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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Sun Mar 09, 2008 5:37 pm    Post subject:  Help with a Mod Reply with quote  Mark this post and the followings unread

You know what I've always wanted to do? I've always wanted to make a star wars mod for Yuri's Revenge. A complete overhaul on the system. I've got coding pretty well covered, except for the occasional unexplained anomalies that keep haunting me. I'll need some of the following:

1. Voxel Designers

2. SHP Designers

I can make the cameos myself and all the rules that are incorporated with the units. Plus, the more voxel/shp designers, the better! I know how to make three different factions and I hope I can get some interest in this mod.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 09, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

No progress = no one joins. You need to do something yourself first.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Mar 09, 2008 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

isn't there already a star wars mod? or am i thinking of something else

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Mon Mar 10, 2008 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

@Gufu: Well, I was working on a Jango Fett just out of random fun, but he broke the game T_T Anyway, I can't exactly show you what's going to happen without shps or voxels but I guess I can give screen shots of invisible units firing?

@Biohazard: Nope, there are no Star Wars mods to date. I even googled it.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon Mar 10, 2008 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Ideas of that size must have a credible source. If you do no show the capability to pull it off, you will not be lucky enough to snag one of the scarce artists.

And there is a starwars mod for TD, its Nyergud's project. (Granted that it would not boil down to the same, just noting that it exists)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 10, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want AI, you can always count on me Wink I can't do the things you request though Confused

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Mon Mar 10, 2008 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, well let's see... I'll have to overhaul on all the rules code because I seriously don't feel like changing out all the units so here would be a sample code...

Code:

; ***********  RULES  ************
;Country types
[Empire]
UIName=Name:Empire
Name=Galactic Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

;Infantry Types

[InfantryTypes]
1=TROOPER

;Infantry
[TROOPER]
UIName=Name:TROOPER
Name=Stormtrooper
Image=TROOPER
Prerequisite=IMBARR;Imperial Barracks
Primary=Blaster
Category=Soldier
Strength=125
Armor=none
Cost=100
Soylent=100;(Don't know what this does, but it seems to have no effect on gameplay)
Owner=Empire
Speed=4
Sight=6
Size=1
PhysicalSize=1
Points=50
IsSelectableCombatant=yes
VoiceSelect=;Soundfile goes here
VoiceMove=;Ditto
VoiceAttack=;Presto, all three basic voices covered.
DieSound=;Omigosh, the poor trooper...
CrushSound=InfantrySquish
Crushable=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=BlasterE


;Weapons
[Blaster]
Damage=25
ROF=15
Projectile=InvisibleLow
IsLaser=true
Warhead=SSA
IsHouseColor=true
Report=LunarLaser


[BlasterE]
Damage=25
ROF=15
Projectile=InvisibleLow
IsLaser=true
Warhead=SSA
IsHouseColor=true
Report=LunarLaser

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n0th1ng sp3c1al
Soldier


Joined: 01 Oct 2007
Location: Philippines

PostPosted: Tue Mar 11, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about some screenies besides that??... >.>

EDIT :: the Soylent=200 tag... is when selling a unit... example.. you put that unit in the grinder..

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Tue Mar 11, 2008 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

the1corrupted wrote:
I can't exactly show you what's going to happen without shps or voxels but I guess I can give screen shots of invisible units firing?

Confused Rolling Eyes #Crazy

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Tue Mar 11, 2008 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Shadow 750 wrote:
the1corrupted wrote:
I can't exactly show you what's going to happen without shps or voxels but I guess I can give screen shots of invisible units firing?

Confused Rolling Eyes #Crazy


Exactly how I feel...

Perhaps if I had a single unit to start with, I could show you how I code things. E.g. ATST, Storm Trooper, Rebel Trooper, or anything you can think of.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Mar 12, 2008 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Just use some units from the web, as a placeholder...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Mar 12, 2008 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, SEAL as rebel trooper...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 12, 2008 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

here some placeholders.
ATAT and ATST
Millenium Falcon
However they are all in TS size. And since i don't mod for RA2 i won't make them in RA2 size again.

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the1corrupted
Grenadier


Joined: 02 Dec 2007

PostPosted: Wed Mar 12, 2008 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
here some placeholders.
ATAT and ATST
Millenium Falcon
However they are all in TS size. And since i don't mod for RA2 i won't make them in RA2 size again.


I like them, they're awesome, but like you said, they're in TS size... But maybe I'll upscale them to fit RA2 size.

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