Posted: Sun Mar 23, 2008 10:27 am Post subject:
Inputting Models
Subject description: Step by Step Guide
Greetings,
Is there a Step by step guide that shows and explains how to go from 3d studio max to imputting it into the game.
Atm i have some models that were given to me, (I can't draw for shit) and i need to make textures and export them, also i need to know how to imput them into the game. QUICK_EDIT
I was wondering if there were already written Tutorials on how to do it. I know a few other people on other sites have been asking, just wondering if someone already had written them and if anyone knew the address or a place where you can find them. QUICK_EDIT
Posted: Sun Mar 23, 2008 4:42 pm Post subject:
Re: Inputting Models
Darkwander wrote:
[...]i need to make textures and export them
Are you talking about simply applying them in Max and exporting them or creating from scratch (i.e. use a program like Photoshop to create the actual image)? QUICK_EDIT
CoolSon your behavior is entirely uncalled for. Besides I wouldn't be calling him a noob when your own Pitbull is an immense mess and a waste of system resources. 21,000 polys and 94 draw calls is absolutely ridiculous.
As for the OP's question, check out Killasmods. Specifically you're probably interested in the C&C3 Tank Tutorial although you haven't specified what kind of models you have (vehicle, infantry, structure, prop). But still the basics apply to getting any model in-game.
Also the documentation that comes with the SDK is quite helpful with regards to getting models/textures into the game. If you haven't read it you should. And if you have, well do it again, it can't hurt. _________________ WOL nick: migtybob
Posted: Mon Mar 24, 2008 1:33 am Post subject:
Re: Inputting Models
Golan wrote:
Darkwander wrote:
[...]i need to make textures and export them
Are you talking about simply applying them in Max and exporting them or creating from scratch (i.e. use a program like Photoshop to create the actual image)?
I have the models but need to know how to actually make the Textures for the models. QUICK_EDIT
CoolSon your behavior is entirely uncalled for. Besides I wouldn't be calling him a noob when your own Pitbull is an immense mess and a waste of system resources. 21,000 polys and 94 draw calls is absolutely ridiculous.
As for the OP's question, check out Killasmods. Specifically you're probably interested in the C&C3 Tank Tutorial although you haven't specified what kind of models you have (vehicle, infantry, structure, prop). But still the basics apply to getting any model in-game.
Also the documentation that comes with the SDK is quite helpful with regards to getting models/textures into the game. If you haven't read it you should. And if you have, well do it again, it can't hurt.
Thanks for the links, i will have a read a few times..
Posted: Mon Mar 24, 2008 9:12 pm Post subject:
Re: Inputting Models
Darkwander wrote:
I have the models but need to know how to actually make the Textures for the models.
Well you can find lots of tutorials for texturing if you use a search engine. Basic unwrapping and texturing is not game-specific so any good tutorial will work.
But basically the process involves unrwapping the UV coordinates of the models so you can make a 2D texture that fits properly on the 3D model. Then you just paint over a snapshot of the UVs in whatever image editing program you like (then generate housecolor, normal, and specular maps as explained in the SDK documentation). And finally apply the textures to the models in 3dsmax and export to .w3x the way the SDK documentation explains. _________________ WOL nick: migtybob
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum