SAGE mod ideas come and go - each and every one that was at first presented with a "hi guys, I want to do this, this and that - can [code/map/give ideas], need modelers PLZ!" post followed by one-line descriptions of incoherent details never made it anywhere near a version adequate for even the most minimalistic public release. So would it be the better decision to wait until the same fate happens to him?

I mean, look, he´s asking for modelers - is there even one design description in here? Any comment about what quality is needed? Even when saying that modelers should come up with their own designs, basic guidelines are needed on what actually has to be done.
From the way his posts are written, he´s the one going to be mod leader later on - but he presents himself as being unable to come up with a coherent plan both for details as well as for the mod concept. Many elements of mod making were brought up, but none of the descriptions offers any in-depth informations that would be required for a team to work on this.
Neither does he supply any directly available references of what he himself can do - doing "good maps" can mean just about everything in this community. Just dropping that statement without any further information is not a good way to convince others to join in.

NOD-Kane and Brotherhood, if you read this, please think about it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Mar 07, 2008 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Golan seriously, what happened to you to become this while you where such a TW modding god? (points at last post you made and your attitude at E-Studios)
I ain't attacking or flaming you, but I just want to know. Are you pissed off because some ppl are too stupid to understand anything or so?


Anyways, ontopic: Golan is right though... If you want modelers, make a concept to let them know what you want, and maybe someone will make you a model Wink

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Mar 07, 2008 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Golan seriously, what happened to you to become this while you where such a TW modding god? (points at last post you made [...])
I ain't attacking or flaming you, but I just want to know. Are you pissed off because some ppl are too stupid to understand anything or so?


I can only repeat that it was not my intention to be rude, my sincere apologies if my post seemed that way. I simply don´t know how to say it more adequate.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Mar 07, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

"people are more inclined to help if they feel the workload is divided more equally." that's one way, to say it, Golan.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Fri Mar 07, 2008 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not enough drama for my taste. #Tongue

No seriously, there´s not much point in using one-liners to blame people for using mainly one-liners.

*switches to personal "shut up and back to topic" sequence*

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Fri Mar 07, 2008 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would like to show you what i've planned but my ztyping scanner doesn't work... I would like to fix that but i need time sorry...

And ... ah... whatever..
Crying or Very sad

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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Tue Mar 11, 2008 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Problem with workload trying to be equal, to keep balance. Coders have to go through hundreds of lines of code, changing tiny errors, slight changes to other things, so much code...

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Mar 11, 2008 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

At the very least, Nod can u say what you will be doing, show that u are dedicated to the mod, eventually you might get someone Smile
Also think about doing the mod in a game u can edit (eg: TS and RA2 are easier to edit then TW so you could work in there and use that to gain interest in a TW version Cool )

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Wed Mar 12, 2008 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but it's better in tw you can have better graphics... But you need to have the skills... I would like to learn how to, but i don't know who would like to help..

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Wed Mar 12, 2008 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you tell me what you need coded I'll try and help. Got lotsa free time and it'll help me learn. I'm an artist and have a fresh copy of 3ds Max 9 and all the tools necessary. However, I've never played Crysis and don't plan to. I have no idea of it's theme or in which direction the mod should go.

I've been tinkering with the code in this game for about a couple weeks now and feel more comfortable with it's structure. Golan and Dutchy, MightyBob from Derelict... All of them have helped me with my stuff without even knowing what I was doing. I am obliged to 'pay it forward' I think... Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 13, 2008 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I think we are the few from PPM who even dare to try modding TW (and KW next month #Tongue)

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Thu Mar 13, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The code can be intimidating to those with no previous code or programming experience, I'll give you that.

Say, Dutchy... Aren't you to become a sheephead soon? Isn't Dordt where Carnaval happens?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 13, 2008 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm wha? How did you know about the sheephead thingy? I'd say you're from Holland (or Belgium). Also, carnaval is below the main rivers; I live above #Tongue

Anyways, the coding is very strict, and you mostly find the error while compiling, which takes some time... This are reasons not to mod the game. But when you get xml, it ain't that hard Wink

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Thu Mar 13, 2008 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have European ancestry and know a thing or two about your neck of the woods. I think I' part Dutch. Mostly Native American.

Which river are you closest to then? I know your surrounded by them. Laughing

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 13, 2008 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm having the strange feeling someone is closing in on me... I ain't like! #Tongue
As you say, I live between the 2 rivers... Anyways, let's stop going off-topic #Tongue

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Thu Mar 13, 2008 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry for answering lately, i'll post asap my us army list (even if i haven't done the building yet). Buit i have a lot of picts and i'll do some artworks.
Nice to see that someone decided to join us ^^ Very Happy

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Thu Mar 13, 2008 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, yes! Back to the subject at hand! Some artworks would be nice. I could get started on some models. Also, along with the list of things you plan to make, a description of each one would be awesome.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Fri Mar 14, 2008 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah fine. I try to get my scanner working and all would be easier xD. That freakin' scanner doesn't work.... AWWWWWWWWW Mad


BUT! Something good! I've done a concept art of the US Marine(during my work.. yeah i'm a bad guy xD). Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 15, 2008 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

just got Crysis yesterday, and that game rocks Very Happy Now I know why you want to make a mod out of it #Tongue

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NOD-Kane and Brotherhood
Cyborg Firebomber


Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Sat Mar 15, 2008 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah i've finished this game in 15: 34 hours... xD
So what do you think about the mod? good idea? xD

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 16, 2008 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea, but I think some sides have very few units if you only use the game Wink (also, I think I finished the game under 10 hours #Tongue The ending screams exp-pack though...)

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Mar 16, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
(also, I think I finished the game under 10 hours #Tongue The ending screams exp-pack though...)


I think I heard rumors of one, but meh.

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NOD-Kane and Brotherhood
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Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Sun Mar 16, 2008 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn my scanner doesn't want to work... so i'll have to make photos... beurk xD

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Tetra Xiphos
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Joined: 05 Mar 2008

PostPosted: Wed Nov 25, 2009 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I wonder whatever happened to that guy? Perhaps the threat of having to produce something with all of that scrutiny was too daunting for him. Golan is the true prophet!!

For it was written:

Quote:
...I´ve seen enough SAGE mod ideas come and go - each and every one that was at first presented with a "hi guys, I want to do this, this and that - can [code/map/give ideas], need modelers PLZ!" post followed by one-line descriptions of incoherent details never made it anywhere near a version adequate for even the most minimalistic public release. So would it be the better decision to wait until the same fate happens to him?


The prophecy had some angst but it was spot on wasn't it?

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NOD-Kane and Brotherhood
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Also Known As: Gniolliv/Gnio
Joined: 03 Sep 2005
Location: France

PostPosted: Sat Dec 12, 2009 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Hell i had a crash on my computer so all was messed up... Istarted aother mod now... CnC Commander faith.

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