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Open Map Competition 4: The 9th Place Is...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 18, 2008 2:44 pm    Post subject:  Open Map Competition 4: The 9th Place Is...
Subject description: A map that serves as a perfect benchmark for your machine!
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Back in the Open Map Competition 2 for Tiberian Sun that we organized here in PPM, we had a map that was disqualified because none of the judges could play it. The map from Lazerace had inumerous objects and an ammount of triggers that would make a hell of a living city, but even on The DvD's machine (which was the best from the judges of that edition), which was an AMD 3800+ with 2gb of RAM back in 2004, it ran so slow, lagged so much that it was unplayable. I still wonder if that map would run on Assassin's quad core with 8gb of RAM and only God knows how many video cards he is using on that machine. Of course we expect detailed maps in this contest, but it's always interesting to pay attention to the hardware requirements from your map, since some of the judges may not run it on their machines or it may lag like hell and make your map suck.


In this edition, we had a map that divided opinions in this point of view. It wasn't as critical as Lazerace's entry, but the 9th place London's Broil, from wsted439, could not run on mine and Bhone's machine. Hexetic's machine was quite instable with it and the other judges managed to play it. The map from wsted439 is a living city and I'm sure that if it was submitted into an OMC in 2 or 3 years, it would have scored into the top 3 of the contest. The map is excellent, but who am I to comment something that I cannot run? I could view it on World Builder after disabling almost all graphics and no, my machine doesn't suck. I'm sure it will run Red Alert 3 without problems.


Anyway this is a 3 players free for all urban map with two sides divided by three bridges. In one of the sides, you have a living city, while in the other it is a desert wasteland. One of the players start in the wasteland, while the other two starts in the city. Tiberium is spreaded around the map. The map also has some elite neutral units spreaded around it. Those who played the map were amazed by the details of the city and the amount of dynamism included. For me, that map serves as a good way to benchmark your pc. If it runs, except almost every game to run on it.


Wsted439 is a well known mapper at CNCDEN, where he has sent at least 5 maps, but none of them were featured yet. Anyway, here's the score overview:




Map Overview:



Map Name: London Broil
Author: wsted439
Community: CNCDEN Forums
Players: 3


Ratings:

Original Concept: 15.6/20
Ballance: 7.2/15
Eye Candy: 16.8/30
Fun Factor: 11.8/20
Scripts: 6.6/15
-------------------------------------------------------------------
Overall Score: 58 (13th)
Valid Score: 61.33 (9th)


Hexetic: 47 (19th)
Clazzy: 67 (8th)
Bhones: 31 (24th)
spyVspy: 75 (3rd)
Assassin: 70 (6th)
-------------------------------------------------------------------
Final Position: 9th





You can download and view more details about how this map scored at CnCCommunity.net. You can view and download the other announced submissions at the results page, which are always been updated as soon as these maps are announced.


I should post the 8th place in about 8 hours. There are at least 5 mappers on the top 8: JBV3737 (3 maps), King Base (2 maps), General Aurum, razorblade001 and Dojynn. So, who's the next victim and how the next map looks like? Stay tuned!

Last edited by Banshee on Wed Mar 19, 2008 10:01 pm; edited 1 time in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Mar 18, 2008 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

"I still wonder if that map would run on Assassin's quad core with 8gb of RAM and only God knows how many video cards he is using on that machine. "

Woah, 8 GB of RAM...a monster comp! He must've filled up all his slots...#Tongue

London Broil looks pretty detailed from the overview...nice...the wasteland reminds me of ghettos.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Mar 18, 2008 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could run it without many issues but the overuse of scripts like that was rather unfortunate. It wasn't too bad to play but I get the feeling the map maker was trying to do everything he could in the map to get points for scripts and detailing rather than concentrate on playability.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Mar 18, 2008 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice, sounds like a map for me. acting as a benchmark that is, lol.

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