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Best Infantry Contest 2008
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 22, 2008 12:45 am    Post subject:  Best Infantry Contest 2008 Reply with quote  Mark this post and the followings unread

Best Infantry Contest 2008

And the winner is
Machine
in the category for the best RA2 infantry.

1st: Machine for his great Jumpjet Infantry
2nd: Blade for his PsiSpy
3rd: DaFool for his Combat Engineer
4th: partyzanPaulZy for his GI remake

Machine


Blade


DaFool


partyzanPaulZy


Thanks to all for their work and participation.
Since DaFool was the only one who submitted a TS sized infantry, we don't have a contest for it. The TS infantry is included in his download.

I didn't got an answer from Xeno, that's why we are only 3 judges and i decided to publish the results.


machine.zip
 Description:
JumpJet Infantry from Machine

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 Filename:  machine.zip
 Filesize:  790.15 KB
 Downloaded:  1020 Time(s)


psispy.zip
 Description:
PsiSpy from Blade

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 Filename:  psispy.zip
 Filesize:  290.95 KB
 Downloaded:  797 Time(s)


RA2CombatEngineer.zip
 Description:
Combat Engineer from DaFool
Also included is a TS sized version.

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 Filename:  RA2CombatEngineer.zip
 Filesize:  98.01 KB
 Downloaded:  571 Time(s)


gim.zip
 Description:
GI remake from partyzanPaulZy

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 Filename:  gim.zip
 Filesize:  88.29 KB
 Downloaded:  847 Time(s)


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Last edited by Lin Kuei Ominae on Sun Jun 26, 2011 2:14 pm; edited 2 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 22, 2008 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Judge: Lin Kuei Ominae
Exclamation Machine Exclamation
-Overall Design
Quality : 9
Originality : 8
Suitability : 8
Detail : 9
Average : 8.5

-Animations
Quality and Quantity : 8
Originality : 9
Suitability : 7
Detail : 9
Average : 8.25

This is an awesome looking infantry. The colors and details are great and the size fits to other RA2 infantry. The animations are great too, but since some are unfinished they only get 8 points for Quality. The quite low Suitability rating results of the many frames for each anim, that makes it look slow ingame. But overall they are still great to watch.
Machine, i can't wait to see the final version!

Exclamation Blade Exclamation
-Overall Design
Quality : 8
Originality : 7
Suitability : 7
Detail : 6
Average : 7

-Animations
Quality and Quantity : 5
Originality : 5
Suitability : 6
Detail : 6
Average : 5.5

A really good infantry we have here and the size fits well to original RA2 infantry. But some more details on the 3dmodel would have been nice. Ingame it turns out quite simple since the black coat looks a bit colorless. The animations are nice but lack a bit of detail like blood in the death anim or some sparks for the mind attack which looks like he's waving.

Exclamation DaFool Exclamation
-Overall Design
Quality : 5
Originality : 5
Suitability : 4
Detail : 5
Average : 4.75

-Animations
Quality and Quantity : 6
Originality : 5
Suitability : 5
Detail : 5
Average : 5.25

Even if it is a quite nice 3d model, it doesn't turns out very well ingame. First it is too big to fit with the original units what takes most points for suitability. Also the lighting is very simple which makes it very artificial. The animations are quite well but still don't look very organic (e.g. the crawl anim). Some blood for the death anim would be nice too.

Exclamation partyzanPaulZy Exclamation
-Overall Design
Quality : 6
Originality : 1
Suitability : 6
Detail : 5
Average : 4.5

-Animations
Quality and Quantity : 6
Originality : 1
Suitability : 6
Detail : 6
Average : 4.75

Even if it's a color replace job of the Seal mixed with some GI parts, it turned out quite well and doesn't looks too similar to one of them. The animations are nice, but they are not new, so only a low Originality rating. In the end a good GI alternative.

Judge: Blubb
Exclamation Machine Exclamation
-Overall Design
Quality : 10
Originality : 8
Suitability : 10
Detail : 10
Average : 9.5

-Animations
Quality and Quantity : 10
Originality : 9
Suitability : 10
Detail : 10
Average : 9.75

Wow, just wow, just stunning...total of 98%

Exclamation Blade Exclamation
-Overall Design
Quality : 10
Originality : 7
Suitability : 8
Detail : 8
Average : 8.25

-Animations
Quality and Quantity : 7
Originality : 6
Suitability : 8
Detail : 6
Average : 6.75

Well i like this one a lot, it had a great mix of colour, looks nicely and especially fitting with yuris weird army.
But it had been better with nicer animations, they look too chopped for me and a bit weird... anyway i give it a total of 80%

Exclamation DaFool Exclamation
-Overall Design
Quality : 9
Originality : 6
Suitability : 3
Detail : 8
Average : 6.5

-Animations
Quality and Quantity : 7
Originality : 3
Suitability : 6
Detail : 4
Average : 5

With a few words to the model, i especially didn't liked the "colourful" layout and that it looks like a teenager.
on the other hand the TS Shp looks pretty good and nice, just the colours...i give it a total of 60%

Exclamation partyzanPaulZy Exclamation
-Overall Design
Quality : 4
Originality : 3
Suitability : 7
Detail : 4
Average : 4.5

-Animations
Quality and Quantity : 4
Originality : 3
Suitability : 7
Detail : 3
Average : 4.25

Well it may sound a bit unfair but this is the only infantry were i can see and recognize every edit and tough....i have seen that before...
i'm sorry to give a total of 30% this is nothing against copy and paste work but this was too obivous....

Judge: Judeau
Exclamation Machine Exclamation
-Overall Design
Quality : 8.0
Originality : 8.5
Suitability : 8.0
Detail : 7.5
Average : 8.0

-Animations
Quality and Quantity : 8.5
Originality : 8.5
Suitability : 6.5
Detail : 9.0
Average : 8.125

This entry is very nicely done, it could have benefited from some more variation in color however.
The animations are beautiful and ...plentiful, perhaps too much so, the amount of frames per animation might make them appear too slow as well.

Exclamation Blade Exclamation
-Overall Design
Quality : 7.5
Originality : 8.0
Suitability : 7.5
Detail : 7.0
Average : 7.5

-Animations
Quality and Quantity : 7.5
Originality : 7.0
Suitability : 6.5
Detail : 7.0
Average : 7.0

A fairly nice shp, could have benefited greatly from using meself's downsizer.
the animations are nice in general, though the death animations are overdone.

Exclamation Dafool Exclamation
-Overall Design
Quality : 6.5
Originality : 5.5
Suitability : 7.0
Detail : 6.0
Average : 6.25

-Animations
Quality and Quantity : 6.0
Originality : 6.0
Suitability : 5.0
Detail : 5.5
Average : 5.625

Overall unremarkable, the Combat engineer isn't terrible , it might fit in with a future mod.
The animations do need a lot of work, overall very robotic, it's death animations in particular had me cringing.

Exclamation partyzanPaulZy Exclamation
-Overall Design
Quality : 6.0
Originality : 4.5
Suitability : 7.5
Detail : 7.0
Average : 6.25

-Animations
Quality and Quantity : 7.5
Originality : 0.0
Suitability : 7.5
Detail : 7.5
Average : 5.625

A recoloring job of the GI, I can't say it's original, overall unremarkable.
The animations are Westwood's.


partyzanPaulZy.png
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partyzanPaulZy.png



DaFool.png
 Description:
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DaFool.png



blade.png
 Description:
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 Viewed:  19139 Time(s)

blade.png



machine.png
 Description:
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 Viewed:  19139 Time(s)

machine.png



Last edited by Lin Kuei Ominae on Sat Mar 22, 2008 1:06 am; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 22, 2008 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Building...Hm... I don't like the 3rd entrie. the first entrie only shows them from the backside. :/ The second entrie is meh... so is the fourth. I am disappointed. Oh well. Smile
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Last edited by gufu on Sat Mar 22, 2008 3:40 am; edited 1 time in total

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Mar 22, 2008 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

congraduations to everyone who participated. Machine that is a really great guy, like a zone trooper mixed with a rocketeer.

Lol, I got the best comments; "unremarkable" and "isn't terrible".

Yeah, I guess I do have a long way to go before I make decent stuff, I have no idea how to do lighting, and shadows and blood I think I would have to pixel in. But I tried, and the result is an OK looking lego man. The colours, now lookking at it in comparison, does make him look like a hippie lol. I originally wanted a dark green, but there isn't that much green on the pallete, so I went with the allied column instead.

I put a thread up with a download for the different sizes I had made, with the original, a ts one, and a ra2 one, along with some others.
http://www.ppmsite.com/forum/viewtopic.php?p=213169#213169
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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Mar 22, 2008 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Congratulations! They look all great, but only one note for Combat engi - no shadows. Rolling Eyes

To my SHP: It hasn't been created especially for this competition. Compare with the original Seal and GI. Wink Anyway it's not important win, but take part in.
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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sat Mar 22, 2008 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blades one is the best IMO, and very very good.

Blade could you make a cameo(of the head or something like that)

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Mar 22, 2008 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will get round to making a cameo at some point (probably for a cameo comp if any start running), but I can't make one straight from the model as its far too low detail.

I find the comments on mine and machines animations a bit amusing, his are too long where mine look a bit chopped... some people are never happy :p Mine run the same as the existing RA2 anims which are short, the deaths don't have any blood and look a bit exaggerated because a number of the existing RA2 ones follow that kind of setup. I'm surprised I got rated for originality as high as I did since the unit is heavily based upon the psi-corps trooper. I could have done with playing around with softbody for the coat, particularly with the levitate animations which would have benefited from it. Still ,I provide the blend for the model so people can use it to improve it if they want.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Mar 22, 2008 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

A couple of things: The Best Infantry Contest image on the front page doesn't go here, and there should be a news thing about this.

Lol, there more I look at my guy the brighter he looks.
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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Mar 22, 2008 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm
I quite like the appearance of each, but I must say, I really like the Jumpjet and the GI/SEAL mix.

The Jumpjet just looks awesome, although it needs a 50% frame reduction for it be suitably used in RA2

The GI/SEAL mix is nice, mainly because it is an Allied style infantry that does not carry an MP5 or Machine Pistol
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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Mar 22, 2008 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be complete I add 2 non-final stages:veteran and Marine, both carry MP5, veteran's only difference from GIm, Marine is Seal with the bulletproof vest + different idle anims from original Seal.

Yeah, modern GI shp differs from Seal in idle anims .

@Machine: Great job, but as said EVA-251, but that's not real problem.
@Blade: PsiSpy's frame rate is OK.
@DaFool: Yeah, but you are improving pretty fast. Wink


GImp5+Marine.zip
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 Filename:  GImp5+Marine.zip
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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sat Mar 22, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blade wrote:
I will get round to making a cameo at some point (probably for a cameo comp if any start running), but I can't make one straight from the model as its far too low detail.


cameo comp? come one blade, I want to use it in my mod, could you do sooner? when you have freetime, In meantime I search in google and se if I find anything

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EVA-251
General


Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Mar 22, 2008 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

partyzanPaulZy wrote:
To be complete I add 2 non-final stages:veteran and Marine, both carry MP5, veteran's only difference from GIm, Marine is Seal with the bulletproof vest + different idle anims from original Seal.

Yeah, modern GI shp differs from Seal in idle anims .

@Machine: Great job, but as said EVA-251, but that's not real problem.
@Blade: PsiSpy's frame rate is OK.
@DaFool: Yeah, but you are improving pretty fast. Wink


I forgot to mention...the idle animations are not that good. It looks like flies are buzzing around it in the second animation. The proning animation is also bizarre.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sat Mar 22, 2008 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blade, how about this cameo?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Mar 23, 2008 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Its not too bad... doesn't really look like the unit, but hey, its your mod.

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sun Mar 23, 2008 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

mine's better #Tongue


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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Mar 23, 2008 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice cameos, but I wonder, how they'll look ingame.

Quote:
I forgot to mention...the idle animations are not that good. It looks like flies are buzzing around it in the second animation. The proning animation is also bizarre.

Those flies are there from the reason (smelly sausage from the paper),
I'll change it with reading a paper and the other idle anim will be changed with reloading or something else (?).
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sun Mar 23, 2008 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

also,lol,we have the same number of posts.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Mar 23, 2008 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work, just wanted to make sure everyone knew that Xeno left the community a while ago but definetly usable material there.

minus points on jumpjet for no sequence and also for using ts shadows when if its hovers, its harcoded to one shadow in ra2.

its good for ts inf but it doesn't fit with ra2 style.

suitability should be under how praticial is it to actually in mods as there are plenty of nice voxels, etc which are just inpratical to use ingame.

Last edited by Allied General on Sun Mar 23, 2008 4:57 pm; edited 1 time in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Mar 23, 2008 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy Nice news. An improved version of it, with less frames and a fixed cheer anim, should come soon. As soon as I fix a small problem with my PC #Tongue.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Mar 23, 2008 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good Kane, I like what I see! Machine, you did especially well. And so did Blade and partizanPaulzy! All three are quite useable and fresh. DaFool, if only you'd made your entry fit in, it'd been a whole lot better.

Overall, this competition is a big success! Congratulations on all of you!

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 23, 2008 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

is this better, a dark, drab, and depressing cengie?


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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Mar 23, 2008 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
is this better, a dark, drab, and depressing cengie?


Can I ask why do you keep your infantry that size?Make it a little more smaller I think it will look better.

And yes it looks better.
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Mar 24, 2008 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, the reason it is so large to start out with it because that is the size wy renders kinda default to, so it's easy to keep everything uniform, plus it's nice to have a master copy with as much detail as possible (and I've thought about doing an indoor mod, which would naturally be infantry heavy, but it's probably not going to happen). Anyways, it's also nice to have a rather large infantry because then people can scale it down to whatever size they want it to be, whether ts or ra2 or maybe even their own. Below is a pic of how the size of my guys generally comes out.


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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Mar 24, 2008 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know,65 will be nice Razz .And a suggestion add more contrast to your model if its possible.
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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Mar 24, 2008 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The master copy would be the 3D model itself, not just a larger version of the gfx. The final release version should require as little work as possible on the modders end.

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Godwin
GDI Hacker


Joined: 18 Oct 2003

PostPosted: Thu Apr 17, 2008 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Is Blade the same Blade from back in the day?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Thu Apr 17, 2008 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Godwin wrote:
Is Blade the same Blade from back in the day?


I think his join date will tell you.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Apr 17, 2008 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it is the same legendary Blade Smile

Its always nice to see more oldbies like you, blade, deezire and so on Very Happy

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 17, 2008 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you oldbies gonna start modding again with your years of experience or are you here to see your legacies in the communities(or both...)?
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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Apr 18, 2008 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The last thing to the modern GI (with 2 other versions).
I remade idle anims a bit (1st: look somewhere up, 2nd reading a letter without flies around). That cameo has been made by Sydro from Generals one.


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