Posted: Sun Mar 09, 2008 5:37 pm Post subject:
Help with a Mod
You know what I've always wanted to do? I've always wanted to make a star wars mod for Yuri's Revenge. A complete overhaul on the system. I've got coding pretty well covered, except for the occasional unexplained anomalies that keep haunting me. I'll need some of the following:
1. Voxel Designers
2. SHP Designers
I can make the cameos myself and all the rules that are incorporated with the units. Plus, the more voxel/shp designers, the better! I know how to make three different factions and I hope I can get some interest in this mod. QUICK_EDIT
@Gufu: Well, I was working on a Jango Fett just out of random fun, but he broke the game T_T Anyway, I can't exactly show you what's going to happen without shps or voxels but I guess I can give screen shots of invisible units firing?
@Biohazard: Nope, there are no Star Wars mods to date. I even googled it. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
Ideas of that size must have a credible source. If you do no show the capability to pull it off, you will not be lucky enough to snag one of the scarce artists.
And there is a starwars mod for TD, its Nyergud's project. (Granted that it would not boil down to the same, just noting that it exists) _________________ "It's got that Droke style to it!" QUICK_EDIT
Heh, well let's see... I'll have to overhaul on all the rules code because I seriously don't feel like changing out all the units so here would be a sample code...
;Infantry
[TROOPER]
UIName=Name:TROOPER
Name=Stormtrooper
Image=TROOPER
Prerequisite=IMBARR;Imperial Barracks
Primary=Blaster
Category=Soldier
Strength=125
Armor=none
Cost=100
Soylent=100;(Don't know what this does, but it seems to have no effect on gameplay)
Owner=Empire
Speed=4
Sight=6
Size=1
PhysicalSize=1
Points=50
IsSelectableCombatant=yes
VoiceSelect=;Soundfile goes here
VoiceMove=;Ditto
VoiceAttack=;Presto, all three basic voices covered.
DieSound=;Omigosh, the poor trooper...
CrushSound=InfantrySquish
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=BlasterE
_________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
I can't exactly show you what's going to happen without shps or voxels but I guess I can give screen shots of invisible units firing?
Exactly how I feel...
Perhaps if I had a single unit to start with, I could show you how I code things. E.g. ATST, Storm Trooper, Rebel Trooper, or anything you can think of. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
here some placeholders.
ATAT and ATST Millenium Falcon
However they are all in TS size. And since i don't mod for RA2 i won't make them in RA2 size again.
I like them, they're awesome, but like you said, they're in TS size... But maybe I'll upscale them to fit RA2 size. _________________ The best part about procrastination is that you are never bored, because you have all kinds of things that you should be doing. QUICK_EDIT
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