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Kane's Wrath and Modding.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 25, 2008 5:08 pm    Post subject:  Kane's Wrath and Modding.
Subject description: You'll need to wait a bit for the gree light.
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Kane's Wrath has been recently released in most places of the world. I'll try to buy my copy in few hours, in a shop in the downtown here. And a lot of people are already playing it. Jonwil, who has recently touched his hands on it, has an important warning about the released version of the game:


Quote:
I have taken a look at the Kane's Wrath game files and it looks like the mod support (including the option in the control center for mods, the -modconfig switch for the game executable and the code to read mod.manifest) is not present in the game as shipped. It may be that EA disabled this deliberatly for some reason. But more likely (given the lead time on something like KW) work on KW began before the mod support for C&C3 was finished and the relavent support was not completed for KW by ship time (i.e. coded, tested etc)

Once something further happens from EA on modding for KW (e.g. SDK) I will release an updated version of my C&C3 mod tools.




So, yea, patience is a virtue, since the current mod SDK may not work with it either. But, guess what? OS BIG Editor still works and for those who still don't know how to use SVN tools, there is an unreleased alpha version of the program floating on Petrolution.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Mar 25, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

We will have patience... We ain't going to mod the game when it's released (at least, I don't #Tongue)
Also: shouldn't "gree" be "green"? spelling nazi lol

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Mar 25, 2008 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

What suprises me more is that people didn't realise the SDK and map editor would be broken with KW. Not like Final Alert 2 works with Yuri's Revenge. Rolling Eyes

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 25, 2008 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Final Alert 2 also had to be adapted to make full use of YR's functionalities, although you can run any RA2 map on YR by simply renaming the extension of the map.


But I agree with you, Carno. The way they designed KW incompatible with TW modding and even all these differences between every single patch sucks deeply.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Tue Mar 25, 2008 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Mar 25, 2008 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You misread my post, banshee. This happened with the RA2 and YR transition and nobody really whined, matthias just made a new map editor and everybody was :3 about it.

But EA does it and...well, there goes the neighborhood. I'm still buying KW, though. Can't wait.

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Mar 25, 2008 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got Kane's Wrath, and an RA3 beta key. The corresponding website (Where you are supposed to register) seems to be missing though...

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Tue Mar 25, 2008 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

because the RA3 beta isn't until summer.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Mar 25, 2008 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

So? They should still have the website up...

Anyways, global conquest is pretty fun, though its really weird to have a turn-based C&C...

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Wed Mar 26, 2008 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

As far as I know, they want to fix some bugs with the RA3 Beta page, it should be up again in the next days. #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Mar 26, 2008 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I has mah Kane's Wrath! I have a feeling though, a feeling like there should be more, especially since the name of the name of the application in the C&C3KW file is "cncep1". Does this mean they plan more? Will there be a Scrin centered expansion in the future? Or Maybe a GDI? Or am I getting ahead of myself?

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Clarkson
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PostPosted: Wed Mar 26, 2008 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Kane's Wrath pwns GG EA. :3 Got my RA3 beta key too. Can't wait!

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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Wed Mar 26, 2008 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I got to play it early. Razz

Using... the conventional means for people like me to preview games before they come out! Very Happy

It's a great game.

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Wed Mar 26, 2008 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I has mah Kane's Wrath! I have a feeling though, a feeling like there should be more, especially since the name of the name of the application in the C&C3KW file is "cncep1". Does this mean they plan more? Will there be a Scrin centered expansion in the future? Or Maybe a GDI? Or am I getting ahead of myself?


EA are certainly not going to favour Nod over GDI, especially after the fact that in Tiberium you have to play as GDI. There will be a GDI centered xpack in the near future. I can be very sure of that.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Mar 26, 2008 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Arghh, I still must wait a day... I want it NOW! #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Mar 26, 2008 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, kane's wrath is all about Kane and Nod, IIRC, there is only one Nod campaign in the pack, and hence this is the "Nod" expansion pack. (i never said EA favoured nod over gdi") If they release another one, I can almost gaurentee it will be the scrin invasion or something like that ( i have a feeling it will be scrin before gdi because there is so much unknown about the scrin).

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Dutchygamer
President


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PostPosted: Wed Mar 26, 2008 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhmm wha? The only campaign is the Nod one? Too bad (even as a Nod fanboy)...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Mar 26, 2008 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ha! I've just returned from the store with my copy of the game and I've sent my application for a RA3 beta. Now I'll check the game #Tongue.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Mar 26, 2008 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only "story" campaign is the Nod one, but you can play the global conquest mode as any of the three factions, and each game is probably more like a whole campaign on it's own, so technically there is one campaign, but you can play like 4.

Unit wise, I thought there would be more. The sides are still very similar to their core, and most have like 3-4 unique units at the most (marked of kane gets two cyborg infantry + tiberium guys and some abilities :/ ). I haven't tried the scrin ones, but the Steel talons seem like they have the most changes, with the titan, wolverine, repair apc and behemoth, but they sacrifice most of their infantry other then engies, rifles, rockets, and grenaides.

I feel that there could defiantly be some more units, like additions to the mutant hovel, more unique units (espcially planes!). The improvements though are great, and add much more diversity and gameplay. I have a deep feeling this won't be the last CNC3 expansion.

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Clarkson
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PostPosted: Wed Mar 26, 2008 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Steel Talons aren't meant to need infantry, honestly, and it shows with the MARV they employ.(Which blows to begin with.)

Steel Talons use infantry as aids to their mechs. The Behemoth doesn't need a spotter at all, instead it has a nice little pod for infantry to garrison inside of to protect the Behemoth. Unlike, say, ZOCOM where Hammerhead/Zone Raider attacks are a good tactic. Infanty take a back seat in ST arsenal. No armoury, no firing out of the APCs. Almost all ST upgrades go to their vehicles.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Mar 26, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

True Mei Ling, The steel talons are imo the most radical change in amount of units (5 new vehicles, 1 infantry). Compare it with the ZOCOM (1 tank, 1 infantry, 1 aircraft). The changes are good, and from what I've seen thus far balanced, just I would have liked to see a little bit more. Maybe it's just psychological because the official site pretty much gave away every unit, and in effect leaving little to nothing as a mystery.

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Sir Modsalot
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Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Thu Mar 27, 2008 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
The Behemoth doesn't need a spotter at all, instead it has a nice little pod for infantry to garrison inside of to protect the Behemoth.


Mmm... I just thought of a clever tactic with that thing. It is pretty freakin' awesome, though.

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Mar 27, 2008 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, the Von is about to be landing his hands on Kanes Wraith here in a few hours...Any clues into how epic, or how fail it is yet? ( Inb4/WWfans: Buzz off. )

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Thu Mar 27, 2008 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

It's Epic #Tongue Very Epic!

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Mar 28, 2008 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

completely offtopic:
Tiberium Sun is TS. TS backwards is ST. ST is Steel Talons. Steel Talons are like the Tiberium Sun Gdi.

On topic: I can't wait until the world builder for Kane's wrath is out, I wonder if there are any unused units?

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Fri Mar 28, 2008 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The worldbuilder is on the Kane's Wrath disc, actually. Open it up and check for a folder called worldbuilder. Follow the instructions in the readme to install it.

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Von Kriplespac
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PostPosted: Fri Mar 28, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

In reply to Golan's mentioning of that EA Thread...

Anyone noticed the 'C&C ********' bit? XD

Me thinks somethings being covertly made. Wink

DeathRay2K wrote:
I've got Kane's Wrath, and an RA3 beta key. The corresponding website (Where you are supposed to register) seems to be missing though...


Found out you need to use I.E. instead of firefox to do it, seems for some reason it doesn't 'work' with firefox, and seems to only work in I.E., at least that was my case. Embarassed

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 28, 2008 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Green!

Eh, I can't play TW and KW anyway... but the spelling did bother me. #Tongue

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Mar 28, 2008 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got my game yesterday and I can't say anything but I'm really f*cking disappointed.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Mar 28, 2008 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks Mei Ling, if it wasn't for that, I would be checking the official site indefiantly lol

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TX1138
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Joined: 18 May 2007
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PostPosted: Sat Mar 29, 2008 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
Got my game yesterday and I can't say anything but I'm really f*cking disappointed.


Wha... Confused How can you be disappointed with such an epic expansion?

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Mar 29, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe it didn't work on his comp lol.

I started playing online, and I have come to the conclusion that KW online won't be good until RA3 comes out. My reasoning, rushing makes the games short, unfun, and only allows for a small portion of the available options usable, especially if you have one player with alot of experience playing someone relativly new. There is nothing more frustrating than having a million tanks roll into you base before you have a power plant up. So why did I say it would be a good game when RA3 comes out? All the self proclaimed "leet" players will just move on to the latest and greatest leaving the more freindly players behind. I enjoy sitting down and playing a slow paced game where the game isn't won or lost by a single buzzer, where you can actually tech up and use all the stuff. Super weapons and powers should be able to be turned off too. There are so many "attack" powers that when combined with a super can destroy a whole base in seconds. Players are willing to accept "his army defeated mine on a fair playing ground", not, "I blinked and my base blew up". Skirmish is still an option in the mean time :/

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Clarkson
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PostPosted: Sat Mar 29, 2008 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehh, Just find people who don't rush and play with them. Thats what I do...

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Mar 29, 2008 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The campaign bored me after 8 minutes, though the Global Conquest got me going for a couple of hours, quite fun. Then I decided to go online and try out the real deal.. I had several games;

* Micro fails cause rapid fire weapons have 9999 speed, the units take damage before the animation reaches them <-- big fail since TW
* There are still lots of imbalances and Seeker spam still dominates the game.
* The Tiberium Trooper doesn't deserve to be one of the "elite" BH infantry at all, it fails hard.. it slows down tanks AWESOME.
* The Specter has no use at all. It either gets destroyed before it even deploys or the target gets destroyed before it shoots.

;Skirmish note
* The AI remains horrible, had the nuke ready all game and didn't use it once, they use the so called "Epic" units but all they do is walk around with them. When you see the AI using Firehawks it only means it has too much money to waste, all they do is Boost them on top of my base then return back to theirs.

Loved the Tiberium upgraded missiles though, made useless units almost decent, but since macro fails.. units remain useless.

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Von Kriplespac
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PostPosted: Sat Mar 29, 2008 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
The campaign bored me after 8 minutes, though the Global Conquest got me going for a couple of hours, quite fun. Then I decided to go online and try out the real deal.. I had several games;

* Micro fails cause rapid fire weapons have 9999 speed, the units take damage before the animation reaches them <-- big fail since TW
* There are still lots of imbalances and Seeker spam still dominates the game.
* The Tiberium Trooper doesn't deserve to be one of the "elite" BH infantry at all, it fails hard.. it slows down tanks AWESOME.
* The Specter has no use at all. It either gets destroyed before it even deploys or the target gets destroyed before it shoots.

;Skirmish note
* The AI remains horrible, had the nuke ready all game and didn't use it once, they use the so called "Epic" units but all they do is walk around with them. When you see the AI using Firehawks it only means it has too much money to waste, all they do is Boost them on top of my base then return back to theirs.

Loved the Tiberium upgraded missiles though, made useless units almost decent, but since macro fails.. units remain useless.


Never had those problems with the AI. Confused

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Mar 29, 2008 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

They added the tiberium trooper because well, they had to. Whats the sense of NOT having an infantry that spews out tiberium? My big problem with the marked-they are like the coolest subfaction in theory(Kane basically goes from a Marxist view of the world of helping out the poor in the ghettos, to saying ztype humanity, and becomes a full flung follower of Nietzsche, trying to fulfil the prophecy of the ubermensch.) Basically, I don't think they had enough new units, although the ones they had are pretty good. Like why have the normal commando chick lead the cyborgs when they could have just reanimated the cyborg commando.

The one support power that I really want to see if something that will turn an area of infantry into visceroids.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sat Mar 29, 2008 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:

;Skirmish note
* The AI remains horrible, had the nuke ready all game and didn't use it once, they use the so called "Epic" units but all they do is walk around with them. When you see the AI using Firehawks it only means it has too much money to waste, all they do is Boost them on top of my base then return back to theirs.


In one skirmish I played, the AI built a Temple before I built a Ion Cannon but it never fired it, even as I started attacking and destroyed the Temple with tanks.

In another the AI kept blasting me with everything they had, including one hit by a nuke before I finally got the upper hand.

The AI profile was set the same on both. Strange.

I've been playing GC quite abit tonight and I think I want to revise my opinion of the AI. While it still might have a bug or too, (if you let the AI build your base in GC, the placement is shit) as well as the Temple issue mentioned above, I believe it is better than in TW. Not alot...but better.

All in all I still find KW to be much more fun to play, the GC seems to restore the "long, drawn out battles" feeling that I found missing in TW's "RTS as a Sport" 5 minute games. IMHO

Cheers,

Rebelmoon

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Sir Modsalot
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Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Sun Mar 30, 2008 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
* Micro fails cause rapid fire weapons have 9999 speed, the units take damage before the animation reaches them <-- big fail since TW


Since Generals, actually. Projectile tracers are shown with some weapons but they're actually instant-hit weapons. Why do they make the weapons this way? Makes no sense. The bullet should invisibly "home in" and hit the target, and have the same delay to the target as the tracer shows. I think, if the tag exists in KW's code, that it could be reworked to do this in a mod with the tag "TryToFollowTarget" and drastically cutting the speed. The tag is in Gens/ZH but not sure if it's in C&C3/KW.

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Sun Mar 30, 2008 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm starting to like KW more and more despite the flaws in the game, it's a great game I must admit, though not enough added content. Online play improved by miles I haven't got a "connection to EA online" message once, though I got 2 desyncs.

Full of bugs though, my engineers went to capture 2 spikes and ended up flying out of the map. Did anyone notice that a Purifier can take out a whole base in a matter of seconds? The upgraded flamethrower is devastating against EVERYTHING it's ridiculous o_o I finally found use for the Specter though some opponents even called them OP. Still haven't found a use for the Tiberium Troops though.. in a 1v1 against an Awakened squad the TT loses..

THIS pissed me off; I mean come on!? running over tiberium gives you money ffs.


EDIT: @@ Post above me; Yeah the bullet projectiles have a speed of 999 set to them which is faster than the projectile itself if I'm not wrong, it's been a while since I touched the SDK..

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
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PostPosted: Sun Mar 30, 2008 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The whole point of the MARV is that it is supposed to be a giant freaking mobile refinery. It's explained in the campaign...



...oh wait, you haven't played it, you got bored of it in the first 8 minutes! That's not even enough time to finish the first mission FFS. As for the Purifiers, a few Orcas and (if ST) Titans will deal with them no problem.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Mar 30, 2008 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm quite enjoying the campaign so far. I don't think then Global Conquest mode is very good, though. I played it for about an hour and the two realtime games I played the AI were utterly stupid and:
1. Sent all their tanks at me in the first five minutes leaving them defenceless.
2. Didn't build any more units.

The battlemap is slow and clunky as well although every time there's an implementation like this I always hope for it to be like Rome: Total War. The EaW one wasn't bad but this one and the UaW ones are both very counter-intuitive and badly designed. Haven't played online yet though, I plan to when I'm finally back on my own desktop.

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Dutchygamer
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PostPosted: Sun Mar 30, 2008 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing buggers me about the Global Conquest: you can't turn off the alternative victory conditions... I finally got into the game (after losing 3 armies and a base to 1 army with 10 mammoth tanks #Tongue), and then GDI won because they had 33% of all the earth occupied Mad Beside this, this game is really great! Still must finish the campaign though, but Skirmish is still very fun (although the AI is very variable at the same difficulty with different matches)...

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PostPosted: Mon Mar 31, 2008 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
THIS pissed me off; I mean come on!? running over tiberium gives you money ffs.


There was a unit spotlight in an earlier Battlecast Primetime showing off everything the MARV does. Did you not see that episode, or just forget? #Tongue

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Wed Apr 02, 2008 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I figured it out after watching it, lol... it's no biggy to me now #Tongue

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Tratos
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Joined: 01 Jan 2003

PostPosted: Wed Apr 02, 2008 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ive noticed that if i decoy army my Epic Nod unit (can't remember the name) he can actually kill stuff if im playing against an Ai team with a -95% handicap lol

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 02, 2008 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can also get the GDI Slingshot and Black Hand Mantis for fire on ground targets is you have them in a group of units(one must be able to hit ground targets), and forcefire them on a unit.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 03, 2008 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Let's just hope EA fixes this in a patch Smile

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Sir Modsalot
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Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Thu Apr 03, 2008 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
You can also get the GDI Slingshot and Black Hand Mantis for fire on ground targets is you have them in a group of units(one must be able to hit ground targets), and forcefire them on a unit.


Oh wow. I lol'd hard. Guess they failed to fully test everything before going gold. Again. Oh well. I don't mind patches.

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Mopsy
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PostPosted: Sat Apr 05, 2008 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

well cant say i dislike kane's wrath, the single player missions where pretty good, notting new ofcourse but fun to play, the story could have used some work the ending simply sucks, thats no way to end a game.
and ofcourse some people simply wont like it because its only focused on NOD. (makes u think if there will be an other expantion, for GDI atleast).
units wise, how can u complain? new units always add some more goodness to a game, the maps suck again tho, i dont play online that much, so good maps are a must. (thank (mod-)god, for fan based maps).

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Apr 05, 2008 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO Kanes Wrath was a brilliant expansion, the campaign was great and the FMVs were good quality. The only thing I didn't like about that was the very last cutscene, where Kane *holds the Tacitus*.

The subfactions are varied enough IMO, and have just enough differences to make them individual but not an entire new side.

Online is pretty good, though I dislike the fact you HAVE to get your initial build queue right else you have no money and rushing always wins. I also find that machine gun weaponry does too much damage vs armoured units. #Tongue Rocket guys are just too OP, they can win vs infantry as well as tanks, IMO they should have less armour. Chem troopers are too shit versus buildings and inf, but at least they made a return from the Dawn. #Tongue Black Hand are a little crap as well...

They could have made new models for the Behemoth, Purifier and Reaper though. I don't like the fact they are just upgraded units with new names. Redeemer is not a very good epic unit compared to... anything. It's really weak and slow to fire and doesn't have any good ability to counter (The big chaos blast isn’t that great).

And... the Specter is godlike, despite having dodgy cloaked textures. Its only crap when bundled with other units and used in a massive group as they usually end up destroying your own units. On their own though (As they are meant to be, though guarded by Stealth tanks, since cloaked) they are excellent siege units.

All the new maps are great, and now there’s snow!! I was insane with excitement when I first played the "capture Awakened control nodes" mission, and seeing the snow. Fantastic stuff.

Never played offline Skirmish tbh, not even in TW and global conquest doesnt interest me as it's not online. Overall it’s a great expansion with lots of variety and a brilliantly done campaign. Theres my review anyway, could have written more it's so good. XD

Also found a bug where if you have a ConYard and Crane you can produce two kane statues (If you start building before placing), when theres meant to be build limit.

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